Deco
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Thanks!
I look forward to playing with it in Bone translation, scaling, and rotation in Lua Comment by Deco November 2014 -
@IronHorse: Did the devs ever get around to this?
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You can use that to set the bone coords of a RenderModel to the values in a CoordsArray.
But, you can only set the values of that CoordsArray from the "poses" of the RenderModel or the positions of the bones in the PhysicsModel.
There's … -
Looking for advice on how to make the shield look awesomeerrerr..errerr!
Limited time to work on this, so it'd be a good to have an idea of what it'll look like before I write a shader.
I'm heavily leaning towards: "shield pr… -
Looks like this didn't get to the devs... thanks anyway, IronHorse
Does anyone know how to get their attention? This i… -
I'm guessing that UpdateDeadSound is being called on the player just before they're switched to spectator, starting the sound.
Assuming self:GetIsAlive() returns false for spectators, then the sound wouldn't stop.
Change the last c… -
Player_Client.lua line 3841:
function Player:UpdateDeadSound() if self:GetIsLocalPlayer() then // If we're dead and not playing montage, play dea…
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It's also an Idea and/or Suggestion.
Please keep the modding section for actual modders.
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You can also read arbitrary memory in the game using this one. -
The majority of views in the game will probably be false-colour, which makes sense for futuristic technology.
This wouldn't actually be simulated, but can be explained by active (sonar, illumination) and passive (thermal, pressure, radio… -
Sorry, Havoc & co', for not providing information earlier on how to remove the mod. Also kinda regret abusing your trust. Know that despite my misdirection, my intentions weren't sinister (pseudo-character-reference on not being sinister (scroll…
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Any chance on documentation of the model format?
Like the map format documentation: http://forums.unknownworlds.com/discussion/130… -
No comment!
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UWE deserves more love.
Thanks for the great game, guys!
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But the unintentional features are the best!
Inability to cyst in early game.
Exploits in every map.
Low FPS and high ping players move ~2-3… -
Also, this is important:
I mentor a lot of rookies in Australian servers, and they too have complained about the alien vision.
I tell them "Use it, you'll develop better reflexes and be able to spot unexpected mines."
A… -
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I don't understand why UWE doesn't want an account system.
I've developed for Garry's Mod and TF2 communities and in both games I needed to have some player-manageable account details.
I used their Steam ID to ide… -
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The "skill" on NS2: Hive isn't an ELO system.
skill = (kills*18 + assists*0.8)/math.max(deaths, 1) + score*0.6/hours
if loss then skill = skill *(2/3)
if abs(score) > 1500 or abs(kills) > 250 or abs(as… -
This is great!
Thanks for taking the time to write this.
Is it possible to get some information on the model format?
I wrote a reader and writer for the level format in LuaJIT.
It's working now, but during develop… -
Bump!
It'd be really nice to have some input from an engine dev, even if it's "this will never happen."
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That just draws sprites over the location of enemy players.
I've made a prototype in LÖVE2D that creates probability fields based on last known enemy position, velocity, etc.
At the moment it's just a test, but it… -
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