I'm guessing that UpdateDeadSound is being called on the player just before they're switched to spectator, starting the sound. Assuming self:GetIsAlive() returns false for spectators, then the sound … (View Post)
Sorry, Havoc & co', for not providing information earlier on how to remove the mod. Also kinda regret abusing your trust. Know that despite my misdirection, my intentions weren't sinister (pseudo… (View Post)
The "skill" on NS2: Hive isn't an ELO system. skill = (kills*18 + assists*0.8)/math.max(deaths, 1) + score*0.6/hours if loss then skill = skill *(2/3) if abs(score) > 1500 or abs(kills) … (View Post)
This is great! Thanks for taking the time to write this. Is it possible to get some information on the model format? I wrote a reader and writer for the level format in LuaJIT. It's working now, but … (View Post)