DarkflameQ
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Comments
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(Quote) What criteria are you using to ascertain if a map is compatible with MvM?
I think a lot of the custom maps work beautifully with the mod.
@… -
(Quote) I'm still waiting for Proving Grounds, are you still working hard on your Gorge mods at the moment? :P
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(Quote) Had a few matches on your map today, it was epic.
Reminded me of Quake 4.
It's great that the map is fully textured, i'll be hosting it on my public MvM server from now on.
The only issue we encountered… -
(Quote) Yup and then people who don't know the issues at hand just blame the server and are more inclined not to come back.
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(Quote) This is nothing new :P
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Haha, you are the spy for the blue side :P
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lmao, yup, bug still present then, unlucky i haven't seen it recently (played a few games last night).
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Guess the bug is still about, i'm in the ready room because i'm at work
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(Quote) This shouldn't be happening anymore, i haven't seen it happen in the last couple of games (then again not many people switch teams during a match), you should take a screenshot the next time you see it
in Marine vs Marine [Beta] Comment by DarkflameQ April 2014
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(Quote) This was temporarily resolved in the previous build by making power nodes invulnerable (which led to longer games due to confusion on how to beat the enemy without taking down their power), then the voting system was fixed (ish) to allow …
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MvM is the only reason why i play NS2 anymore, lol
There are other great mods like Faded Veteran (a very recent update that far improves on the original Faded mod thanks to scaling fade health, multiple fades per marine count and halluci… -
(Quote) Well i've been in an exo and i've killed plenty of exo's in the mod, i haven't looked at the code either but as it stands, they go down EASY at the moment.
Not worth the point investment :P
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(Quote) Watch my previous video, you can clearly see i'm doing 650 damage on an exo with one machine gun clip at weapon 3.
If the damage can be reduced against exo's to no more than 400 per clip at weapon 3, they wouldn't die as quick… -
It's really annoying that servers can be emptied / even crashed by such a silly little thing!
UWE, sort it out, seriously. -
The human race needs to grow up and not be so selfish and distrusting, then we can move past the broken model that is capitalism, should take a good few hundred years...
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More issues with the hive again.
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I'm just feeding back, not trying to be negative or non constructive, i think it's a good idea to post my thoughts on the current version on this topic so you can look at them at a time suitable for you rather than me trying to convey them all over …
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More errors from the log:
https://gist.github.com/anonymous/ccc49ef64feb6ea32fe8
The most common error is the flame one, the others are far an… -
I hope the gameplay is more balanced this time, the current mod always ends up with grenade launcher spam from marines and aliens countering this with mass xenocide (becomes an unskilled borefest fast).
The current limitations on GL's is… -
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(Quote)
It was an epic match!
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A few more errors for when you are next working on the mod:
https://gist.github.com/anonymous/312d8f4778e986a5fdd6 -
It's playing beautifully
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(Quote) No worries, i'll start the server up again

Cheers
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Since the update, the following two new errors have filled up my server log:
https://gist.github.com/anonymous/a208b4e8d59626eed391
I believe … -
Awesome, thanks for the hard work!
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NS2 does have it's fair share of weird crashes.
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(Quote) I haven't seen any errors in regards to the static models, but i will continue to keep an eye out for any.
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Well i'll await the next patch before trying to build the server up again as that was a pretty devastating bug that cleared the server population out in under 1 min.
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I scrolled through to find the source of the error, it happened at the beginning of a new map load:
https://gist.github.com/anonymous/fa1fee103b9dc97e36d3
