ColtColt

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ColtColt
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  • The only issue with fades right now is the nerfed structure damage. This hurts the lifeform tremendously as viable.

    The reason this was implemented was because before B250 you had the "Fadeball"; in every comp game, more or less, you ha…
  • Was a good run, at least while I had some say in it.

    To all those recruited during my time with All-In: Thank you for your time.

  • (Quote)
    This is entirely true.

    People like Wasabi, Zefram, Hugh and others put alot of time into NS2 and create things/events/etc (like the NS2WC) that if they didn't, nobody would. As I said, cheers to the volunteers and peopl…
  • Very good posts all around from everyone.

    I am, admittedly, suprised to see these issues being discussed reasonably and without much overt flaming.

    However, I personally think it's pretty obvious that we have a fairly easy-to…
  • Going to reply here, as my name's been tossed around alot in the last page or so, and I felt the need to clarify some points.

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    Actually, while I play on KKG quite a bit, I also play on Crack Miata, Steamgamers, and Diamond…
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    I never stated it "Wasn't stacking". I explained *why* the stacking problem exists; as a symptom of mentalities and similarities that exist between both comp and non-comp players; playing with friends.

    I actually spend …
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    Except that it wasn't. You spent the better part of your entire post bashing another party and issuing threats and ultimatums to the developers about your continued patronage.

    The quote on derailment was because you ent…
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    You set the course, because you created the thread. You created a toxic, barb-ridden rant about how much you feel the "pro players" destroy your gaming environment. It isn't derailment for people to respond in like ma…
  • As a "Comp Player" who plays in quite a lot of pubs, and rarely 'stacks' (i generally actually antistack or play against the best players I can, as it helps increase skill), i'll try to address some of your concerns, although you should be aware thi…
  • I think this might make sense in a public/pub setting, but in competitive it'd be a pretty drastic impact.

    Yes, you'd still lose overall tres/across-board pres, but you could simply give the best player/s of specific lifeforms repeated c…
  • Removed. Pointless subject.

    Stab is useless and never seen in comp.
  • Much as I might say that kicking someone for swearing sounds like overall poor showmanship, it falls under that old "It's their house, their rules".

    What do you expect? For UWE to moderate and censor the privately-owned server operators …
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    The wording was intentional, and serves the purpose of conveying the message.

    Phenomenal fades are going to be rendered useful.
    250-babysat-fades are going to be rendered useless.
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    I agree they should never have modified the 249 fade, as it required a much higher amount of skill to manage, and was more rewarding once mastered. However, they did what they did with BT to make it more accessible, and now they've…
  • Before 250, fade was a high learning curve with unintuitive movement and a high skill ceiling.

    Once BT hit, it became a low skill ceiling, high skill floor and highly intuitive lifeform with very trivial-to-master movement.

    N…
  • (Quote)
    I mean when alien vision is "on".

    It's a flatly eye-raping mish-mash of bright oranges and whites, even in 'dark' rooms it's a barely tolerable shade of brain-molesting orange superimposed over various hues of white...<…
  • I'll chime in to say that the new alien vision is a headache-inducing nightmare.

    I appreciate the work that goes into the art and overall shading/neat fade-out circle and stuff around the edges of the new alien vision; but this change is…
  • (Quote)
    But what if I'm not into that whole brevity thing?

    in Opinions Comment by ColtColt August 2013
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    Your perspective is appreciated, and I would urge you consider that in terms of balance, a 20res Shotgun should not be able to stand 1v1 with a great fade sinked at 40(+5/upg) pres.

    Now, what I was saying is that the s…
    in Fades Comment by ColtColt August 2013
  • Also,

    Please consider that if you put an excellent fade (Your examples of 70:1) on the Marine side, and give them A1-A2/W1-W2 and a Shotgun, they can handily prevent a fade of the same caliber from achieving the same K:D/Goals/"Stomp", g…
    in Fades Comment by ColtColt August 2013
  • Massively raise the skill floor of fade in BT/250.

    Wonder why Fade becomes 'new' widespread pubstomping mechanic.

    It isn't much of a mystery, or a 'problem', it is the clear and predictable result of the changes to fade.
    in Fades Comment by ColtColt August 2013
  • Interesting data, but I don't think it got a wide enough sampling. At sub 300 responses total, it seems a little bit useless. Very cool little read though on the final data... if only it had 2000 responses rather than sub 300.

    Thanks for…
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    I think this is much more to the point of what your actual problem is; the small playerbase of NS2.

    If the playerbase was larger, there would be no concern over the server policies of a specific community of servers.
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    You have complete power over your choice to either play on a server or not. The owner of the server has every power to set every cvar, modlist, and white/blacklist of said server.

    Its' respectable to not agree with the…
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    I agree with this concept except that I feel it's a little unfair/myopic to say it only applies to the comp players. Nobody 'wants' to seed/populate. The only servers that regularly get that treatment as far as I can see is KKG, an…
  • It's a very respectable initiative, as it has always been. I think the issue's always been that the scene is just too small to actually support this kind of environment... especially here in the NA.
  • Not sure why everyone thinks this issue is a big deal now; it was highly praised by much of the community on its' invention.

    I've preached since the onset that there is a direct contradiction and conflict of interests in the following tw…
  • I would also advise upping the player count to 16 or 18; even if you encourage competitive players to flock to the server, it's still an unorganized pub and ultimately regardless of the base skill level, will require people to constantly leave/join.…

  • Having briefly read through your posts via your profile, and seen the ample hostility with which you approach everyone and everything, the snippy and childish commentary and banter you use, and the overall immaturity of your wording... have a…
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    Just because it's the internet doesn't mean a total lack of decency and lack of basic courtesy is acceptable; every person in the game shouldn't have to mute out the spamming, the spamming shouldn't be allowed in the game, and I'm …