Castle
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There is so much going on on the design side right now its hard to respond to anything with concrete answers. Don't take this silence as a sign that we are not listening.
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Yeah, we have random starts in place now but it will need to be tweaked. If you are spawning over a location where you are instantly attacked I would say to treat it like a bug.
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I have been messing around with the streaming service myself. One thing I have noticed is that when I am in the editor its possible that steam knows I am working with the game somehow which is strange. I have zero issues with live streaming stuff in…
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Yep flare
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Now I dont want to argue that it might be a good idea to go with one meter or two just yet. Its very possible that due to the fact that we have oxygen and various other things like item durability and power usage that it will event… -
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Just a thought on combining hunger and thirst. Which I think is a totally valid point to make. I have thought about this very thing many times. So here is my take on it.
In terms of pure game play mechanics eating and d… -
I completely agree with your point about the speed of hunger vs hydration. I'll bring this exact thing up in the next meeting. In all of my previously designed survival systems thirst increases faster than hunger.
Remember this is the fi… -
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I'm not sure on this one either.
I hope this is helpful! -
The timing on survival elements is still being worked on. 12 minutes is a bit harsh for starting out in normal mode I think. However when it comes to balancing these kinds of systems its difficult to get it right until everything is in place. Defini…
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Right now it is planned to have large cave networks that can go from vast caverns to lots of tiny caves that spiderweb an area.
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Those are for a super crazy area with lots of twisty bridges!
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Ah yeah that answers my question perfectly
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For the record, I have loved survival style game play for many years!
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Hunger - Thirst
I feel like hunger and thirst do not really work with subnautica. For one, there is too much food everywhere and given current technology that the player has at his disposal it can be argued that your diving suit has some appar… -
Can you tell me what games that system can run on full settings? Just wondering as a point of reference! XD
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One thought about this is that a lot of the games technology needs batteries and fuel for power. A lot of the driving forces for survival may take on the form of keeping your equipment functional which by itself is a slightly unique take on the conc…
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This would essentially turn oxygen into a hunger system of sorts right? Sometimes when I think about this I cant help but wonder if Subnautica will be more about the survival of the player or survival of his/her equipment. it might make sense consid…
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Ah I liked his point about bleeders.
Also he also swam into the underside cave of the giant coral arch and missed the rest of the path!
This area will be getting so many changes too. Its also really huge too! Its also one of … -
This is such a complex topic that its hard to really give a proper answer. Survival game play goes a lot deeper than imposing some kind of basic needs on the player but rather adding hooks to the playing experience that coerce interesting situations…
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I'm enjoying the names you guys are coming up with too much to correct anyone.
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Mine fish lol
I'll keep this in mind, its a valid point that it may be immersion breaking to see a creature behave so strangely. Its possible that the Crash can cause an explosion, but what if they do not sacrifice themselves? What if th… -
Yeah! I am planning to have a lot more environmental things like this placed into the world soon. The first example was the crashes in their homes that act like angry fish bombs lol. With that said most of the more dangerous things like this wont ap…
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I didn't even think about this being possible haha!!
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This will be extra important for when we have much larger and more dangerous creatures roaming the world. In most open world games seeing something that can harm me from a distance can effect my choices on how I move through an area.
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I wouldn't describe chess as lacking tension. However, Minecraft is a fantastic example as it has multiple modes that are supposed to range from tense to free flowing creativity. This allows for everyone to be happy without lo… -
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This is correct. However we do have plans for above water areas in the future. -
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This is hard for me to answer 100% as things are always in a state of change during development. The initial idea so far is exactly what you mention. Ambush predators! -
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Absolutely, I looooove finding cool stuff like that. Especially if its done in such a way where its totally surprising. "Holy crap there is a whole unexplored area through this tiny hole!?" -
At the moment, they seem more scared of you than you are of them. The goal is to make the exact opposite be true.