Bof
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12 keys to bind all players that would be a lot. Currently you can click on the player name while in top view.
then go back to first person with spacebar or with the key 3.
the problem is that if you hit multiple times … -
I tried to contact the developer one year ago without any success.
Due to the high number of changes, the ns2 combat mod is not usable and the pull request will not change that.
The mod was created by replacing entirely a lot… -
I took a look at his post before I post here. The problem is that I am looking for a "pregame" and not a standalone game mod.
If it is easy to switch from for example "assault" to a normal game (withouth reloading the map and tagging the serve… -
Fun mod, I like the sentries
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I played the mod yesterday, It was very fun.
However i feel a lack of objectives, aliens put a constant heavy pressure and basically has a marine you need to have buy and exo and then simply fire and fire without moving at all.
I t… -
You just make me think that I need to prevent the player from being randomized
The easi… -
As far as I know, It compares the "active" client files with the server files. (using checksum probably).
So basically, it prevent the client from running anymods that is not enabled on the server.
except mods that only modify specific t… -
Could you make the same graph but with the winrate on Y axis and the hiveskill as a bar?
I saw that graph before, however I thougth that it was the correlation and not the coefficient of correlation, my bad. -
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added?
I thougth it was something for the future. Am I wrong?
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As long As you only take account of the win rate to get the player skill, It will take too much time to converge.
I would like a system that calculate the player skill based on a combination of K/D score/minute and winrate.
And mor… -
I would also prefer to see the EXO / ONOS dying.
Even if they can directly rebuy a new one, with a message that point to the fact that in real game they will need a "long" time before buying a new one.
And thus that they should wait to b… -
The tutorial is clearly better than the previous one.
Rookies will also definitively enjoy ONOS/EXO.
Great Job!
Only one thing is missing: translations -
let's try this mod !
by the way resolution issue: http://steamcommunity.com/sharedfiles/filedetails/?id=637260261 -
Nice feature, I hope rookies will have more fun playing the game.
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I understand your point of view and even if I don't share it, the shuffle (as it is now) is one of the best improvment for ns2.
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+1
It could clearly help rookies, but it's a little bit flashy. I would prefer a version of the minimal AV with a graduation of color only for marine/exo.
Great work! -
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People, except rookies are aware of their role. But if 10% of them decide to troll the system and stack they can do it.
On Gplay server (one example) i am often confuse because on each round start the teams are shuffled witho… -
if you are not already playing in fullscreen change this option in your settings.
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indeed, but currently the hive need a lot of hours to define a player skill value that matchs the reality.
I believe that the convergence speed can be greatly improved. Of course for now it is slow mainly because it is based on win/loss.… -
DePARA, some people get banned for cheats, some stop playing for >1 year and cannot remember their account password/email rescue password.
Some people like to troll.
The important is not the how, it's the fact that those people exist … -
Thanks nordic, i repost in the correct discussion.
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+1.
Indeed a problem exist, if a rookie earned 1k skill after +- 50 (assumption) games won, he will be significantly better than the others rookies that come back after the hive reset.
To make a point, let's imagine a server … -
I hope that your plan to attrack new players is not a pack of skins...
On the high number of ns2 buyers only a few of them spent a large amount of time on it.
Those players love the game and want the development to continue and it could … -
Gorgemas we will never ever forget you
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Natural fair selection 3?
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I agree but:
I think it would be better to directly implement an auto-server update on map change.
And that feature should also disable server mods. (As it's done for client side)
Mods should also have a displayed build versi… -
This mode is amazing
I think a variant of this mod to allow more constructions (starting with increase the limit of 10 … -
some mod subscribed, but none actived (test on server and with the sandbox)
here is the zip