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Maybe its time to bring back the Shadowstep Fade!
I still miss the GL Attachment
I feel like, as powerful as it was, there was at least MUCH less GL spam.
Best way to teach people things like ambush tactics, dodging, etc. is through mini-games and rewards. Most of the "casuals" NEED a symbol of how "good" they are in the game. Weather you agree with it or not, most players LOVE incentives.
Hey, I'm not arguing one way or another, Just pointing out UWE's historical method of deciding what to do with the game.
So long as disabling graphic elements doesn't provide an unfair benefit compared to players that keep them on, I don…I've been around for NS2 development for a few years and I can tell you with something close to certainty that the entirety of NS2+ will NEVER be integrated into vanilla for a simple reason:
UWE doesn't want their playerbase to be able t…Game could use a little core gameplay shake up imo.
P.S. is it bad that this is what went through my head when i saw this thread?Officially supported captains servers will attract many more "vet level" players than "Vet Only" Servers. In the past, I usually saw vet only servers go unused, while vet only captains servers were usually full.
Most vet players (from w…(Quote)
one more reason to have a regional chat system so that players waiting in queue can all get funnelled onto another server and quickly populate itWould be awsome if there were also servers that had some version of the "Captains Mod" thats been floating around that both high and low skill players could join.
Higher skill players can captain teams, helping create balanced games, and…(Quote)
naturals refer to the resource towers that are immediately outside your base, which should always be capped. they are the natural expansion of your base (im so clever!)
In the name of staying on topic:
Just to chime in on large servers
While I personally think NS2 plays best for pubs at 18-20 players (both for the reduced spam feel and "Anonymity" for those who just want to play) , others like 40+ servers, which I can honestly understa…Nordic is correct, a bounty system is the opposite of RFK, and the only rewards are given to those who cannot have a high score/kill per life ratio.
The other point was that the bounty would be shared among all of the players who helped …Honestly, i feel like most of the problems new players have with aliens can be resolved by somehow getting it across to them that Kharraa != Zerg
If players were aware that ALL alien lifeforms are hit-and-run lifeforms, "behavioral" prob…(Quote)
I really only see this as an issue for aliens as the majority of marine equipment are relatively cheap, and can be recycled by other players (needs to be included in any tutorial)
As far as lifeforms go, maybe hav…I know that when i get frustrated playing a game that other seem to be good at, i look up guides and tutorials to help me understand what I am doing wrong (done the for pretty much every MOBA ive ever played)
So yeah, I always start with…@krOoze
Never said it was a complete idea, just a way to slow the snowball effect!
Nubs would benefit the most, imo. If they can land just 1 bullet…(Quote)
You seem to be confusing "Bounty" with traditional RFK.
The main difference between a "Bounty" system and traditional RFK is basically that the team with more kills gets less resources.
A "Bounty" woul…@alster
The Pres for kill in this case is works against snowballing.
It rewards players for killing "High-Value" targets so if one team is getting s…