Ayradyss

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Ayradyss
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  • Wow, I don't understand where you're coming from. The purpose of the SeaMoth is primarily exploration/scouting. The purpose of the PRAWN is primarily mining/resource gathering.

    Giving the SeaMoth greater depth upgrades just allows you …
  • (Quote)
    Very much this! That's certainly the way I've always looked at it. There are just certain functions like breathable air and lighting that are so basic -- it would only add tedium to have to create them manually, not any depth of …
  • I've often wished we could repair/repurpose the abandoned bases myself. It just seems to really make sense. Get out the welder and go to it, or let the builder tool have a 'restoration' option that would essentially rebuild the old base component …
  • I really would like to see the SeaMoth get a depth upgrade to be similar to the Prawn suit in depth capability. (Technically, the SeaMoth's nearly spherical design seems like it should be -better- able to withstand pressure and be reinforced than t…
  • I'm seeing the greyed-out (appearance -- it's still functional) PDA/inventory UI here too. Seems to do it mostly when I'm inside my base.

    I've also experienced a glitch where the PDA/inventory UI goes totally invisible -- so far I've on…
  • The new item tag is handy. I'm having issues with the inventory in general though. Usually when I'm 'inside.' In my base, the inventory (and any container I open) appear 'greyed out.' They're still functional -- clicking works normally -- but it…