Arkanti · pub baddie
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Yeah this kind of game seems like it might be perfect for the Occulus. I've been dabbling over the year to prototype a game set in the deep sea as a biologist. Pretty excited about what UWE will be able to do with a concept like th… -
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This. -
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The collision for the escalators in the south of Departures appear to be problematic. I've seen a few Macs/Drifters stuck in them and they're quite bumpy to walk up.
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Why do I need to do that?
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Thanks for the feedback Jibrail!
I've now fixed the occlusion culling in that screenshot and the stair pieces in Sub Access.
I don't want to put power nodes in the map, I don't find them interesting in the core game and I thi… -
The one patch armour welding was more of a puzzling change than something universally requested. The players on Australian servers at least were coping and the game was better for it.
It seemed very silly that such a change was reverted … -
I had the same error just before the launch of this patch, even using the old launchpad.
I had to fix it using the process dePARA describes.
But that's all you have to do, although you don't accept anything it does resolve th… -
I still think Advanced Armouries should repair armour, especially at the huge expense for the upgrade in this update.
People aren't going to build forward advanced armouries. -
Co_Summit has finally been updated(fixed)!
Changelog:
-Opened up Computer Labs to hopefully remove issues with armoury spawning and general crampedness.
-Added LOS block from marine spawn in Computer Labs through the do… -
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I've added some LOS block to the DC hive but not enough to block all sniping in the latest version.
Do you have any suggestions for how to fix how Sub Access works right now?
Should I get rid of the walkway … -
Remember, the only good feedback is positive feedback.
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And the rest of what he said, but primarily this. The balance mod is a lot of fun right now, and though it still has its problems the general consensus is that it's more fun than the live vanilla game. There's a lot of hope pointed… -
Patch 1.1 is now out and amongst fixing many other things, it nerfs the ambulances a bit to make it possible to finish the game.
This marks th… -
The layout looks like it has potential, obviously it's going to go through a lot of revisions from here though. The vents need some work.
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