I do not think teleportation is what this game needs since it is partly about exploration and resource gathering. For endgame traveling, I think seamoth lets you travel pretty fast already.
It should drift away slowly until you weld it and get the gravity anchor fixed, but if it is moving too fast, that might be an issue especially early on.
Guys, gals, and hopefully devs, this is an ongoing problem which keeps me from piloting the seamoth, and eventually playing the game. The problem is, the player has to over-steer now, to point to the destination and it is fine that seamoth has a bit…
Well, it will eventually be fixed for non-Oculus players, just need it to be a higher priority since it substantially cripples the experience right now.
It is still in development and it is not that they are not considering multiplayer for later but now that is not the priority. And it is their business. It is not an overnight job to change the code either. Stop acting like a 5 year old. Thank you.