Anarch
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Comments
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Yeah this is as far as I would probably support. An actual hyperloop for player transportation, not easily available. -
I do not think teleportation is what this game needs since it is partly about exploration and resource gathering. For endgame traveling, I think seamoth lets you travel pretty fast already.
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It should drift away slowly until you weld it and get the gravity anchor fixed, but if it is moving too fast, that might be an issue especially early on.
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Guys, gals, and hopefully devs, this is an ongoing problem which keeps me from piloting the seamoth, and eventually playing the game. The problem is, the player has to over-steer now, to point to the destination and it is fine that seamoth has a bit…
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It is not hard to make a switch between the old behavior and the new, just need to let them keep this in mind as a priority.
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Well, it will eventually be fixed for non-Oculus players, just need it to be a higher priority since it substantially cripples the experience right now.
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This makes me very dizzy while steering the seamoth to the point that it becomes unplayable, seriously. Needs to be fixed asap.
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It is still in development and it is not that they are not considering multiplayer for later but now that is not the priority. And it is their business. It is not an overnight job to change the code either. Stop acting like a 5 year old. Thank you.
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We're gonna need a bigger boat.
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Lethal weapons do not work from a design point. You can mod them in later.