Anach

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Anach
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  • (Quote)
    The trouble with save the way it is now, it lags the client, which I'm sure is why you need to pause to save right now. Compression might help, which is apparently coming, but the game needs a better save system all-round. Having a…
  • (Quote)
    The delay shouldn't be much more than the opening bulkhead animations. The hatches could be automated and swing open as soon as the pipe was empty/full. and I was thinking the delay would also serve as a save point (which is badly …
  • (Quote) It does surprise me that we can't access the medpacks, and the cargo compartments are empty, especially considering some of them very quickly lost pressure, without time to unload.
    in Lifepod Seats Comment by Anach June 2018
  • (Quote)
    Glad I'm not the only one that does that. There could also be a section of the Aurora that is discovered and able to be used as a base after being restored. Make it an end game type thing, requiring lots of resources; maybe opening…
  • I found the Cyclops was really useful for transporting the Prawn. I would use silent mode on the Cyclops whenever I was in dangerous areas, and never had a problem with any size creature, they all just swam by. I used it to go everywhere as a mobil…
  • I like the idea of a bigger sub, but even the Cyclops is difficult enough to move around. It wouldn't be so bad if the sea level was higher, so we wouldn't keep running into things.

    Instead of another sub, I'd like to see alternative liv…
  • I was disappointed to find I couldn't sit in the seats in the life-pod. I mean we can sit in other chairs and sleep on the bed, so why not. It's just about immersion, not everything has to have a use. The biggest issue I have, is there's no where to…
    in Lifepod Seats Comment by Anach June 2018
  • I could imagine finding a survivor or two, maybe trapped in a base somewhere, but finding they had gone mad, and when you get close they attack, leaving you no choice but to leave them there. Or someone too injured to survive being moved. Something …
  • Definitely need a quicksave that is separate to the manual save; we need some auto-save conditions, like exiting base, each day, every hour, etc. The main thing is we need multiple saves per game. Be good if saving could happen in the background to…