Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
Hehe I'm always in for such pranks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , can you show me how the linux interface you're talking about looks like? It also would look funny to have the linux screens operational and one windows screen somewhere showing the blue screen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[edit] I hinted a little towards linux already with "root" (only it's still in the dos look)
<b>Ha.ze:</b> At the moment I also have a small amount of red near the bottom also I reduced the brightness/saturation of the green (thinking of changing it back to a more brigther color, just looked at previous screenshot and I think it looks sexy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), and there are some minor architectural changes (more like a face lift) also I made the texturing better... I'm still thinking of making it flicker, but the only problem I have with this is that I used many individual lights in a line and I'm not sure if they would flicker in the same rhythm, (trial and error)
I'm putting the finishing touches on the lighting and architecture (r_speed reducing not needed but I like them low) screenshot of final look soon...
I tried to keep the style you had, with the rather ironic "have a nice day"; much of the changes was just formatting and such. Oh, and you might want to change the date up a bit. maybe set it to my birthday <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> June 6. Seeing how the NS backstory crew has meticulously kept any mention of a particular year out of their work, we might just have to do something about that year entry....
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
Nice!!! That's much better looking then my text <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thank you m8, cursor is already blinking btw, hehe now I'll add you in the credits for source material <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>Note on forum use "leading spaces" You have to use the ascii command alt+255 for each leadin space and thats teadious work (dunno bout linux, same?)</span>
Most people don't like 3 posts in a row, The rule of the forum is when you can add something in a post edit, use the edit option. Because everytime You post this threads keeps bumping to the top (not that I mind since it's my thread and all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , but most people don't like it since they wan't their thread up there, oh well)
All right, here's a copy of my seti@home client working; again, you can remove that year entry in the date at your discretion. I didn't put anything in the text that obviously points out the fact that it's seti@home. After all, an easter egg can't be *too* obvious <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . And besides, for those people who don't get it, it doesn't destroy the ambience of the game since it conceivably could be the output from some kind of radar scan.
[edit] looking over the copy I gave you for the command screen, it looks like the two root broadcasts both have the same timestamp. Hmmm...suspicious. They're both in hour:minute:second format, so I suppose you could set the time on the second one a few dozen seconds ahead. [/edit]
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Main computer screen, tnx <b>john_sheu</b> for the text <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This white text is also nice so I think I'll keep it this way... animated cursor is already ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> 1 small reusable texture for more screens...
<!--QuoteBegin-Kouji San+Mar 24 2004, 07:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Mar 24 2004, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Ha.ze:</b> At the moment I also have a small amount of red near the bottom also I reduced the brightness/saturation of the green (thinking of changing it back to a more brigther color, just looked at previous screenshot and I think it looks sexy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), and there are some minor architectural changes (more like a face lift) also I made the texturing better... I'm still thinking of making it flicker, but the only problem I have with this is that I used many individual lights in a line and I'm not sure if they would flicker in the same rhythm, (trial and error)
I'm putting the finishing touches on the lighting and architecture (r_speed reducing not needed but I like them low) screenshot of final look soon... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Dont worry about the red lights flickering, just get the green one going like a strobe and it should produce a nice effect, especially when your trying to shoot an alien, it should make it considerably harder and more of an aliens territory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Just a note, a point that I've already brought up but I don't think you noticed:
On both the "Broadcast message from root" entries you might want to remove the "2004" year, as it seems that the NS backstory team has meticulously kept any mention of date off their stories, and so we might want to exercise some discretion here. You could also remove the slash in "vc/1" so the message fits on one line. In "UNKNOWN LIFEFORMS DETECTED ONBOARD" I suppose the "ONBOARD" could be removed, to keep the line nice and tidy again. Then again, maybe this is just a result of my nit-picky nature. As you're the mapper, I guess it's up to you if you want to make these modifications, to make the output look a bit neater.
If you do make these changes though, be sure to take some of the top "xxxK transferred" lines off the seti@home display, to make sure that the two screens have the same number of lines.
My two cents...
[edit] and thanks for the generous credit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I play (as of now) under "SMAT.BaBoUnD", so I suppose "BaBoUnD" would be a more appropriate credit... [/edit]
Only just spotted this one, very nice map so far - although I prefered the blue laser <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
First couple of pictures I was thinking "whoa, those hallways are all screwed they look all crushed and twisted", at least I read up before posting eh?
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
<b>john_sheu:</b> I actually just copy pasted the text, I can change it with ease, it would indeed look better that way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>eaglec:</b> Well the color of the ION cannon isn't final, I'm thinking of making the engine pipes green and the ION blue, I'll decide this when I get to building them, and probably ask al you people for your opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
nothing is final, levels will always be in for imporvements
Just had a thought...why don't you make this map one of the first (serious) maps to make use of detail texturing? I've played around with texture making before (made a CS map of our dorm building once, ALL custom textures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) and I'd gladly help with that.
I have to say I'm impressed. And this coming from the 18th member of this community (*bow*). BTW, being a mapper myself, how did you do the overlays? Thats a main problem of mine...Ah well. I may pump out a hallway tonight actually, just for the heck of it. Who knows, maybe it'll turn into a map. Now, back on topic. Show us the screenys!!!! Oh and, I'm available for PTing whenever ya want <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited March 2004
I bow to no man (18th member, damnit I'm like ... uhm ... gimme a mom here, oh there it is... 16271th, oh well and thanks for the compliments <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
<b>InZaneFleaArmy:</b> This should explain the overlays:
<b><span style='color:purple'>OLD school style</span></b> Overlays from this screen in th thread which I thing your refering to: <img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' border='0' alt='user posted image' /> I made black texture with a bright center in the shape/color of the light. Put it on a 1 grid thick func_ilusionary (additive 255) I however don't use this anymore since the darkedged texture looks better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'm using the custom texture since I want it to look good on all videocards not just the ones capable of detail. even if it looks better, but detail te... hmm.. --> read below...
<b>john_sheu</b> me loves detail textures and some are in the making for the textures used in achio <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yeah, I've been following the detail texture thread for a coupla weeks now, must have forgot that there was already another "kouji san" making some map called "achio" in the thread posting up about using detail textures.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-john_sheu+Mar 26 2004, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Mar 26 2004, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And BTW what is NaN? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have no idea where you got this from, but NaN normally means "Not a Number". For example, if you tried using a string in a mathemetical function (like "'cow' + 5") it would most likely return NaN - well, atleast in JavaScript. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, I got NaN from his map screenshot above (look at the first one, it's displayed as a map location) and from his concept for the computer screen output (it's one of the error messages displayed)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Location number thats why I used NaN <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , but I could have used <i>error</i> or <i>failure</i> or something similar. Would have made more sense <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
a.k.a. *bump* (I mean I can't let the last post on this cool map's thread be made by some guy name "onos turd" <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited April 2004
<b>john_sheu:</b> <b>onos_turd</b> did give me a award so he must be a nice guy even if his name and grammar is questionable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
At the moment I'm working towards the crew area of the ship:<ul><li>Starboard ION cannon systems <span style='color:purple'>[done]</span></li><li>Messhall corridors <span style='color:purple'>[done]</span></li><li>The Messhall <span style='color:purple'>[done]</span></li><li>Crew quarters</li><li>Medlab</li><li>Hallways in the crew area</li></ul>When this is done I'll put up some screenies (could be sometime this weekend I hope <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , this evening perhaps )
damn dude! That's sweet! How long has it taken you thus far?
Best thing I can say is take your time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Don't let others pressure you to release it early (like I'm DYING to pressure you to do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)]
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited April 2004
I work on it occasionately in between my school asignments/projects. I started work on it somewhere in september and had the currage to post this thread Januari 7 2004 <span style='color:gray'>*1 day before my birthday *</span>
someone give me the power to map faster <span style='color:gray'>*slaps self for being such an annoying perfectionist, changeing - testing -changeing again - rebuilding if I don't like it ARGH SOMEONE STOP ME <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *</span>
Comments
It also would look funny to have the linux screens operational and one windows screen somewhere showing the blue screen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[edit]
I hinted a little towards linux already with "root" (only it's still in the dos look)
<b>Ha.ze:</b>
At the moment I also have a small amount of red near the bottom also I reduced the brightness/saturation of the green (thinking of changing it back to a more brigther color, just looked at previous screenshot and I think it looks sexy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), and there are some minor architectural changes (more like a face lift) also I made the texturing better... I'm still thinking of making it flicker, but the only problem I have with this is that I used many individual lights in a line and I'm not sure if they would flicker in the same rhythm, (trial and error)
I'm putting the finishing touches on the lighting and architecture (r_speed reducing not needed but I like them low) screenshot of final look soon...
Broadcast message from root (vc/1) (Wed Mar 24 18:22:58 2004):
Human lifeforms detected in loadingbay
command "init 6" in 5.0 seconds...restart computercore
[0% ..... 25% ..... 50% ..... 75% ..... 100%] DONE.
Accessing computercore command ship systems... [ OK ]
Reactivating Achio primary system... [ OK ]
Searching for command interface...
- Active command interface detected: loadingbay
command interface security... [ OK ]
- Activating ship systems...
life support [ OK ]
resource node security... [WARN]
[1]+ Stopped init
[root@achio /]$ killall -9 resnode_sec
[root@achio /]$ fg %
generators: port [OFF ]
starboard [ERR ]
engines: aft [OFF ]
port [ OK ]
starboard [ OK ]
Broadcast message from root (vc/1) (Wed Mar 24 18:22:58 2004):
WARNING! BOOT INTERRUPTED. UNKNOWN LIFEFORMS DETECTED ONBOARD.
INITIATING LOCKDOWN. SHIP IS COMPROMISED.
[SYSTEM LOCK] [DROPPING TO TERMINAL]
Have a nice day!
[root@achio /]$ <sidenote: the cursor should be a blinking block>
And this is just a draft, I might have to think over some parts, but it's ok for 15 minutes' work
I tried to keep the style you had, with the rather ironic "have a nice day"; much of the changes was just formatting and such. Oh, and you might want to change the date up a bit. maybe set it to my birthday <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> June 6. Seeing how the NS backstory crew has meticulously kept any mention of a particular year out of their work, we might just have to do something about that year entry....
Thank you m8, cursor is already blinking btw, hehe now I'll add you in the credits for source material <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<span style='color:gray'>Note on forum use "leading spaces"
You have to use the ascii command alt+255 for each leadin space and thats teadious work (dunno bout linux, same?)</span>
Most people don't like 3 posts in a row, The rule of the forum is when you can add something in a post edit, use the edit option. Because everytime You post this threads keeps bumping to the top (not that I mind since it's my thread and all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , but most people don't like it since they wan't their thread up there, oh well)
Other than that, I guess you can space out the entries how you like, just maintain some kind of hierarchy...
You might want to open this up in wordpad or word, not notepad, because notepad doesn't like how linux does newlines.
[edit] ok I just now read the part about the editing lol [/edit]
I didn't put anything in the text that obviously points out the fact that it's seti@home. After all, an easter egg can't be *too* obvious <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> . And besides, for those people who don't get it, it doesn't destroy the ambience of the game since it conceivably could be the output from some kind of radar scan.
[edit]
looking over the copy I gave you for the command screen, it looks like the two root broadcasts both have the same timestamp. Hmmm...suspicious. They're both in hour:minute:second format, so I suppose you could set the time on the second one a few dozen seconds ahead.
[/edit]
This white text is also nice so I think I'll keep it this way... animated cursor is already ingame <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> 1 small reusable texture for more screens...
At the moment I also have a small amount of red near the bottom also I reduced the brightness/saturation of the green (thinking of changing it back to a more brigther color, just looked at previous screenshot and I think it looks sexy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->), and there are some minor architectural changes (more like a face lift) also I made the texturing better... I'm still thinking of making it flicker, but the only problem I have with this is that I used many individual lights in a line and I'm not sure if they would flicker in the same rhythm, (trial and error)
I'm putting the finishing touches on the lighting and architecture (r_speed reducing not needed but I like them low) screenshot of final look soon... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Dont worry about the red lights flickering, just get the green one going like a strobe and it should produce a nice effect, especially when your trying to shoot an alien, it should make it considerably harder and more of an aliens territory. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
On both the "Broadcast message from root" entries you might want to remove the "2004" year, as it seems that the NS backstory team has meticulously kept any mention of date off their stories, and so we might want to exercise some discretion here. You could also remove the slash in "vc/1" so the message fits on one line. In "UNKNOWN LIFEFORMS DETECTED ONBOARD" I suppose the "ONBOARD" could be removed, to keep the line nice and tidy again.
Then again, maybe this is just a result of my nit-picky nature. As you're the mapper, I guess it's up to you if you want to make these modifications, to make the output look a bit neater.
If you do make these changes though, be sure to take some of the top "xxxK transferred" lines off the seti@home display, to make sure that the two screens have the same number of lines.
My two cents...
[edit] and thanks for the generous credit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I play (as of now) under "SMAT.BaBoUnD", so I suppose "BaBoUnD" would be a more appropriate credit...
[/edit]
First couple of pictures I was thinking "whoa, those hallways are all screwed they look all crushed and twisted", at least I read up before posting eh?
Keep going <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I actually just copy pasted the text, I can change it with ease, it would indeed look better that way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>eaglec:</b>
Well the color of the ION cannon isn't final, I'm thinking of making the engine pipes green and the ION blue, I'll decide this when I get to building them, and probably ask al you people for your opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
nothing is final, levels will always be in for imporvements
<b>InZaneFleaArmy:</b>
This should explain the overlays:
<b><span style='color:purple'>OLD school style</span></b>
Overlays from this screen in th thread which I thing your refering to:
<img src='http://members.home.nl/m.borgman/ns-forum/ns_achio/ns_achio31.jpg' border='0' alt='user posted image' />
I made black texture with a bright center in the shape/color of the light. Put it on a 1 grid thick func_ilusionary (additive 255)
I however don't use this anymore since the darkedged texture looks better <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<b><span style='color:purple'>Overlays using detail texture (near bottom post):[/</span></b>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384&st=255' target='_blank'>http://www.unknownworlds.com/forums/in...ic=62384&st=255</a>
<span style='color:purple'><b>Overlays using modified darker edge texture (top post):</b></span>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=62384&st=270' target='_blank'>http://www.unknownworlds.com/forums/in...ic=62384&st=270</a>
<img src='http://www.unknownworlds.com/forums/uploads//post-4-1079580321.jpg' border='0' alt='user posted image' />
I'm using the custom texture since I want it to look good on all videocards not just the ones capable of detail. even if it looks better, but detail te... hmm.. --> read below...
<b>john_sheu</b>
me loves detail textures and some are in the making for the textures used in achio <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
And BTW what is NaN?
I have no idea where you got this from, but NaN normally means "Not a Number". For example, if you tried using a string in a mathemetical function (like "'cow' + 5") it would most likely return NaN - well, atleast in JavaScript. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you win!!!!!!!!!!!!!!!!!!!!111!!!"£$"$"%£^£<"£LM:L$£:£}<"~</span></span></span>
a.k.a. *bump*
(I mean I can't let the last post on this cool map's thread be made by some guy name "onos turd" <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
<b>onos_turd</b> did give me a award so he must be a nice guy even if his name and grammar is questionable <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
At the moment I'm working towards the crew area of the ship:<ul><li>Starboard ION cannon systems <span style='color:purple'>[done]</span></li><li>Messhall corridors <span style='color:purple'>[done]</span></li><li>The Messhall <span style='color:purple'>[done]</span></li><li>Crew quarters</li><li>Medlab</li><li>Hallways in the crew area</li></ul>When this is done I'll put up some screenies (could be sometime this weekend I hope <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> , this evening perhaps )
damn dude! That's sweet! How long has it taken you thus far?
Best thing I can say is take your time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Don't let others pressure you to release it early (like I'm DYING to pressure you to do <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)]
Can't wait to see it on the top servers!
someone give me the power to map faster <span style='color:gray'>*slaps self for being such an annoying perfectionist, changeing - testing -changeing again - rebuilding if I don't like it ARGH SOMEONE STOP ME <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> *</span>