Ns_particlezoo

2

Comments

  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    Not with that attitude.

    Ok so building on this whole breathing idea.. Instead of a breath comuing from a marine, how about a marine coming out of an oni's rump? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    We have a trigger particle push?!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Jebus, Ben, how long have you been working for us? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    omg you off topic posters, lol!

    <b>All:</b> Ok, I've narrowed down how I'm doing this now. It's gonna be divided into sections (or rooms if you will)..

    - Basic Propelled Water Effects (fountains, waterfalls etc)
    - Advanced Propelled Water Effects (rain with splashes and ripples, tap running that forms into a puddle)
    - Atmospheric Effects (mist/fog, haze, steam, dust etc)
    - Physics Based Effects (bouncing, collisions etc)
    - Pyrotechnic Effects (Fire, Fire Bursts, Explosions, etc)
    - Misc Effects (Sparks, Bubbles, etc)
    - Combined Effects (Dripping water onto a light that then turns to steam, piston with steam from hydrolic which sparks as it hits the ground ETC)

    So that's pretty much it..
  • BergerBerger Join Date: 2002-11-16 Member: 8945Members, Constellation
    This sounds really cool. Any idea how long this will take?
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    edited March 2004
    <b>Berger</b> - Well, I had just moved onto the dust particle system and the stupid thing wouldn't look the way I want. I must have compiled at least 30 times before I got it right...If that's any indication...maybe 2 complete systems a day (can't spend all day on the computer).. about a week and a bit and it should be done
  • jplovejplove Join Date: 2003-06-18 Member: 17475Members
    Will you be releasing the *.map or *.rmf file for this?
  • WolfWolf Join Date: 2002-08-07 Member: 1100Members
    edited March 2004
    He said he would be releasing both, I believe.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    I'll be releasing the bsp initially then when I've done the tutorial for each particle system I'll release the map ...I'm not just gonna give it out and let people copy the particle systems...the idea is that people learn how to do it...not learn how to copy it..
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    Add a Zone where particles form a Turret or Skulk or something <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    I belive your going to let me add this to my site ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GorfobGorfob Join Date: 2004-02-25 Member: 26888Members
    Sounds great HanzGrub3r after seeing ns_ayumi with its snow around the glass corridor near marines spawn. I was impress with NS's particle system. I really want to see what its like, that map would be great to show off! Keep it up can't wait for the finished version
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Can you make something like fleas that follow players around? Or heck, fleas around the hive would also be good.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    edited March 2004
    yeh like those glow flys glowing gold around the hive
  • AvitarAvitar Join Date: 2003-09-11 Member: 20760Members
    I would like to see a cave behind a waterfall with wind and water dripping off the ceiling in the right spots.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-DaRk_PlAgUe+Mar 16 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaRk_PlAgUe @ Mar 16 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeh like those glow flys glowing gold around the hive <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you mean Feedwater hive in ns_bast, then those are just env_sprites.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited March 2004
    <!--QuoteBegin-KungFuSquirrel+Mar 14 2004, 08:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Mar 14 2004, 08:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Windelkron+Mar 12 2004, 09:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Mar 12 2004, 09:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alternating forces on particles.  Imagine two fans facing each other; they turn on and off in tandem with each other, blowing the particles left, then right, the left again.  Even better if you can make them turn on/off at different frequencies, so that you get constructive/destructive interference! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    mmm... Nightwatch... trigger_particle_push... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> teehee

    Sorry. I'll run away now. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yarr, I want that! You Nightwatch types get all the cool stuff! Yarr.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    ShdwStal, theya int glowing fly things thats just a sprite with bits of stuff roatating, not that lol

    I mean bright glowing simple particles moving randomly around the hive, maybe gold, orange
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    ya like said before make some animated holograms of a marine shooting a skulk..

    ..if that has to do with particle systems.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    lol is upose its posible with 999999 particles at different colours very small.... but no not really lol
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Too bad we don't have a "generate on expiration" flag for env_particles custom. Could do some neat random floating stuff effects by having a particle generate itself when it expires. Would be kinda easy to make buzzing flies and that sort of thing.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ya like said before make some animated holograms of a marine shooting a skulk..

    ..if that has to do with particle systems.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nope. That can be done with a world model, or even just a couple of textures.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Too bad we don't have a "generate on expiration" flag for env_particles custom. Could do some neat random floating stuff effects by having a particle generate itself when it expires. Would be kinda easy to make buzzing flies and that sort of thing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I may not be understanding you entirely, but you could just set the particle lifetime to -1 (infinite), and remove the need for the particles to regenerate on expiration.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    but that would still only move the particle in one direction. What i'm talking about is more of a dancing firefly sort of thing.... where one particle changes directions constantly.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    How were those lava sparks in bast done? It seems as if they spit out and then splash when they hit the ground?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Reese, are you referring to that flying sprite in Opposing Force? Because that was done with a OP4 specific entity, called particle_train.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Erm..I think you guys still imagine that this is some super duper fantasmic particle system..let me break it to you...it's fairly simple...you can do some really cool things with it..but with in reason...

    circling a hive, short of having 50 particle systems so that you get an actual circle instead of an octogon type shape, is not possible...

    Think of it this way..if you need to guide the particles then it probably can't be done..
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-Lazer+Mar 18 2004, 03:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Mar 18 2004, 03:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How were those lava sparks in bast done? It seems as if they spit out and then splash when they hit the ground? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    "Generate system on collision"

    The "splash" is another particle system, set to generate when and where a spark particle collides with the world geometry.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-HanzGrub3r+Mar 17 2004, 11:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Mar 17 2004, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Erm..I think you guys still imagine that this is some super duper fantasmic particle system..let me break it to you...it's fairly simple...you can do some really cool things with it..but with in reason...

    circling a hive, short of having 50 particle systems so that you get an actual circle instead of an octogon type shape, is not possible...

    Think of it this way..if you need to guide the particles then it probably can't be done.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not guided perfect circles around the hive. Random movements near the hive (thats what I meant, and thats what I think the other guy meant too). So the question is, can you make a particle move about in a random path within a certain area?

    I believe Reese was trying to make the particle regen itself within a certain radius of itself. Which, if I imagine it right, should create the desired effect.
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Awesome idea HanzGrub3r, can't wait to see the result.

    Maybe a particle system to simulate a "reactor trail" ?
    Fake shooting stars ? (to put on the "outside" of a map, enclosed in sky brushes) triggered by a trigger_random or something

    Hmm it's all i can think of <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Thanks for making this, i really need to learn the particle system, and this is gonna help for sure.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    If there's one thing the NS particle system could do with, its controlling acceleration, or maybe linking velocity to sin/cos functions. This would allow you to do the fun stuff like circling, oscillating etc.

    Another cool thing would be an entity which attracts/repels particles, but I'm guessing the extra cpu overhead would not be worth it.
Sign In or Register to comment.