[mwip] Gauss Rifle

1456810

Comments

  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    very nice now u need some starcraft marine arms to go with it
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-ctx+Feb 29 2004, 02:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Feb 29 2004, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have no idea how you came up with 'oily'.

    Looks fine to me. That MP5 is alot of plastic not all metal. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    kk, if it should look like the way you made it, its fine, since I never could do it better anyway. Keep it up!
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Should be released sometime this week...not doing much with it right now because I'm working on map/world models.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--QuoteBegin-ctx+Mar 1 2004, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 1 2004, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Should be released sometime this week...not doing much with it right now because I'm working on map/world models. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Can't wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
    edited March 2004
    any new update?

    [EDIT]-
    Sry stupid reply havn't slept in days an i think im seeing flying pink zerbas
  • TechcasualtyTechcasualty Join Date: 2003-07-27 Member: 18486Members, Constellation
    Looks great to me, i just have two questions. Can we get it with the Starcraft marine hands.

    Second, is it possible to have the gunflash from the back vent chamber thingy?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    what do you mean by back vent chamber?
  • TechcasualtyTechcasualty Join Date: 2003-07-27 Member: 18486Members, Constellation
    See the slits in the back, well as far back as you can see while holding it? As far into the back right corner as it can go, you see those slits?
  • TechcasualtyTechcasualty Join Date: 2003-07-27 Member: 18486Members, Constellation
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeah, its possible to have the flash there, but thats where the clip goes in

    (ive seen the anims)

    the metal thing pulls back, he inserts the clip, and the metal thing comes forward again
  • AbsolutSwedeAbsolutSwede Join Date: 2003-10-14 Member: 21693Members
    <!--QuoteBegin-Techcasualty+Mar 2 2004, 04:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Techcasualty @ Mar 2 2004, 04:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See the slits in the back, well as far back as you can see while holding it? As far into the back right corner as it can go, you see those slits? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I am pretty sure it will look better with the muzzle flash at the end of the barrel.
  • TechcasualtyTechcasualty Join Date: 2003-07-27 Member: 18486Members, Constellation
    Oh I agree it will look good coming out of the barrel. I just think I remember seeing a little flash coming out of those vents in the starcraft intro movie. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Can't Wait. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    *bump*

    howz it doing?
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I'll finish all of the skin that's visible in-game and post it. I need a working p_ and w_ model with correct meshes though which I don't have.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    what do you mean by correct meshes? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    The p_ model you gave me has messed up meshes. You should just resize and move the v_ model minus the arms of course for the w_ and p_. Decompile a the default p and w for the lmg and open the ref in milkshape then import an ms3d of a small version of th gauss then use it to position it and do all the other biz you have to do and recompile. Maybe I'll do it if you don't feel like it.
  • SRT_RabbSRT_Rabb Join Date: 2004-01-31 Member: 25808Members
  • FFTFATCOMMUNISTFISHFFTFATCOMMUNISTFISH Join Date: 2003-12-07 Member: 24086Members, Reinforced - Silver
    You can doit put your @$$ in to it! Can't wait must have model ....
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Aww.. so its gonna be delayed? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Oh well, I'll just have to be patient.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-ctx+Mar 4 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Mar 4 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The p_ model you gave me has messed up meshes. You should just resize and move the v_ model minus the arms of course for the w_ and p_. Decompile a the default p and w for the lmg and open the ref in milkshape then import an ms3d of a small version of th gauss then use it to position it and do all the other biz you have to do and recompile. Maybe I'll do it if you don't feel like it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats what i did...
  • VvchrisvVVvchrisvV Join Date: 2004-02-20 Member: 26741Members
    today i finished the p and w for ctx now were working on improvint the model skin(maybe more)<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • VvchrisvVVvchrisvV Join Date: 2004-02-20 Member: 26741Members
    #2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • VvchrisvVVvchrisvV Join Date: 2004-02-20 Member: 26741Members
  • XxSoldieRxXXxSoldieRxX Join Date: 2003-12-16 Member: 24442Members
    Looking great!

    You guys own.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    just one short question:

    It's still for the HMG... or am I wrong? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    :OOOOOOOOOOOOOO

    how much longer?
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    Still looks like the hmg to me.
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    that might be because its going to be
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    how about moving the origins forward on the v_model a bit? like oh say, 9? i think it would look better 9 forward. maybe 1 right also, but thats up to you. when ever it is so far back you cant really tell what the reload is doing, or why you put the clip in from the top. what do you think?
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