Regen Fades
ShotgunEd
Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Just Silly</div> I'm sure this has been discussed before but I want to add my ideas to the pot, after seeing so many good players use regen and get slaughtered.
With only 1 hive up and early in the game I can just about understand a regen fade. They can take down elec rt's quickly and marines just don't have the fire power to cause them concern... unless the comm decides to give shotguns in which case the fade may as well be a prancing balerina. 4 Good shots and thats a dead fade. I'm sure people will say a fade is not meant to stay in a fight long, but 4 shotgun shots take no time at all and a fade can be downed after its first swipe, giving it no time to blink away. (ok you need resonable marines but they only need to be able to aim)
However a carapace fade can take almost double the damage at any given moment, alowing them to be able to do hit and run attacks. Sure with only 1 hive you'd need a gorge or a hive to heal, but you've got blink, it takes no time at all to get around the map.
Later on in a game my personal opinion is that regen fades are utterly pointless, lvl 3 LMG's will just rip through you, making any sort of attack a risky buisness. If HMG's are in play, well all your useful for now is attacking buildings and running away.
As far as I see it, a carapace fade can take more damage in a fight but may take longer to heal, a regen fade can't spend as much time in a fight, but heals slightly quicker.
I expect to be called a noob, but please tell me why.
With only 1 hive up and early in the game I can just about understand a regen fade. They can take down elec rt's quickly and marines just don't have the fire power to cause them concern... unless the comm decides to give shotguns in which case the fade may as well be a prancing balerina. 4 Good shots and thats a dead fade. I'm sure people will say a fade is not meant to stay in a fight long, but 4 shotgun shots take no time at all and a fade can be downed after its first swipe, giving it no time to blink away. (ok you need resonable marines but they only need to be able to aim)
However a carapace fade can take almost double the damage at any given moment, alowing them to be able to do hit and run attacks. Sure with only 1 hive you'd need a gorge or a hive to heal, but you've got blink, it takes no time at all to get around the map.
Later on in a game my personal opinion is that regen fades are utterly pointless, lvl 3 LMG's will just rip through you, making any sort of attack a risky buisness. If HMG's are in play, well all your useful for now is attacking buildings and running away.
As far as I see it, a carapace fade can take more damage in a fight but may take longer to heal, a regen fade can't spend as much time in a fight, but heals slightly quicker.
I expect to be called a noob, but please tell me why.
Comments
your getting basically 3*regen worth and taking 1/3 damage. This helps immensly to let you acid spam their ArmsLab and then run in andkill them all.
by then youv practically won already
If you're confident enough in your fading ability, regen fade can be pretty effective as well. In pubs I like to go regen silence and have a bit of fun.
I think if your learning to be a good fade, then take carapace and live with the slow regen rate, once you get competant start practicing with regen.
I suppose carapace is still useful for that end game situation where they are all turtled up with HA and HMG's but if they are only light marines, take regen.
Regen Fade:
You get into a fight with 3 LMG/LA and as a good fade you are able to kill two of them before the third forcing you to blink away with about 200/0. You blink back to the hive and get your hive heal and regen on. You are quickly back up to 300/150 and able to head on back out for more damage.
Cara Fade:
You get into the same fight with those same 3 LMG/LA and as a good fade you are able to kill all three of those marines. However, they were able to get you down to 300/0. You blink back to the hive, and as luck would have it, there no gorges nearby. So, you wait an hour and a day at 10hp per tic to regen back those lost 250armor.
In the end, its really a matter of how you want to play. The first fade, the fade I prefer, can kill those two marines, go back to the hive/nearby gorge for some fast healing, then get back quickly before the marine has moved very much. The second fade may have killed those three marines, but he now has a very long wait ahead of him for healing. Sure, he could look for a gorge to heal that up quicker, but honestly, how often are you able to find a gorge in the hive for quicker healing or two gorges outside the hive for quicker healing?
I personally like the fade that can blink in, team some stuff up, then blink out, regen quickly, blink back in. I prefer to be in the action all the time, causing some havoc.
From the marine's point of view, which are you more scared of:
The fade that seems to always be there hitting your stuff? or
The tank-like fade that can hit one spot hard once every coulple mintues?
Abix: "The one thing you fail to mention about early cara Fades is the HUGE amount of time it takes to heal up compared to the amount of time it takes for a regen Fade to heal"
So I quote myself:
"I think if your learning to be a good fade, then take carapace and live with the SLOW REGEN RATE, once you get competant start practicing with regen."
and
"As far as I see it, a carapace fade can take more damage in a fight but may take LONGER TO HEAL, a regen fade can't spend as much time in a fight, but HEALS SLIGHTLY QUICKER."
And a minor point with your post that kills your point, I'm sorry.
"So, you wait an hour and a day at 10hp per tic to regen back those lost 250armor."
You don't regen 10hp per tic at a hive, and you never have as far as I know. The old hives regened 20hp a tic. Now they regen a percentage of your health, which I believe works out at roughly 40 odd hp for a fade per tic.
I agree with you though, "The fade that seems to always be there hitting your stuff?" is far more scarey =0.
Sorry about not reading your post as thoroughly as I thought I had.
"You don't regen 10hp per tic at a hive, and you never have as far as I know. The old hives regened 20hp a tic. Now they regen a percentage of your health, which I believe works out at roughly 40 odd hp for a fade per tic."
Its 15% actually, and 45 per tic. 300 * .15 = 45
I uhh..have no reponse to this. I must have been slightly delusional when I typed this. I was(for some unknown reason) talking about DCs which do in fact heal 10hp per tic. I aplogize to anyone that read that post. And I thank ShotgunEd for correcting me.
I'm afraid u are wrong.
celerity affects ur in flight speed, too.
that means blink speed is also increased with celerity
I might be wrong but that's my experience. U blink faster with celerity.
To the contrary, I think adrenaline is the useless skill for fade, especially in CO maps which u can always get meta. Since meta also regens ur weapons energy gauge, u can blink -> meta -> blink -> meta and repeat. U'll never run out of energy anyways. When in a fight, I usually have my armour used up when the energy is nearly finished, had to run anyways.
Regen fades are best used in area's away from the hive, so you can make frequent hit and runs and still heal up fast. Esp. with meta regen heals very fast
Personally I prefer regen
Some people prefer regen, but fade is not onos, fade is extremely mobile unit and can move to hive and back very quickly, so it depends on your style, I find cara much more usefull for my play style.
and besides with regen u got time on ur side. wich is a very powerfull ally.
funny i cant even imagine a fade without regen.
Classic, well, for a fade its cara all the way. I like to live if 2 rines empty a shotgun at the right moment.
That way if I'm low on health i can just stay in the middle of battle, just blinking betweens without taking lots of damage.
If you learn how to blink in the middle of battle really good, you can just keep blinking between rines on low hp while regenerating...why give them the chance to hunt u down while meta-ing/escaping ?
So...that's just my opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Cara, on the other hand, makes you live A LOT longer without having to retreat for healing; good for those OC/DC locked-up places, or near hive situations.
So, from this point of view; regen is very viable for what fade was made for: being a so called "shock-troopper." <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
This post is somewhat informative, but completely ignores the latent ability of carapace, which is that beyond normal armor absorbtion, if you have the upgrade, 30% of damage is negated prior to you taking any. The 250 armor that a cara fade has is more than twice as effective as the 150 armor a regen fade has. I guarantee you, against people that can aim, you will be able to stay longer in a fight if you have cara.
Regen is a one hive upgrade, since cara fades heal slow, but a one hive fade can do little more than a) blink in, swipe, blink out, b) bait for skulks by blinking through and wasting ammo, or c) clean up after skulks bait for them. As far as I can tell from scrims, <b>c</b> is the most effective use of your time.
I want to emphasize this. If you're playing with ANYONE that can shoot, blinking around the room they're in is only asking to be killed, with the fixed hitboxes. This is opposite to 2.01.
This post is somewhat informative, but completely ignores the latent ability of carapace, which is that beyond normal armor absorbtion, if you have the upgrade, 30% of damage is negated prior to you taking any. The 250 armor that a cara fade has is more than twice as effective as the 150 armor a regen fade has. I guarantee you, against people that can aim, you will be able to stay longer in a fight if you have cara.
Regen is a one hive upgrade, since cara fades heal slow, but a one hive fade can do little more than a) blink in, swipe, blink out, b) bait for skulks by blinking through and wasting ammo, or c) clean up after skulks bait for them. As far as I can tell from scrims, <b>c</b> is the most effective use of your time.
I want to emphasize this. If you're playing with ANYONE that can shoot, blinking around the room they're in is only asking to be killed, with the fixed hitboxes. This is opposite to 2.01. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm almost positive meep that carapace no longer makes the effectiveness of armor go up, it only adds more armor.
And with 3.0, the armor system was changed so that 70% of the damage done to you goes to your armor, and 30% goes to your health.
For this reason, regen was much more powerful in 2.01 because health took 70% of your damage.
Also, of the 70% damage that goes to your armor, 50% is negated. This means that 1 armor point = 2 health points.
Carapace means you can take an extra SG blast before you die. For this reason, carapace is extreamlly powerful.
Howevre, I wouldn't go out on a limb and say carapace is a must have as a fade. When I am away from good sources of healing, even if I have 2 hives, I still want regen so I can get back in action quickly.
On the other hand, a fade defending a hive against a siege with carapace is extreamlly effective.
If a clan is using a DC first then my recommendation would be 2 fades, your best fade with regen to go on the far side of the map while your next best fade to pick carpace and defend the side of the map with your hive on it.
For me, regen/cara depends on the map... certain maps you can blink back to the hive very quickly, but if there's no real quick route back, that might be a good reason to pick regen.
but after going carapace fade a few days ago because of joining a pub game that had no hope left, i held off the jetpackers in ayumi extremely well, even with medspam i could stay in there long enough to kill them and back off
i must have killed like 10 jetpackers with a carapace fade near the hive
another thing with fades is with the new metabolize i dont think adren is necessary anymore, any of the other 2 mc abilities are applicable
again as an offensive fade i get celerity/regen
as a defensive carapace/silence
with silence you could pick them off one by one
in co. I unlock 4rth abilty, get focus. and basicly. I spam acid to eat thier armor to a minimal. then run in real quick and finish the job with focus swips.
regen first. then get cara