Regen Fades

ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
<div class="IPBDescription">Just Silly</div> I'm sure this has been discussed before but I want to add my ideas to the pot, after seeing so many good players use regen and get slaughtered.

With only 1 hive up and early in the game I can just about understand a regen fade. They can take down elec rt's quickly and marines just don't have the fire power to cause them concern... unless the comm decides to give shotguns in which case the fade may as well be a prancing balerina. 4 Good shots and thats a dead fade. I'm sure people will say a fade is not meant to stay in a fight long, but 4 shotgun shots take no time at all and a fade can be downed after its first swipe, giving it no time to blink away. (ok you need resonable marines but they only need to be able to aim)

However a carapace fade can take almost double the damage at any given moment, alowing them to be able to do hit and run attacks. Sure with only 1 hive you'd need a gorge or a hive to heal, but you've got blink, it takes no time at all to get around the map.

Later on in a game my personal opinion is that regen fades are utterly pointless, lvl 3 LMG's will just rip through you, making any sort of attack a risky buisness. If HMG's are in play, well all your useful for now is attacking buildings and running away.

As far as I see it, a carapace fade can take more damage in a fight but may take longer to heal, a regen fade can't spend as much time in a fight, but heals slightly quicker.

I expect to be called a noob, but please tell me why.
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Comments

  • Turkey2Turkey2 Join Date: 2003-04-23 Member: 15766Members
    I wouldnt call them useless later as many people skilled with fade know the dangers of shotties. If I had healing nearby I would definitely go cara, as cara fades feel like tanks to me. But in running away you can have just as many accidents with them as regen fades and die. Such as running into the random marine who got behind you.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I've been playing cara fade for as long as I can remember, tried regen for the first time last night quite late into the round and got torn apart by 3 lmg'ers in about 2 seconds. As you've said, playing with either just requires a change in tactics, I'll try regen a few more times and the hit & run thing but have a feeling I'll be back to cara pretty soon.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    The more hives you have, the more valuable carapace is for a fade (or any life form, really). If you have at least two hives, you can regen all by yourself. Not that you need to, really, as fades can move around the map really fast. A 3 hive cara fade is next to impossible to kill (sans afk or otherwise standing still), as all those absorption bonuses and extra health add up. With only one hive, and not expecting to get another one any time soon, regen is a safer bet.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    regen+meta+primalscream+umbra = you don't die.

    your getting basically 3*regen worth and taking 1/3 damage. This helps immensly to let you acid spam their ArmsLab and then run in andkill them all.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-d0omie+Feb 26 2004, 11:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (d0omie @ Feb 26 2004, 11:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> regen+meta+primalscream+umbra = you don't die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    by then youv practically won already
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Well im only a decent fade, certainly nothing more, but i always go regen ... sure you can heal yourself with hive or meta if you go cara, but it takes so much time ... also, once that extra armor goes off you are pretty much worse off than you were with regen ... i think for fades, its the same story with onos though a little more discussable: Carapace armor does not last long enough to make it worthwhile, especially if regen heals a lot of your hp WHILE blinking/metaing/combo of both
  • Special_KSpecial_K Join Date: 2003-04-19 Member: 15637Members, Constellation
    Carapace is certainly effective against marines who can aim. Its true that you'll be forced to retreat to heal frequently, but you're right in saying that a regen fade is pretty fragile, especially at hive 1. If you're up against upgraded shotguns, you won't be very effective if you can only manage 1 swipe before you're forced to back off. In that case, its a good idea to go carapace.

    If you're confident enough in your fading ability, regen fade can be pretty effective as well. In pubs I like to go regen silence and have a bit of fun.
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    Today I decided to really try regen fades and work on a strategy for them. I'm going to have to contradict myself. Regen fades are wonderful, you just have to know how to fight with them. I succesfully owned a few marine teams with the obvious tactic of blink in, 1 hit, blink around, 1 hit, blink, 1 hit, repeat. Retreating when I had no armour left, healing then getting straight back into the fight. There is no way with a cara fade I could have had as much time in the fight, and hence caused as much damage. I'm not even sure a cara fade is best even when DC's are about, simply because if you can manage to pull of metabolize during battle your regen rate is just incredible, and you'll have little use for those DC's. I had to have adrenaline for all the blinking (Silence is great but I needed the adren), but then again celerity would be useless as I hardly spent any time on my feet...

    I think if your learning to be a good fade, then take carapace and live with the slow regen rate, once you get competant start practicing with regen.

    I suppose carapace is still useful for that end game situation where they are all turtled up with HA and HMG's but if they are only light marines, take regen.
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    The one thing you fail to mention about early cara Fades is the HUGE amount of time it takes to heal up compared to the amount of time it takes for a regen Fade to heal. Lets break this down:

    Regen Fade:
    You get into a fight with 3 LMG/LA and as a good fade you are able to kill two of them before the third forcing you to blink away with about 200/0. You blink back to the hive and get your hive heal and regen on. You are quickly back up to 300/150 and able to head on back out for more damage.

    Cara Fade:
    You get into the same fight with those same 3 LMG/LA and as a good fade you are able to kill all three of those marines. However, they were able to get you down to 300/0. You blink back to the hive, and as luck would have it, there no gorges nearby. So, you wait an hour and a day at 10hp per tic to regen back those lost 250armor.

    In the end, its really a matter of how you want to play. The first fade, the fade I prefer, can kill those two marines, go back to the hive/nearby gorge for some fast healing, then get back quickly before the marine has moved very much. The second fade may have killed those three marines, but he now has a very long wait ahead of him for healing. Sure, he could look for a gorge to heal that up quicker, but honestly, how often are you able to find a gorge in the hive for quicker healing or two gorges outside the hive for quicker healing?

    I personally like the fade that can blink in, team some stuff up, then blink out, regen quickly, blink back in. I prefer to be in the action all the time, causing some havoc.

    From the marine's point of view, which are you more scared of:
    The fade that seems to always be there hitting your stuff? or
    The tank-like fade that can hit one spot hard once every coulple mintues?
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    TBH read =)

    Abix: "The one thing you fail to mention about early cara Fades is the HUGE amount of time it takes to heal up compared to the amount of time it takes for a regen Fade to heal"

    So I quote myself:

    "I think if your learning to be a good fade, then take carapace and live with the SLOW REGEN RATE, once you get competant start practicing with regen."

    and

    "As far as I see it, a carapace fade can take more damage in a fight but may take LONGER TO HEAL, a regen fade can't spend as much time in a fight, but HEALS SLIGHTLY QUICKER."

    And a minor point with your post that kills your point, I'm sorry.

    "So, you wait an hour and a day at 10hp per tic to regen back those lost 250armor."

    You don't regen 10hp per tic at a hive, and you never have as far as I know. The old hives regened 20hp a tic. Now they regen a percentage of your health, which I believe works out at roughly 40 odd hp for a fade per tic.

    I agree with you though, "The fade that seems to always be there hitting your stuff?" is far more scarey =0.
  • AbixAbix Join Date: 2003-12-14 Member: 24359Members, Constellation, Reinforced - Shadow
    Bleeh. Big "OOPS!" on my part.

    Sorry about not reading your post as thoroughly as I thought I had.

    "You don't regen 10hp per tic at a hive, and you never have as far as I know. The old hives regened 20hp a tic. Now they regen a percentage of your health, which I believe works out at roughly 40 odd hp for a fade per tic."

    Its 15% actually, and 45 per tic. 300 * .15 = 45

    I uhh..have no reponse to this. I must have been slightly delusional when I typed this. I was(for some unknown reason) talking about DCs which do in fact heal 10hp per tic. I aplogize to anyone that read that post. And I thank ShotgunEd for correcting me.
  • TheNovaTheNova Join Date: 2004-02-16 Member: 26599Members
    <!--QuoteBegin-ShotgunEd+Feb 26 2004, 06:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShotgunEd @ Feb 26 2004, 06:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but then again celerity would be useless as I hardly spent any time on my feet... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm afraid u are wrong.
    celerity affects ur in flight speed, too.
    that means blink speed is also increased with celerity
    I might be wrong but that's my experience. U blink faster with celerity.

    To the contrary, I think adrenaline is the useless skill for fade, especially in CO maps which u can always get meta. Since meta also regens ur weapons energy gauge, u can blink -> meta -> blink -> meta and repeat. U'll never run out of energy anyways. When in a fight, I usually have my armour used up when the energy is nearly finished, had to run anyways.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    Carapace fades are best used on defence, near the hive so they can get back into action quicker


    Regen fades are best used in area's away from the hive, so you can make frequent hit and runs and still heal up fast. Esp. with meta regen heals very fast



    Personally I prefer regen
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited February 2004
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    I always used cara fade, but I had just way too much downtime. I tried regen once and never looked back. Your just more effective than your cara counterparts.
  • ShotgunEdShotgunEd Join Date: 2004-01-02 Member: 24966Members
    Ohh didn't know about celerity improving blink speed, cheers. That'd be a nice advantage and might tempt me more towards celerity. I'm still struggling with getting those metabs in quickly and regularly though, practice makes perfect I suppose.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Romano^_^+fade+carapace+celerity=dead marine team o.O
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Just a little more info to add. At one hive, a fade has the equivalent of 600 hp, and with cara it is 800 hp. At 2 hives that becomes 675 and 925, and at 3 hives it becomes 750 and 1050. Regen heals a fade 27 hp/tick (which occurs every 2 seconds). So, at one hive, the 8th regen tick (about 16 seconds into the fight) makes regen better than cara, during the fight; at two hives, it takes 10 ticks (20 seconds); at 3 hives, it takes 11 ticks to be equal (22 seconds). So, if you find that you are sticking around in fights for close to that amount of time, then regen will be more beneficial. Of course, if you are in the fight for that long, you are probably slaughtering marines anyway, but these numbers are just another thing to consider when deciding on regen vs. cara.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    I prefer carapace, you survive about 40-50% longer in combat with carapace.. that means you can safely engage and kill shotgunners even head on ;-) ... Healing by hive is much faster than any regen.. you are ususally back in hive within 5-10 seconds (bunny blink+celer rules), healing by hive takes only few secs.. while healing with regen takes like 40secs or more..
    Some people prefer regen, but fade is not onos, fade is extremely mobile unit and can move to hive and back very quickly, so it depends on your style, I find cara much more usefull for my play style.
  • ManosManos Join Date: 2002-11-01 Member: 1956Members
    regen tbh, because i really hate it to exit a fight, to heal up.

    and besides with regen u got time on ur side. wich is a very powerfull ally.

    funny i cant even imagine a fade without regen.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    In combat I simply get both. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Classic, well, for a fade its cara all the way. I like to live if 2 rines empty a shotgun at the right moment.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    I always, ALWAYS get regen (and adren and focus).
    That way if I'm low on health i can just stay in the middle of battle, just blinking betweens without taking lots of damage.
    If you learn how to blink in the middle of battle really good, you can just keep blinking between rines on low hp while regenerating...why give them the chance to hunt u down while meta-ing/escaping ?
    So...that's just my opinion <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    I used to swear to the name of redemption (note: no one has even mentioned it before this <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> ), but after it was nerfed, I hardly use it anymore (it was great for kamikaze fade). Fades are mobile and they can take enough damage to make it out alive. With regen you have a bigger freedom to blink-in, swipe, and blink-out; great for stopping groups of marines and picking lone ones. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Cara, on the other hand, makes you live A LOT longer without having to retreat for healing; good for those OC/DC locked-up places, or near hive situations.

    So, from this point of view; regen is very viable for what fade was made for: being a so called "shock-troopper." <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    I consider myself an uber fade, when I evolve into fade I usually won't die again and end the game with a count of about 10-1. I have always got regeneration because I have good framerate and can blink and swipe in about 1/10 of a second and blink outta there. Even when marines have lvl 3 weapons and/or lvl 3 armor I can still usually kill a group of 5 or so at a time. All you have to do is blink in, swipe, blink to the other side of the room and while the marines are twirling around looking for you, blink slightly over their heads and slash downwards. At this point when about 2 of the 5 marines have died, most will start to panic and blindly fire everywhere. Well, anyways my main point is I think it depends mostly on your framerate. If you have under 50 or so ping, then a regen fade is a good idea because you can blink, swipe and then immediately blink out. If you have a higher ping such as 200 or so,get carapace so you can blink in, slash a few tiems and blink out and still survive.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    edited February 2004
    <!--QuoteBegin-i'm lost+Feb 27 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 27 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a little more info to add.  At one hive, a fade has the equivalent of 600 hp, and with cara it is 800 hp.  At 2 hives that becomes 675 and 925, and at 3 hives it becomes 750 and 1050.  Regen heals a fade 27 hp/tick (which occurs every 2 seconds).  So, at one hive, the 8th regen tick (about 16 seconds into the fight) makes regen better than cara, during the fight; at two hives, it takes 10 ticks (20 seconds); at 3 hives, it takes 11 ticks to be equal (22 seconds).  So, if you find that you are sticking around in fights for close to that amount of time, then regen will be more beneficial.  Of course, if you are in the fight for that long, you are probably slaughtering marines anyway, but these numbers are just another thing to consider when deciding on regen vs. cara. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This post is somewhat informative, but completely ignores the latent ability of carapace, which is that beyond normal armor absorbtion, if you have the upgrade, 30% of damage is negated prior to you taking any. The 250 armor that a cara fade has is more than twice as effective as the 150 armor a regen fade has. I guarantee you, against people that can aim, you will be able to stay longer in a fight if you have cara.

    Regen is a one hive upgrade, since cara fades heal slow, but a one hive fade can do little more than a) blink in, swipe, blink out, b) bait for skulks by blinking through and wasting ammo, or c) clean up after skulks bait for them. As far as I can tell from scrims, <b>c</b> is the most effective use of your time.

    I want to emphasize this. If you're playing with ANYONE that can shoot, blinking around the room they're in is only asking to be killed, with the fixed hitboxes. This is opposite to 2.01.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    You can just about get away with regen early game...as soon as shottys appear though you really want cara. Blinking away wont save you when you get insta gibbed blinking in to atack.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    edited March 2004
    <!--QuoteBegin-(e)kent+Feb 29 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Feb 29 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Feb 27 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 27 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just a little more info to add.  At one hive, a fade has the equivalent of 600 hp, and with cara it is 800 hp.  At 2 hives that becomes 675 and 925, and at 3 hives it becomes 750 and 1050.  Regen heals a fade 27 hp/tick (which occurs every 2 seconds).  So, at one hive, the 8th regen tick (about 16 seconds into the fight) makes regen better than cara, during the fight; at two hives, it takes 10 ticks (20 seconds); at 3 hives, it takes 11 ticks to be equal (22 seconds).  So, if you find that you are sticking around in fights for close to that amount of time, then regen will be more beneficial.  Of course, if you are in the fight for that long, you are probably slaughtering marines anyway, but these numbers are just another thing to consider when deciding on regen vs. cara. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This post is somewhat informative, but completely ignores the latent ability of carapace, which is that beyond normal armor absorbtion, if you have the upgrade, 30% of damage is negated prior to you taking any. The 250 armor that a cara fade has is more than twice as effective as the 150 armor a regen fade has. I guarantee you, against people that can aim, you will be able to stay longer in a fight if you have cara.

    Regen is a one hive upgrade, since cara fades heal slow, but a one hive fade can do little more than a) blink in, swipe, blink out, b) bait for skulks by blinking through and wasting ammo, or c) clean up after skulks bait for them. As far as I can tell from scrims, <b>c</b> is the most effective use of your time.

    I want to emphasize this. If you're playing with ANYONE that can shoot, blinking around the room they're in is only asking to be killed, with the fixed hitboxes. This is opposite to 2.01. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm almost positive meep that carapace no longer makes the effectiveness of armor go up, it only adds more armor.

    And with 3.0, the armor system was changed so that 70% of the damage done to you goes to your armor, and 30% goes to your health.

    For this reason, regen was much more powerful in 2.01 because health took 70% of your damage.

    Also, of the 70% damage that goes to your armor, 50% is negated. This means that 1 armor point = 2 health points.

    Carapace means you can take an extra SG blast before you die. For this reason, carapace is extreamlly powerful.

    Howevre, I wouldn't go out on a limb and say carapace is a must have as a fade. When I am away from good sources of healing, even if I have 2 hives, I still want regen so I can get back in action quickly.

    On the other hand, a fade defending a hive against a siege with carapace is extreamlly effective.


    If a clan is using a DC first then my recommendation would be 2 fades, your best fade with regen to go on the far side of the map while your next best fade to pick carpace and defend the side of the map with your hive on it.
  • Doobie_DanDoobie_Dan Join Date: 2003-10-23 Member: 21892Members, Constellation
    Just as an addendum to Forlorn's post (I know he already knows this) the 70/30% spread on armor absorption occurs when you have one hive. At two hives this becomes 80/20%, and at 3 hives it is 90/10%. The total health numbers listed earlier still apply.

    For me, regen/cara depends on the map... certain maps you can blink back to the hive very quickly, but if there's no real quick route back, that might be a good reason to pick regen.
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    i usually go offensive fade in scrims and pubs so i go regen, attack marines in the strong areas on the map, and only fall back to mid to heal, instead of the hive for carapace, if i go back and heal so much, the marines will eventually push to the hive

    but after going carapace fade a few days ago because of joining a pub game that had no hope left, i held off the jetpackers in ayumi extremely well, even with medspam i could stay in there long enough to kill them and back off

    i must have killed like 10 jetpackers with a carapace fade near the hive

    another thing with fades is with the new metabolize i dont think adren is necessary anymore, any of the other 2 mc abilities are applicable

    again as an offensive fade i get celerity/regen
    as a defensive carapace/silence

    with silence you could pick them off one by one
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    i used to do. regen, and adren, now lately I like to go cara/ celierty/sent or focus.

    in co. I unlock 4rth abilty, get focus. and basicly. I spam acid to eat thier armor to a minimal. then run in real quick and finish the job with focus swips.

    regen first. then get cara
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