I used to prefer cara, but since I've been early fading more I prefer regen. A good regen/cele fade should never run out of armour anyway since you're such a hard target to hit.
Armor always goes first, btw. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Count in the insta-gib once it reaches zero, and you have a dead fade. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carapace is certainly effective against marines who can aim.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Or if the user can't dodge, blink or pick his fights well enough to avoid dying. There is a tradeoff, but if you're good enough to get out quickly when you start taking damage, regen is a clear winner.
I started the post saying regen fades are silly. I was wrong totaly wrong. I always use regen now. With 1 hive things can be a bit slow, but with that 2nd hive, if you know when to retreat, you are almost constantly fighting. Metab is a god send (learn to use it in the middle of combat). The only time you should get cara tbh, is if your assaulting the marines last base and they have a lot of fire power.
A good regen fade is unkillable. But then I suppose a good fade is unkillable. If you want to become a good fade. Practice not dieing EVER, first. Then try adding killing to your game. A fade is a killing machine, but its also brilliant at takeing down RT's and bases.
While it's true, a decent fade with regen won't die, it's also true that against more powerful weaponry the fade is going to take some serious damage, regardless. In which case, your "never gonna die" fade also becomes a "never gonna do much" fade.
I was a carafade and got trapped in the middle of a reen dominated side of the map. and of course, no matter where I blinked to. there was a reen thus died. since it was only one hive.
I take regen, almost always now.
unless my intution tells me cara.
I think they need to give more armory to fade when you cara. like double...but thats just me
its not that one is better than the other... its just that they both serve different purposes. If your trying to hit a fortified area where there may be a shotty or 2 a regen fade will die before u even get one kill. However a cara fade would be able to get in make the kills take out a pg or tf and go home to heal.
A regen fade's life blood is blink. The ability to get out when its hot. YOu avoid shotties like the plague and take out elec res one after another. The benefit to your team is gigantic.
A redeem fade? Now that would be kinda stupid IMO.
I favourize(how the hell do you spell that?) regen over carapce, simply cause I like being able to stay around the marines as mush as possible. I dont kill very much as a fade, but I can usually stall large groups until they either get backup or are all dead.
Shotguns are super uber, but if you just keep blining you can always escape and wait for a proper time, when one gets separated from the rest.
HAs kil lfades like they were made of butter...
IMO it also depends on what you are going to do. If you have DCs or a hive to heal, carapace is to prefer, if you dont regen is better. Facing HMGs and SGs, carapce again is nice.
Fade upgrades should be picked in accordance with the role you intend to play.
1. Offensive anti-personnel fade: you operate in the enemy territory or its outskirts, costantly assaulting small groups of marines, killing one or two and then getting out to regenerate. You can choose the battleground you will fight on. Upgrades are regen for DC (you need to be able to harass enemy as much as possible so you have to maximize your regeneration).
2. Defensive anti-personnel type: you operate not far from your hives/DCs and you don't have the luxury of choosing your battleground. Updrage is carapace for DC as you need to be able to maximize you survival chances when stopping assaults, and when you don't know what is coming at you.
For above types celerity/adren/silence for MC upgrade dependins on your personal preference. Celerity for those that like to blink straight into marine group, silence for those that like to let the group pass and then hit it from behind and adrenaline for those skilled with zig-zag and vertical blinking (such as myself).
3. Offensive anti-structure fade: You are hunting electrified RTs and attacking enemy base to destroy armory as it's upgrading/just finished upgrading along with whatever else you can pick off before bugging out is high up on your "to do" list. Since you need to be able to shake off prolonged electricity and turret fire, regen is the way to go. You'll also need adrenaline for MC upgrade to be able to swipe continously even after blinking.
4. Defensive anti-structure fade: Enemy has attampted assaults on your base trying to get TF/PG up, and you need to be able to assault a point with no major static defense but several marines guarding it. Hive/DCs/gorges are nearby. Carapace for DC is the way to go here, as you need to be able to absorb as much damage as you can.
Lastly note that carapace as upgrade gets better as game progresses, since not only are there additional hives to provide higher hitpoint count for carapace, but marines' damage rating improves with upgrades, making carapace more and more valuable.
If you get regen early game, you must know later on you won't be very helpful, so are you planing on dieing or something? I think you should ONLY get regen EARLY game and if you know you can take down 50 res of the rines before you die. Cause nevertheless unless your l337 vet you can't survive in late games with hvy wpns and upgrades...unless you use sof and catch the odd rambo, but that still...useless if you ask me.
<!--QuoteBegin-Geronimo+Mar 10 2004, 01:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Mar 10 2004, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I favourize(how the hell do you spell that?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think the word you're actually looking for is prefer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Mintman+Mar 11 2004, 05:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Mar 11 2004, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Geronimo+Mar 10 2004, 01:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geronimo @ Mar 10 2004, 01:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I favourize(how the hell do you spell that?) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think the word you're actually looking for is prefer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Or "favor" meaning to favor one over the other. Same thing as prefer, but it has the same root as the word you were going for.
early game healing is not reliably available all over the map so with regen you can take out an elec node or turrets and not worry about being caught with your pants down 60 meters away from the nearest heal station.
They say if you want to eat a marine you have to think like a marine (ok I just made it up but its true). In the early game marines frequently like to split up, to control as many areas as they can with divided forces, and penetrate throughout the map to catch aliens unaware.
When you consider this it is obvious that quick action is more important than winning 1 specific battle, and for that the choice is regen. If I have regen and I miss an attack I can blink away and come back in a few seconds, or maybe if I run from a group I can be at a separate marine base 3 seconds later ready to attack.
The goal of the early fade is to keep the marines busy and distracted and contain their expansion, carapace fade is just not very good at this.
After the second hive goes up, the fade's role changes from harassment to base defense and 3rd hive cracking. The change in role combined with enhanced marine weapons, more widespread healing areas and metabolize makes carapace a better choice starting when the second hive finishes. Usually around this time marines will try to attack, often with a pg, and there is a much higher chance of seeing shotguns and upgraded weapons.
there will be exceptions, when marines are grouping up and trying to brute force areas where healing is near carapace can be much better than regen, but mostly 1 hive = regen 2 hive or later = carapace.
In early game there is only one reliable place to heal which is the 1 hive you have. Regen is a must and marines have low weapons so cara isnt really needed. Later(2 hives plus) cara is better b/c more places to heal and cara gets better and marines have better weapons than can cut you down fast.
I think all of you are underestimating the fades capabilities. A skilled player with a regen fade can and will take out marines with shotguns and can disrupt or even destroy a HA train. Blink in, slash 2-3 times, blink out. If you're unlucky the HAs might have gotten a few shots off, so then you just go behind the corner, heal, and go back. If you're lucky , the HAs won't even know that you're swiping at them until you are already blinking away. As for shotguns, yes those are dangerous to fades, but that's why you have blink. Learn to blink around the marines in circles and go in for a few swipes, then blink around a corner or object. Repeat. I feel sorry for everyone who thinks cara fades are the way to go. Keep in mind, this is just my opinion and for people who either aren't skilled at blinking or just don't want to switch back and forth between blink and swipe, cara might be fine for them. But every clan I have been with and/or played against has always used regen fades to their full abilities.
I've learned that carapaced fade is the best choice at hive one. It's about thinking ahead - regen fades simply do not perform admirably against late game weaponry. Hunt nodes and hit 'n run marines, carefully, until hive two. Then you can be back in the action even faster.
carapace is only good if you're going to be near a hive or a bunch of dcs all the time. Its especially good when defending your hive against sieges, otherwise it just sucks.
<!--QuoteBegin-BOBDOLOL+Mar 15 2004, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Mar 15 2004, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> carapace is only good if you're going to be near a hive or a bunch of dcs all the time. Its especially good when defending your hive against sieges, otherwise it just sucks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nonsense! It's not as if you're a gorge making the slow journey across the whole map. You have blink, and the hive heals you far faster than regen.
ShockehIf a packet drops on the web and nobody's near to see it...Join Date: 2002-11-19Member: 9336NS1 Playtester, Forum Moderators, Constellation
Regen / Celerity. Same thing I've used since 1.x, still hasn't failed me yet.
It all comes down to your playstyle. I'm not a 'tank' player. I harass. I annoy. I drop the rushing stragglers. I fall back when I'm on full health, laugh as the single shotgunner chases me thinking he's going to be 'teh win' when he drops the Fade then realises I hadn't actually lost anything.
I believe pressure is the key to the Fade. Be coming back every 5 seconds. Make the armoury load take a full minute per marine, because they can't just stop & do it. To do this, I need regen AND Meta really, because I'm already healing as I leave the MS ready to come back in (preferably from a different exit). I've had marines think we had 4 Fades on Eclipse, when it was really just the two of us, blinking between exits as fast as possible & actually using the vent too.
But then, that's how I choose to play the Fade. I love Focus. I need the Celerity when I'm dodging back & forth in a marine formation trying to swipe. I fall down versus HA/Shotgun, because they can take the punishment, but I laugh myself silly as I can make a HMG'er empty his clip then happily chop him up while he reloads.
There will always be differences in this topic, because people play differently. I'll get a 33/3 score, but will I have given the team less help than if I'd just died to make sure that HA train dropped? That's a matter of opinion, and you can't be sure, because you can't play that exact same game at that exact moment twice.
The only crime on here people is to assume <b>everyone must be the same as you, and if they're not they're worse</b>. I'm sure some 'tank fade' will be able to hold their own using their tactics. I simply don't choose to.
1 Hive I take regen to take down those electrified RTs. Then if I dont get caught on something or get destoryed by some SGers (which doesnt happen too often) I just keep slaughtering and harassing marines. At hive 2 I get celerity, cause I have troubles with marines running away scared <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> The thing I like about regen, and what others have said, is that I can stay near the action, even if I cant always kill the marines, I make the comm waste res on medpacks and keep the marines worried.
Depending on how I feel when we have 2 hives, I'll probibly get carapace to make sure that squad of 3 or 4 marines doesnt make it to their waypoint. It all depends on my mood and what I have done in the last couple games, If i've been a regen fade for the most part, I might pick carapace.
I like early fade, cause you can just destroy marines with only 1/1 upgrades, and those RTs, dont stand a chance, 1 go at them, or 2, just to be safe, and that 45 res investment is down the tubes. I've done fairly well as early fade, usualy not dying till the end of the game, or when marines ninja a hive <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> , but that's another issue i got.
<!--QuoteBegin-Sizer+Mar 15 2004, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Mar 15 2004, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BOBDOLOL+Mar 15 2004, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BOBDOLOL @ Mar 15 2004, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> carapace is only good if you're going to be near a hive or a bunch of dcs all the time. Its especially good when defending your hive against sieges, otherwise it just sucks. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nonsense! It's not as if you're a gorge making the slow journey across the whole map. You have blink, and the hive heals you far faster than regen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No nonsence, sizer. Regen allows you to STAY IN COMBAT, while with carapace you'll be forced to run away. imo if you're not a very good fade and you're just trying to learn how to get better, then carapace is the upgrade for you. But once your skills improve and you learn how to constantly blink around, regen is the ONLY upgrade to get.
I think I said it when there was a similar thread for 2.0x - Carapace is a <i>mistake buffer</i>. Nothing more, nothing less. That is simply because a skilled fade always gets to choose the terms of engagement. And if you choose to take battle in the point where you're required to take heavy damage, you are either not very good as a fade, or your team is driven in the corner. In the latter case, there's a very small chance that carapace might save you and even your team - but that chance is nothing compared to the amount of havoc and morale disrution that a good regen fade can cause inside a marine squad that gets hammered with yet another fade hit-and-run every 10 seconds or so after they finally got the bugger to retreat. And that means that you will be preventing the whole "driven in the corner" situation in the first place. Carapace is a mistake buffer - hence newer players like it. But when you're confident that you can wreck havoc without sucking every bullet fired within 5 meter radius into yourself, you'll do far better with regen.
Does powersilo give you nightmares when you are a fade? Those narrow corridors are horrible. I do just fine as fade in co but in classic i have alot more learning to do. I can be a good fade but i always seem to waste my 50 res by getting telefragged on a pg. In one game i was happily swiping it when a marine phased through...din't get me because i was being careful...that marine had a shotty...i started to dodge as he began to turn..unfortunately i stepped on a corner of the pg ..and joined the respawn que...it really annoyed me as i was on it for a split second and up till then id been taking care not to stand on it. As for personal preference well if were doing badly ill go regen..if we have two hive cara....depends how upgraded the rines are....i seriously doubt that regen will do anything for you once the marines have shottys.
Regen is great if they are still using LMGs. Otherwise I always pick carapace. Healing sources isn't an issue with meta. When the second hive goes up I use carapace. Assuming my first fade died.
To be honest with you, it really depends what kind of a strategy the opposing team choses to employ. A node-control type strat is conducive to regen fades - hopping about harassing rines all over, and killing elec nodes if need be. Agressive style slash and burn strats also precipitate a regen-type fade.
Essentially the only time a cara fade truly shines is if the opposing team is launching an ENOURMOUS assaut on a <i>hive</i> and have heavy weapons. Any other type of a situation is better with regen. You all say that cara is better after 2nd hive; wrong. The dual power of regen and metab (if you can master doing metab in midflight) while moving far overpowers any type of a benefit you might get from carapace.
With carapace you make yourself apparent; you appear and try to take out as many as you can before running off. Regen allows a continuous attack on any location, as long as you're not stupid and don't forget to check health.
<!--QuoteBegin-ZERG!!+Mar 16 2004, 02:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZERG!! @ Mar 16 2004, 02:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen is great if they are still using LMGs. Otherwise I always pick carapace. Healing sources isn't an issue with meta. When the second hive goes up I use carapace. Assuming my first fade died.
Meta > regen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Personally I find meta + regen much better than just meta with carapace
Comments
armor takes insane damage. As fade I always go for that carapace.
Or if the user can't dodge, blink or pick his fights well enough to avoid dying. There is a tradeoff, but if you're good enough to get out quickly when you start taking damage, regen is a clear winner.
Lets just say that their performance hasn't exactly impressed me.
A good regen fade is unkillable. But then I suppose a good fade is unkillable. If you want to become a good fade. Practice not dieing EVER, first. Then try adding killing to your game. A fade is a killing machine, but its also brilliant at takeing down RT's and bases.
I take regen, almost always now.
unless my intution tells me cara.
I think they need to give more armory to fade when you cara. like double...but thats just me
A regen fade's life blood is blink. The ability to get out when its hot. YOu avoid shotties like the plague and take out elec res one after another. The benefit to your team is gigantic.
A redeem fade? Now that would be kinda stupid IMO.
Shotguns are super uber, but if you just keep blining you can always escape and wait for a proper time, when one gets separated from the rest.
HAs kil lfades like they were made of butter...
IMO it also depends on what you are going to do. If you have DCs or a hive to heal, carapace is to prefer, if you dont regen is better. Facing HMGs and SGs, carapce again is nice.
1. Offensive anti-personnel fade: you operate in the enemy territory or its outskirts, costantly assaulting small groups of marines, killing one or two and then getting out to regenerate. You can choose the battleground you will fight on. Upgrades are regen for DC (you need to be able to harass enemy as much as possible so you have to maximize your regeneration).
2. Defensive anti-personnel type: you operate not far from your hives/DCs and you don't have the luxury of choosing your battleground. Updrage is carapace for DC as you need to be able to maximize you survival chances when stopping assaults, and when you don't know what is coming at you.
For above types celerity/adren/silence for MC upgrade dependins on your personal preference. Celerity for those that like to blink straight into marine group, silence for those that like to let the group pass and then hit it from behind and adrenaline for those skilled with zig-zag and vertical blinking (such as myself).
3. Offensive anti-structure fade: You are hunting electrified RTs and attacking enemy base to destroy armory as it's upgrading/just finished upgrading along with whatever else you can pick off before bugging out is high up on your "to do" list. Since you need to be able to shake off prolonged electricity and turret fire, regen is the way to go. You'll also need adrenaline for MC upgrade to be able to swipe continously even after blinking.
4. Defensive anti-structure fade: Enemy has attampted assaults on your base trying to get TF/PG up, and you need to be able to assault a point with no major static defense but several marines guarding it. Hive/DCs/gorges are nearby. Carapace for DC is the way to go here, as you need to be able to absorb as much damage as you can.
Lastly note that carapace as upgrade gets better as game progresses, since not only are there additional hives to provide higher hitpoint count for carapace, but marines' damage rating improves with upgrades, making carapace more and more valuable.
I think the word you're actually looking for is prefer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I think the word you're actually looking for is prefer. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Or "favor" meaning to favor one over the other. Same thing as prefer, but it has the same root as the word you were going for.
early game healing is not reliably available all over the map so with regen you can take out an elec node or turrets and not worry about being caught with your pants down 60 meters away from the nearest heal station.
They say if you want to eat a marine you have to think like a marine (ok I just made it up but its true). In the early game marines frequently like to split up, to control as many areas as they can with divided forces, and penetrate throughout the map to catch aliens unaware.
When you consider this it is obvious that quick action is more important than winning 1 specific battle, and for that the choice is regen. If I have regen and I miss an attack I can blink away and come back in a few seconds, or maybe if I run from a group I can be at a separate marine base 3 seconds later ready to attack.
The goal of the early fade is to keep the marines busy and distracted and contain their expansion, carapace fade is just not very good at this.
After the second hive goes up, the fade's role changes from harassment to base defense and 3rd hive cracking. The change in role combined with enhanced marine weapons, more widespread healing areas and metabolize makes carapace a better choice starting when the second hive finishes. Usually around this time marines will try to attack, often with a pg, and there is a much higher chance of seeing shotguns and upgraded weapons.
there will be exceptions, when marines are grouping up and trying to brute force areas where healing is near carapace can be much better than regen, but mostly 1 hive = regen 2 hive or later = carapace.
Nonsense! It's not as if you're a gorge making the slow journey across the whole map. You have blink, and the hive heals you far faster than regen.
It all comes down to your playstyle. I'm not a 'tank' player. I harass. I annoy. I drop the rushing stragglers. I fall back when I'm on full health, laugh as the single shotgunner chases me thinking he's going to be 'teh win' when he drops the Fade then realises I hadn't actually lost anything.
I believe pressure is the key to the Fade. Be coming back every 5 seconds. Make the armoury load take a full minute per marine, because they can't just stop & do it. To do this, I need regen AND Meta really, because I'm already healing as I leave the MS ready to come back in (preferably from a different exit). I've had marines think we had 4 Fades on Eclipse, when it was really just the two of us, blinking between exits as fast as possible & actually using the vent too.
But then, that's how I choose to play the Fade. I love Focus. I need the Celerity when I'm dodging back & forth in a marine formation trying to swipe. I fall down versus HA/Shotgun, because they can take the punishment, but I laugh myself silly as I can make a HMG'er empty his clip then happily chop him up while he reloads.
There will always be differences in this topic, because people play differently. I'll get a 33/3 score, but will I have given the team less help than if I'd just died to make sure that HA train dropped? That's a matter of opinion, and you can't be sure, because you can't play that exact same game at that exact moment twice.
The only crime on here people is to assume <b>everyone must be the same as you, and if they're not they're worse</b>. I'm sure some 'tank fade' will be able to hold their own using their tactics. I simply don't choose to.
Depending on how I feel when we have 2 hives, I'll probibly get carapace to make sure that squad of 3 or 4 marines doesnt make it to their waypoint. It all depends on my mood and what I have done in the last couple games, If i've been a regen fade for the most part, I might pick carapace.
I like early fade, cause you can just destroy marines with only 1/1 upgrades, and those RTs, dont stand a chance, 1 go at them, or 2, just to be safe, and that 45 res investment is down the tubes. I've done fairly well as early fade, usualy not dying till the end of the game, or when marines ninja a hive <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> , but that's another issue i got.
Nonsense! It's not as if you're a gorge making the slow journey across the whole map. You have blink, and the hive heals you far faster than regen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No nonsence, sizer. Regen allows you to STAY IN COMBAT, while with carapace you'll be forced to run away. imo if you're not a very good fade and you're just trying to learn how to get better, then carapace is the upgrade for you. But once your skills improve and you learn how to constantly blink around, regen is the ONLY upgrade to get.
That is simply because a skilled fade always gets to choose the terms of engagement. And if you choose to take battle in the point where you're required to take heavy damage, you are either not very good as a fade, or your team is driven in the corner. In the latter case, there's a very small chance that carapace might save you and even your team - but that chance is nothing compared to the amount of havoc and morale disrution that a good regen fade can cause inside a marine squad that gets hammered with yet another fade hit-and-run every 10 seconds or so after they finally got the bugger to retreat. And that means that you will be preventing the whole "driven in the corner" situation in the first place.
Carapace is a mistake buffer - hence newer players like it. But when you're confident that you can wreck havoc without sucking every bullet fired within 5 meter radius into yourself, you'll do far better with regen.
I do just fine as fade in co but in classic i have alot more learning to do.
I can be a good fade but i always seem to waste my 50 res by getting telefragged on a pg. In one game i was happily swiping it when a marine phased through...din't get me because i was being careful...that marine had a shotty...i started to dodge as he began to turn..unfortunately i stepped on a corner of the pg ..and joined the respawn que...it really annoyed me as i was on it for a split second and up till then id been taking care not to stand on it.
As for personal preference well if were doing badly ill go regen..if we have two hive cara....depends how upgraded the rines are....i seriously doubt that regen will do anything for you once the marines have shottys.
Think about it for a while.
Meta > regen.
Essentially the only time a cara fade truly shines is if the opposing team is launching an ENOURMOUS assaut on a <i>hive</i> and have heavy weapons. Any other type of a situation is better with regen. You all say that cara is better after 2nd hive; wrong. The dual power of regen and metab (if you can master doing metab in midflight) while moving far overpowers any type of a benefit you might get from carapace.
With carapace you make yourself apparent; you appear and try to take out as many as you can before running off. Regen allows a continuous attack on any location, as long as you're not stupid and don't forget to check health.
Meta > regen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Personally I find meta + regen much better than just meta with carapace