Drips
Meat_Popsicle
Join Date: 2003-08-09 Member: 19254Members, Constellation
Join Date: 2003-08-09 Member: 19254Members, Constellation
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There are multiple ways you can easily find your answer on this forum. Ask in the proper forum and you'll get a better answer.
ChromeAngel created a quite extensive guide, and a nice collection of sample maps, that belong in every mappers favorites.
ChromeAngel created a quite extensive guide, and a nice collection of sample maps, that belong in every mappers favorites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
pretty damn nice!
and the drips arent a particle system <u>as far as I know</u>. its simply a sprite, performing its way from one starting point to an end point (target).
Thats the old way of doing it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and you only get 1 dripping line towards the ground(which als can be done more effectively with a env_particles_custom).
With particle system you can set a func_illusionary to spawn the drips at a random location within its size. Creating rain for example.
And if you only use a env_particles_custom without a generation entity you can create the 1 dripping line and save 2 extra runtime entities this way
env_particles_custom = more effective <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
GreetzZz Kouji San