<div class="IPBDescription">?</div> how are the drips done in the double res room on bast, im guessin its the particle system but i hav no idea how to use it, anyone got any entity settings for this sorta thing they can post ?
I would like to know this as well, I've tried searching... no good results though. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
ChromeAngel created a quite extensive guide, and a nice collection of sample maps, that belong in every mappers favorites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> pretty damn nice!
... and I dont think it is a pure newbie question, if we relocate (^^) all the questions t the newbie forum, there are no left HERE! and the drips arent a particle system <u>as far as I know</u>. its simply a sprite, performing its way from one starting point to an end point (target).
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin-Lt.Gravity+Feb 8 2004, 06:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Feb 8 2004, 06:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And the drips arent a particle system <u>as far as I know</u>. its simply a sprite, performing its way from one starting point to an end point (target). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats the old way of doing it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and you only get 1 dripping line towards the ground(which als can be done more effectively with a env_particles_custom).
With particle system you can set a func_illusionary to spawn the drips at a random location within its size. Creating rain for example.
And if you only use a env_particles_custom without a generation entity you can create the 1 dripping line and save 2 extra runtime entities this way
env_particles_custom = more effective <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
There are multiple ways you can easily find your answer on this forum. Ask in the proper forum and you'll get a better answer.
ChromeAngel created a quite extensive guide, and a nice collection of sample maps, that belong in every mappers favorites.
ChromeAngel created a quite extensive guide, and a nice collection of sample maps, that belong in every mappers favorites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
pretty damn nice!
and the drips arent a particle system <u>as far as I know</u>. its simply a sprite, performing its way from one starting point to an end point (target).
Thats the old way of doing it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> and you only get 1 dripping line towards the ground(which als can be done more effectively with a env_particles_custom).
With particle system you can set a func_illusionary to spawn the drips at a random location within its size. Creating rain for example.
And if you only use a env_particles_custom without a generation entity you can create the 1 dripping line and save 2 extra runtime entities this way
env_particles_custom = more effective <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
GreetzZz Kouji San