[wip] Warspike

1679111218

Comments

  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    since its suppost to be a energy rifle and no clip

    y not have the reload animation like

    the gun overheats and burns the marine hand or it missfire and he flicks a few buttons ??

    just a thought



    /\/\IGNORE MEH/\/\
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    <!--QuoteBegin---=[Drake]=-+Dec 12 2003, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Dec 12 2003, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> since its suppost to be a energy rifle and no clip

    y not have the reload animation like

    the gun overheats and burns the marine hand or it missfire and he flicks a few buttons ??

    just a thought



    /\/\IGNORE MEH/\/\ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    no drake thats a good idea but when he released the skin mesh he released a small clip with it as well
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    any chance for low-poly pees/wees?

    Great job, Bots. That skin really puts the model together.
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    there is a clip actually... and it's not an energy rifle... it chambers 20mm caseless ammunition. Originally it's a sniper weapon but because NS lacks auch a weapon it will made to replace the HMG I guess. I think the design of the magazine should be rethought since it was originally so small... Specs indicate it only has 4 round capacity of 20mm ammunition. This is, by the way, a bullpup designed rifle so the magazine fits into the rear portion of the gun behind the handle.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited December 2003
    I'm imagining it would reload like an old rocket launcher, that is, you shove the clip in at the far back of the weapon... But if you got all those stats for it, then sure.
    EDIT: because it's your model, heh. Whoops.
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    well the reloading for the hmg is pretty long
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    /me wants. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited December 2003
    <!--QuoteBegin--LockNLoaded+Dec 12 2003, 09:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Dec 12 2003, 09:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    :edit: wait a min..r u teh sushi from the dod models forum too? lol.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You sir, are correct.
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Picture the small "clip" filled with 125 beads of depleted uranium jacketed in a steel shell, which is magnetically accellerated down the barrel- note the heavy coil casings inline above and below the barrel... The gas vents are for steam- the byproduct of the fuel cell powering the weapon. The bullpup design allows a longer barrel to be used, and also keeps the weight of the ammo closer to the center of mass, making the weapon easier to use.
    I'll start on the animations over the weekend, once I get some more reloading done- I had to do the big nasty wipe and reload my system, so I'm having to shelve the power armor for the time being until I figure out how recent my last backup is...
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Whoo! It's done!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> We will host it.
    Exclusively
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    <!--QuoteBegin--Brimstone+Dec 12 2003, 09:41 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brimstone @ Dec 12 2003, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Picture the small "clip" filled with 125 beads of depleted uranium jacketed in a steel shell, which is magnetically accellerated down the barrel- note the heavy coil casings inline above and below the barrel... The gas vents are for steam- the byproduct of the fuel cell powering the weapon. The bullpup design allows a longer barrel to be used, and also keeps the weight of the ammo closer to the center of mass, making the weapon easier to use.
    I'll start on the animations over the weekend, once I get some more reloading done- I had to do the big nasty wipe and reload my system, so I'm having to shelve the power armor for the time being until I figure out how recent my last backup is... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Sounds good to me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> We could just hack a beta C magazine together with a fitting color scheme and some added modelling, but we can still always stick with what anderson made was well. Beta C is kinda ugly anyway.
  • sportysporty Join Date: 2003-06-29 Member: 17782Members
    i wouldnt mind a not-so-complex-animation, the gun could just be lowered, some sounds would make you believe its being reloaded. if you want to make a complex animation even better <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • WarfareWarfare Join Date: 2002-10-29 Member: 1697Members
    The reload animation could be fast, but then you can have the clipin sound to be long, and let you know when the reload is done. Like a pinging sound.

    Ping... ping... ping..ping..ping.ping.ping.pingpingping.
  • Lord_Fanny-MacHLord_Fanny-MacH Join Date: 2003-10-28 Member: 22072Members
    SInce the barrel is so long, you might want the reload start with something like the player placing the gun on his shoulder. Lean it back so you see much of the rear of the gun. Reloading commences. It'd be pretty, and it wouldn't take up too much of the player's view.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    frequenting a private forum bots and anderson frequent, i know that they have their own hosts, animators, and such.

    But i still say, nice model, nice skin, needs a nice animator, and we'll have us one awsome looking top of the line replacement.
  • CFInsaneCFInsane Join Date: 2003-08-27 Member: 20254Members
    hack a chain of bullets? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    heh..but i think this will fit a grenade launcher better...dont know..a little big :I
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    We need a bulky hmg.

    gungho type of weapon.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    reminds me of the gun from that chick from MGS2, the electricity one or something <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    reload animation idea:

    soldier presses gun against chest, barrel pointing left. left hand grabs the handle and pulls out. gun returns to pointing forward, tilted clockwise 45 deg. left hand puts in new clip. right arm brings gun facing 90 deg vertical; left arm pushes handle back in, returns to idle position.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    hurray for boobies !


    i mean Windelkron !
  • vinnyrulez270vinnyrulez270 Join Date: 2002-11-11 Member: 8235Members
    nice drawing, look like a good reloading idea
  • BotsBots Join Date: 2002-12-18 Member: 11065Members
    yeah that's an Idea I had earlier... I saw that lever on the top of the weapon as some sort of magazine release mechanism. I couldn't figure out what else it could be used for <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Windelkron got the right idea in his drawing though... great job!
  • DLBLT_RavenDLBLT_Raven Join Date: 2003-04-11 Member: 15416Members
    Well im gonna through this thought in ..stay with me here...its a virtual sighting system right....that camera is that half sphere right...the projected image of what is bein takin in from the camera shold be projected sumwhere right.... unless its a direct feed image to the marines visor the only other plaec it could go is onto that handle or what ever it is, you know like a transparent screen. its just a thought.
  • CrunderCrunder Join Date: 2003-09-10 Member: 20736Members
    edited December 2003
    so.. uh... WHENS THE **** THING COMIN OUT!? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin--Crunder+Dec 14 2003, 12:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crunder @ Dec 14 2003, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so.. uh... WHENS THE **** THING COMIN OUT!? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    shh n00b

    hmm... if sum1 does the anims i'll do the sounds
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    Im working on some, but the meshes dont allow for much deformation...
    I need to deform the muzzle a little bit. (make it fat at the end so it looks normal and not tapered ingame.)
  • KromBabyKromBaby Join Date: 2003-11-04 Member: 22299Members
    Great work !!! Great Community <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Hope to see this thing in action hehehe
  • MelajoMelajo Join Date: 2003-04-03 Member: 15171Members
    edited December 2003
    Hold on a second, your that accursed skulk that wont die on the Bean-Net server, huh? I was XSushiX.

    Anyways, Not much progress...still trying to figure out an unobstructive origin...
This discussion has been closed.