The "Post Your Screenshots" Thread

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Comments

  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited October 2003
    dude.. that is so cool. the rest of the room is kinda bland (lighting and it feels empty) but that is SO cool!... i should do that, if i had reason to that is.

    Mouse: WHAT?! There's particle system BESIDES the resnode? *feigned shock* I'm <i>shocked</i>. Seriously, awesome man. The PS adds tonnes to atmosphear. Lighting is creepy too. I likes it.
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Shoot me i thought you said you was a n00b to mapping, those screenies are pretty good.

    ND
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    hehe, confused. I used same kind of tubes in my co map, but they were too small for marines so I left them
    empty <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    Well, I only have three maps under my belt right now; cs_elites, ayb_battleground, and cs_damncrates. The last one being for benchmarking only. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> The NS map is my first full scale map attempt. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    hmm.. those tubes gave me an idea, how about putting the alien models in the tubes? Kinda like Half-life Opposing Force, too bad I can't script scientists into the NS game to poke the aliens (if I put them in those dog cages). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Confused, Mouse, those are AMAZING.

    The steam is kick **** on the Hydrosity shot Mouse.

    Confused, I love the whole look to that, is that a frozen marine, that is just kick ****!!!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Shoot_me+Oct 8 2003, 10:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shoot_me @ Oct 8 2003, 10:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, I only have three maps under my belt right now; cs_elites, ayb_battleground, and cs_damncrates. The last one being for benchmarking only. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> The NS map is my first full scale map attempt. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    hmm.. those tubes gave me an idea, how about putting the alien models in the tubes? Kinda like Half-life Opposing Force, too bad I can't script scientists into the NS game to poke the aliens (if I put them in those dog cages). <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NS_Karnak (an awesome map) has that already =)
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Hi there. Just started working on my map for NS (origional, not CO). Been waiting to do this for some time, and have a floor plan all worked out (more on that later when I have it in the editor).

    Anyway, here is my first room about 40% done (lots more to go)

    For those of you who might have played QWarII (unlikely any of you have) I did many of the maps for that too about three years ago.

    Anyway, enjoy these two pics.

    First :
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    And second

    (hope you guys like my insane screen resolution : )
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    glad yall like my tubes:) i was kind hoping not to put aliens in tehm... but mebe colonists or someting.
    paralex: my only beef is that there is no trim for teh floor grate in teh center section of the bottom picture but other than that looks nice
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited October 2003
    SHRINK THEM!
    It's kinda kewl, but that door over there is just plain box <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    <b>edit</b>: and change that ceiling texture, it wouldn't ever align right
  • KageKage Join Date: 2002-11-01 Member: 2016Members
    Parallax, you might want to fix that ladder. Right now, the transparent parts haven't been made transparent.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Here's a few shots from my wip co_kerberos. Still working on some texture adjustments and such, but it's coming along fairly pretty so far.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Cool Resse thats purdy

    ND
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Thanks for your comments guys.

    Yeah, I plan to totally change the ceiling. Most of the textures in the room are just placeholders anyway, especially the walls and ceiling, and most of the floors. Thinking light fixtures with a tangle of wires above, lots of room for skulks to hide.

    As for where the resource nozzle is now, I plan to make that slightly higher, and I plan to put up a lil fence along all the pathway.

    The ladder is not seethough because it took me a while to remember how to make ladders and I haven't yet made that a func_wall instead of a func_ladder.

    The doors, well yes, I have put a black box around this room because I wanted to light it for the screenies. There are adjacent rooms, and they will have better doors <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thanks for the comments guys. Seen some neat work so far in your posts, hope that I can get up to that quality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Parallax
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Resse the one at the top of this page, the black room, my gosh, that is AWESOME.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    You can thank the new textures for that one, this whole project started with that room, which was really just experimenting with ns2.wad. All I did was make a circular room with circular stairs, in hammer. Needless to say I won't be playing in that one very much, as the whole thing is off grid.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    I've finally downloaded the new textures, but have yet to add them into QuArK for editing. I think I'm starting to get the hang of this thing called mapping though. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    <img src='http://www.aybnetwork.com/news_images/ns_map5a_full.jpg' border='0' alt='user posted image'>
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    indeed. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    yes! This thread is alive and kicking again!
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Yes, not bad Shoot me =)

    By the way, is that one of those suits from max payne in your avatar?
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Mmmm

    Was attaching some stairs to one of the entrances of that room I showed you yesterday.

    Thought that perhaps I could have a little area next to them for interest's sake. What do you guys think?

    MMM floor box goodness (Widest angle screenie worst case had about 200 wpolys)
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Ps, those stairs haven't been textured properly yet. That floor texture is what I am currently using as a placeholder.
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    edited October 2003
    I’ve made a little headway on this map, not much, but I’m getting there. =p

    Xzilen: hehe, yup.

    <img src='http://www.aybnetwork.com/news_images/ns_map6a_full.jpg' border='0' alt='user posted image'>
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    I like the new twisting up in that hallway.
  • pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
    <img src='http://www.angelfire.com/extreme4/clanzaitsev/quarry.jpg' border='0' alt='user posted image'>
    Ok imma gonna be committed to this pr0j3kt. Tell me how this pic, which has a preview of the theme and architecture sorta, looks and should i continue
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    Good so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Makes a nice corridor projectile

    -Tom
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2003
    Plz look at pictures there and say your feedback

    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=318' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=318</a>

    I know, is nothing extra, but its my first map... <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Dude, that bridge is kick'n. i love it. the view of the hull is a nice addition as well. The hanger is a bit dark, but the rest is awesome. I like the MS too. The new design idea is good.
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