The "Post Your Screenshots" Thread

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Comments

  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    edited October 2003
    Yeah, I was trying to get a screenshot of where the skulks can hide. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2003
    Looks good Shoot_me, but the ceiling texture is too boring. And add some things on walls (pipes, cabels)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think pipes and cables would detract from the walls here. To me this doesn't look like a service area. I know of few non-service areas in buildings today that have pipes, cables, and other amenity providing equipment exposed. In my mind adding such things would take away from the high tech look this room has. That said workstations inset into the walls and filled with computer screens would both add to the physical and texture detail of the walls without random pipage.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Hmm thats true, but the room looks little empty...
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    I can add stuff in, but I don't want the room to become too "busy". Pipes probably don't belong in this particular room though, I'm saving pipes for the areas that aren't near or part of the outer hull. I was thinking of keeping the ceiling simple because of the fact that (if I were to design a station) I'd keep most of the critical stuff ranging from pipes to electrical wiring away from the outer hull of the structure. But that's me, and I'm still one of those old DOOM1 fans. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> nobody commented on my test hallway... i want feedback, gonesarnit! I'll post here again...

    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1066091305.jpg' border='0' alt='user posted image'>
  • Shoot_meShoot_me Join Date: 2002-11-15 Member: 8696Members
    edited October 2003
    The one set with rocks looked cool, so does the latest set you posted. One question though, have you added lighting yet?
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    <!--QuoteBegin--ThoraX+Oct 15 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThoraX @ Oct 15 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> nobody commented on my test hallway... i want feedback, gonesarnit! I'll post here again... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It looks allright allthough it'd would look better compiled with lights.
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    i think if you added a very light "fade" brush, or a long sprite to those red lights, they would look very nice

    amckern
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    <!--QuoteBegin--KungFuDiscoMonkey+Oct 15 2003, 08:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuDiscoMonkey @ Oct 15 2003, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--ThoraX+Oct 15 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ThoraX @ Oct 15 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->  nobody commented on my test hallway... i want feedback, gonesarnit! I'll post here again... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It looks allright allthough it'd would look better compiled with lights. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    it was... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    im newbie when it comes to making things work and i made the lights at the bottom a brush entity that glows. Only after I tested it did i notice that those were me leaks... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2003
    1/4
    Most of them are a bit too dark at the moment...
    On that note, I have no light_enviroment as of yet. not sure if I want one though.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited October 2003
    2/4
    As you can see these are just unconnected hallways at the moment.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    3/4
    Mainframe on the left, part of Living quarters on the right
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    4/4
    The hallway that ThoraX's reminded me of.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    jippidy do da... i'm jealous <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Niiice mouse, love the architecture <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ND
  • TrojanTrojan Join Date: 2002-11-02 Member: 4611Members
    Nice mouseh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Glad to see you finally use those hallway[i]s]/i] <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Lighting is awsome, keep it up
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    very nice look there mouse. 1 and 3 are really too dark. Especially a hallway leading to something like a mainframe seems like it would be well lit to me. That said you've already mentioned you're working on that... so awesome work so far.
  • ThoraXThoraX Join Date: 2003-06-19 Member: 17519Members
    those look really cool. 1 and 2 remind me of a covenant ship from Halo. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    That tunell came out really good. Good work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    First time on this part of the forums and i see these sweet screenys.

    OMG ive missed alot <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    You bet. Here they (it was 'we' some time ago, but I somehow lost the mapping energy... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> ) make magic! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    hey thats the best looking yello_ texture use i have seen

    amckern
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=50598&st=0#entry710531' target='_blank'>http://www.unknownworlds.com/forums/in...t=0#entry710531</a>
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    i really love the bland blue lighting although the contrast with the red is a bit extreme, i find it absolutly perfect. niec job there Mouse.

    Zazi as always magnifique work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <img src='http://torment.wz.cz/NS/ns_hulk0014.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0015.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0016.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0017.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0018.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0019.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0020.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0021.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0022.jpg' border='0' alt='user posted image'>


    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=318' target='_blank'>http://nsworld.ns-central.co.uk/Map.php?UniqueID=318</a>
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    i want that map, ns_hulk is most def looking like it will be a bunch of fun, i especially like the lighting
  • RPG_JssmfulhudRPG_Jssmfulhud Join Date: 2002-11-02 Member: 4006Members
    Rendy, that map looks good. But I'm not sure about the tunell... You probably get a bit higher r_speeds and also, it's a hell for skulks...
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2003
    visit <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=318' target='_blank'>this</a> and U will understand what that tunell is (is for train). In future i'm goint to add a lot of ventilation for skulks in my map, it will be very skulk friendly map <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->

    I know, my map is unplayable when is sun shining in my monitor, but in night is it OK. I like the Aliens vs Predator vision of spaceships, and is inspired with AvP, especialy lights.

    On r_speeds i am working
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Heres a few pics from mep map ns_enyo.
    its been finished for some time now!
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