Ns For Hl2

FrankensteinFrankenstein Join Date: 2003-02-19 Member: 13750Members
If you were part of the natural-selection development team, how would YOU make this mod for halflife2. Any fundamental changes, or changes to take advantage of HL2's features? Please answer only if you want changes.
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Comments

  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    I think he just wants to know how people would do it. He's not trying to make people switch. Lighten up.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    Seriously whats with you guys. HL2 + NS in the same post = OMGAH ATTACK ATTACK!!

    I'd definately find some way to utilize the physics, the maps could be totally revamped and since you can achieve a new level of atmosphere they might loosen up the mapping guidelines.
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    I'd like to implement some scenarios or objectives into a map. Perhaps by welding power generator A and B, you turn on a security system that locks doors to anything thats not human, and initiates a warning/monitoring system for when a Kharaa is in a specific area. Or, bite apart components from computer A and power generator B to disable a bunch of doors on the map and open some specific vents. The ideas are endless.

    Unfortunately the closest thing to any scenarios/objectives currently is welding random stuff, but for some reason I find that entertaining on some of the larger maps. I make a goal for myself to go and weld shut everything possible, and sometimes I get some interesting comments from people who discover that their usual route has been nullified because I closed a vent or two. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MaredtextMaredtext Join Date: 2003-08-18 Member: 19899Members
    There are obviously alot of people with nothing better to do than scout other peoples posts (which they don't have to read or respond to if they don't want too) and then post a reply to it along the lines of "O/\/\Fg.. 100ts of Oth3r Thaerds Lik this U R cluT33r1ng up my F0r|_|Mz, L( )cK LOc l0ck!!!11!11!111."
  • James_H4xwellJames_H4xwell Join Date: 2002-12-25 Member: 11518Members
    <!--QuoteBegin--Catpoker+Sep 29 2003, 11:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Catpoker @ Sep 29 2003, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> flamthrower <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    Though there have been many many threads with NS and HL2 together in the title, this one is a tad different - as it accepts that NS is not going to HL2 right away, but merely asks people to think what they'd do if it did.
    Subtle, I grant you, but a difference nonetheless.

    I'd really love to see a much wider tech tree for the marines. I'm a science and industry nut - love that game Sooo much, one reason is the tech tree. Now I'm not suggesting that NS should have a tech tree THAT big, but the weapons and items you could imagine could a) be made and b) be made to look awesome.

    That'd really broaden gameplay, adding more tactics and small details. These are the things that make games Awesome. NS at present is great, but it hasn't had long enough to evolve (forgive the pun) into what I've no doubt it will one day be. That's not a dig btw, it's an observation that NS has opened a door to a whole new world of gaming (arguments on this point aren't welcome, I know it wasn't the first RTS/FPS).

    Roo

    PS unfortunately, given some responses to this thread, it might be taken as being another NS+HL2 OMG OMG thread, which is a shame cos I think this community probably has a lot of interesting ideas about this issue.
  • IceBaronIceBaron Join Date: 2003-02-25 Member: 13954Members
    I think we should be discussing it alot more, after all, it's alot more interesting than constantly talking about the virtues of D-M-S or constantly ragging on steam and those threads keep popping up.
  • MoralDKMoralDK Join Date: 2003-02-25 Member: 13987Members
    We have 20331 registered members

    <i>Maybe</i> not everyone has commented on every subject. You guys really need to quit trying to be the forum nazi's...

    I would like to see something like whats been proposed with TF2, where there is like a squad leader for marines. If you don't rambo and stick near him then your accuracy & movement speed get better.

    Immediate rewards for teamwork would be cool. Carrot motivate the nubs. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    Just the fact that an onos would throw you across the room with the physics engine is cool enough <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> . Let alone the mapping abilities and posibilities for new weapons with a more futuristic approach.
  • Anarchy_2kAnarchy_2k Join Date: 2003-02-13 Member: 13523Members
    Yay, a post with a question of what, not when.

    I think it'd be interesting to add in objective maps, like in *cough* DoD... Like;

    "Marine: Hold position for 10 minutes for evacuation"

    "Marine: establish a point of operation in 3 key locations of the map <area 1, area 2, area 3." (meaning to buil a cc, armory, and ip in each of the locations... two of which are hives.)

    "Aliens: prevent Marines from discovering the mother hive for 10 minutes" (blocking with OC's, SC's, you get the drift.)

    The you have your "regular" ns maps... "wipe out spawning abilities"

    It'd be a chance to totally combine NS:C and NS together. maybe have different "objectives" for each. I dunno, i've been up all night so i'm allowed to be goofy.
  • RuuRuu Join Date: 2003-05-18 Member: 16442Members
    the one really big difference i think is HL2's support of the outdoors. which could make NS a lot more varied experience.

    say if it's an classic spaceship map or you encounter a tight building, it would mostly count to ol'scool weapons and upgrades/morphs.

    BUT when you're on a desert plane with a lotta room, there could be some big guns to fall on. like Halo buggies and dropships, along with extra forms for aliens so to be come giant Starcraft style Floating Carrier Creatures.

    aside from making use of new engine ablitys (techdemo's Aqua-Gordan effect could make a neat cloak) and figuring out how to recreate effects like wallwalk; it's pretty much adding stuff on then a serious revamp.

    i hope they go for it some day.

    and yeah, i'm getting sick of the censorship crap too. many people have talked about other stuff over and over, it's not like we're gonna abandon the place if you don't convert.
  • 0SdZ0Gectou40SdZ0Gectou4 Join Date: 2003-05-28 Member: 16806Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> is big work for that...

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so if you have much money for paid Flayra.. that is possible <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    I would like to see shadows, and more breakables by the Onos, like Charging through a wall. Also, Stomp cracking the ground for a bit, imagine how cool that would be!
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I wouldn't mind seeing the that gravity gun's tech implemented in a funny way: The skulks jaw!

    It could run up to a marine, clamp onto his leg, and then try to run backwards, pull the marine onto the ground and allowing you to go for the throat... 2 skulks pulling at opposite ends of the same human... *splat* There go his arms...

    Then again that might be a tad TOO gorey for NS... But being able to grab other stuff with your jaws would rock...

    And yeah, onos physics could be done real well.... A TSA drop ship is flying through some tunnels, trying to escape this swarm of lerks in a scene not unlike the Final Flight of the Osirus, when suddenly this onos jumps down onto the ship from above, it's weight and momentum forcing the ship steeply down, and each time the pilot tries to recover, the onos stomps or jumps, further driving the ship down!

    And while normal NS gamers may not appreciate the possibilties of this, most mappers would wet their pants at the idea of building a TSA dropship in the map editor with moving doors, manable turrets, location specific damage for each plate of armour with dynamic display screens on the inside of the dropship telling you how much dmg the drop ship has taken and where, and cameras so we can all see what the pilot sees...

    It's not so much the idea of the dropship that should have the mappers going wild here, it's more the way we can attach entities to other entities so easily and set up really complex relationships between them...

    We could make a wooden table, that tips over if you shoot out one of it's legs for instance. That in itself is pretty damn cool from a mapper's perspective...
  • echsechs Join Date: 2002-12-27 Member: 11568Members, Constellation
    Instead of simply welding a door so it will close/open so you can get to new areas. I quite fancy repairing some kind of machinery, like a drill machine, once functional, the commander is able to operate it, and smash down the wall which opens to you an area previously blocked off for marines.
    We need more destruction in the maps... >:)
  • BroodeBroode Join Date: 2002-11-22 Member: 9605Members
    I've always pictured NS as first contact, and NS2 as the war. Like, the aliens have started to attack the marines on their home planets, so the battlegrounds will be destroyed cities, spaceports, army bases, even a couple on the alien homeworld. Think of city 17 style from the HL2 trailers. As such, the maps are not that much more wide open, but still are big enough for vehicles and bigger lifeforms than the 5 we have currently. (yes, bigger than the onos. im thinking giant pteritactil lerks, strider sized... things and giant behemoth things that are twice the size of onos and have six legs.. mmmm).

    Bigger life forms, vehicles, bigger guns, bigger buildings, bigger bases, bigger servers, just plain bigger. Of course in such an open setting the 3 hive system would not work that well, so perhaps a new alien system could be thought up for use on the surface. Of course, this would seperate the game much from the original NS, but thats half the point. Why have the same game on 2 engines? Talk about splitting the player base...
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    Hey that's a brilliant idea!

    Make the games different enough so that there's still reason enough to play both. Also it'd draw many similarities with HL1 and 2... HL1 was first contact, and HL2 looks like it's definately the war...
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Removed a number of wannabe mod / flame posts. Be careful, I'm on nightshift and thus in a rotten mood right now.
  • Robert_PaulsonRobert_Paulson Join Date: 2003-07-29 Member: 18543Members
    I would love to see the use of the camera's, giving the comm the ability to see movement throughout a base...

    I also like the idea of bigger bugs, and bigger equipment for the marines to use.

    I know it has stated no mechs, but having a super HA that was made for outdoor battles would be very cool.

    You could still have hives outside, however you could have a mother hive which counts towards 3 hives in a ship, and then add the 4th, 5th, and or 6th hives up, increasing the ability and lifeform capability of the aliens. Where the marines have a commander and a few Sgt's to help out.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    Charge would actually be really cool in that it would actually bulldoze the marines.

    Stomp could put dents in the floor.
  • BeRzErKeRBeRzErKeR Join Date: 2003-02-18 Member: 13691Members
    The atmospheric changes to lightning, infestation and stuff like that are alone enough for me to short-circuit my keyboard with drool.
  • EshockEshock Join Date: 2003-02-12 Member: 13462Members
    Besides the obvious engine limitations that would be relieved by moving to HL2, (such at hitbox issues) I am incredibly excited by the prospect of deformable geometry, dynamic infestation effects, and a dynamic physics system. Although the HL2 SDK will officially support vehicles, I'm having trouble deciding whether or not that would be a good thing for the game.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    The ideas for NS in HL2 are endless, if I was flayra I would love to take on the challenge to make NS for HL2, boundaries can be pushed so much further than HL, imagine the models, for example the fade in NS2(HL2's engine) omega, us lot in the NS Custom forums wood cream our pants, we honestly would. I would love to see NS in HL2, decently wait for it, plus it would own CS, and threes no way tam that imp even touching steam.

    back on page 1 sum one was on about how welding doors was not the only option in NS, now with the whole in engine in HL2 you could barricade your self in from a massive skulk rush, and call for backup, listening to the gun shots of you fellow team mates rifles, and the bullets ripping through the skulks puny armour, like in Aliens but without the skulks: P

    Basically imp saying, you ideas for NS in HL2 could go on for ever. But put forward decent, none stupid ideas, other wise u shall not be listened to!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    The GFX sex!
    Its a new engine thats not covered in dust!
    I say MILK IT!
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    this is the best idea in the world... admin should sticky this!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    so many things you could do with NS, but there is one factor... time. Flayra is a human being, not a machine that pumps out updates and mods like they were twinkys (mmmm twinkys). He cant work on updating and ironing the bugs out of NS and developing NS2 at the exact same speed... he would have to focus on one, so which one do you want more? keep in mind NS2 would have slow progress because he has to build from the ground up.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    dude... considering battle on planets you could actually not just have the normal hive and nothing else for marines and aliens... you could like start with one HA/HMG and one fade as commanders at the start of the round... then both sides build up bigger and better stuff to kill stuff.
  • WintergreenWintergreen Join Date: 2002-12-22 Member: 11369Members
    Is there anywhere where a normal person (like me) could read about HL2's new abilities without wading through mountains of technical jargon? (some is fine). I mean, I've read the HL2 previews, and they've mentioned some stuff... hte physics, the realistic models... but I dont' know about a lot of this stuff--mapping, vehicles, GFX (what's that?). Anyone want to help me out?

    And, oh yeah, we need more of this:

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
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    <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' style='vertical-align:middle' alt='turret.gif'><!--endemo-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    I'd suggest hunting down all the vids, as you'll learn a lot more from watching them.

    You can see big car wrecks being slowly shunted across a highly by the force of the bullets hitting it, you can watch as the allied AI watches what you do and tries to react accordingly, no matter what you decide you need to do...

    Those vids are SERIOUSLY impressive
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    Flayra will not use the rag-doll physics or the wound marks on models technology in HL2 because he wants NS to be a kiddie game.
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