Onos Kill Is Still A Big Prob

XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
<div class="IPBDescription">Ever on rr.org</div> The kill delay is a very big problem even on rr.org,brcause if u press the kill bind 3 seconds b4 teh onos eats ya u still die 3 seconds before the onos kills you/gets res which is not good.I reqeust it be increased to 40! seconds.surely it doesnt take an onos 40 seconds to eat someone but atleast it will stop alot of the "kill" binds,well atleast on rr.org <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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Comments

  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    but, you can't start the timer once you've been devoured, so onos's have to start getting some skill and not stomp before they devour. Its plenty warning, if they wanted the res that bad they'd use gore.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--nojmaster+Sep 24 2003, 08:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster @ Sep 24 2003, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but, you can't start the timer once you've been devoured, so onos's have to start getting some skill and not stomp before they devour. Its plenty warning, if they wanted the res that bad they'd use gore. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Gore isn't a free res for kill.

    The real killer of gore is that it <b>removes</b> a player from the game for a good 30 seconds or so.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    (Pst. Devour, Forlorn. Devour.)
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    <!--QuoteBegin--Forlorn+Sep 24 2003, 07:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 24 2003, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The real killer of devour (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) is that it <b>removes</b> a player from the game for a good 30 seconds or so.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which is precisely the reason a marine should do his damndest to avoid it.
  • homerxhomerx Join Date: 2003-04-01 Member: 15094Members
    LOL @ tankefugl <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Oh yes that gore is a REAL problem, not unlike that silly devour.

    *chuckle*

    But seriously I don't see a problem at all, unless of course the onos is devouring stock marines...its like...WHY? T_T;
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    TBH it's pointless posting on here. The kill delay is a server side cvar, of which I believe the default is 3.
  • noelephantnoelephant Join Date: 2003-02-13 Member: 13518Members
    edited September 2003
    On public servers, I think in many cases devour is used to the detriment of the alien team.

    Too many times I have seen an Onos run in, devour a single LA marine and run away and hide while devouring him.

    Certainly he took the LA marine out of the game for the devour period, but he also took himself out of the game!

    What is more valuable, the time of a 100 resource onos or a free marine?

    If the Onos is doing this, you are actually doing him a favor by suiciding... (He may not realize this :-D)
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Play at a more heavily admined server then.
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    Evil server ops can set kill delay to 0 or 60+ to get round marines being lame like this.
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    edited September 2003
    Or nice friendly admins like myself can BAN stupid people who try to ruin the game for others. *Ahem*

    That reminds me, I must work out how many minutes a week is. *toddles of to use windows calculator*

    <span style='font-size:8pt;line-height:100%'>It's 10080 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></span>
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Mintman+Sep 24 2003, 09:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mintman @ Sep 24 2003, 09:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Or nice friendly admins like myself can BAN stupid people who try to ruin the game for others. *Ahem*

    That reminds me, I must work out how many minutes a week is. *toddles of to use windows calculator*

    <span style='font-size:8pt;line-height:100%'>It's 10080 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Who is runing who's game? They guy that types "kill" or "retry" in the console or the stupid game mechanic that takes a marine player out of the action for 30 seconds? The truth is, there is no marine option to take an alien out of the game for 30 seconds. Yet another unbalanced game mechanic.....sigh.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    Ok, so let's say that they did use 40 or 60 seconds to kill yourself. What happens when you get stuck on a server with no /stuck? As much as even the most experienced player tries to avoid it, it does happen. If you have to take yourself out of the game for 60 seconds, plus the respawn time, that's nearly 1/6 or 1/7th of an average game. And in a match? well that would surely screw your team over. I think the 3 second default is fine. If you can't devour a marine within the first 3 - 5 seconds of seeing him, well that is kind of sad. Normally by the time the aliens get onos, the marines are dieing faster than they respawn. So there will be a longer wait to respawn. And if he kills himself, they are one man short for that amount of time.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--nojmaster+Sep 24 2003, 08:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster @ Sep 24 2003, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Sep 24 2003, 07:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 24 2003, 07:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    The real killer of devour (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) is that it <b>removes</b> a player from the game for a good 30 seconds or so.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Which is precisely the reason a marine should do his damndest to avoid it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats the point of it though, it takes you out of the game and give the onos life at the same time.

    If you just go and /kill everytime you are about to be devoured its like blowing out brains with your gun. So shouldn't you be punished for being a wimp?
    like maybe a loss of RES to the team?

    Otherwise whats the point of devour when everyone just avoids it with killing, why use it at all its like gorge with more stamina used.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Harry S. Truman+Sep 24 2003, 09:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harry S. Truman @ Sep 24 2003, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Who is runing who's game? They guy that types "kill" or "retry" in the console or the stupid game mechanic that takes a marine player out of the action for 30 seconds? The truth is, there is no marine option to take an alien out of the game for 30 seconds. Yet another unbalanced game mechanic.....sigh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The marines have a whole bag of evil, devour is one of the only things that the kharaa do have that can seem unfair (when used with stomp).

    Sieges can smoke HUGE res investments in from WoL, wheres the kharaa siege cannon to put an end to MS GL spam lock downs?

    Its all relitive!
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    mp_killdelay is a server-set variable; defaulting to 60 would, as some people said, make using kill for legitimate reasons (i.e. randomly stuck in geometry) extremely frustrating.

    A better fix, IMO, would be to terminate the kill timer if a marine is devoured, "cancelling" the suicide. I imagine this will be included in an upcoming patch.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    Gonna need a retry delay now....

    With cable modem, I can type "retry" in the console and be back in the game way quicker than 30 seconds.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    <!--QuoteBegin--Majin+Sep 24 2003, 09:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Sep 24 2003, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you just go and /kill everytime you are about to be devoured its like blowing out brains with your gun. So shouldn't you be punished for being a wimp?
    like maybe a loss of RES to the team?

    Otherwise whats the point of devour when everyone just avoids it with killing, why use it at all its like gorge with more stamina used. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But the kill switch is only pressed if it looks obvious the marine is gonna get chomped. Onos's who devour from cloak or by suprise will get thier prey. Its just that getting stomped and seeing the onos bearing down on you is enough of a warning, its a kill the onos doesn't deserve.

    And would you rather spend the last 30 seconds of your life being melted inside a giant space rhino, or do it clean and quick with a pistol? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but, you can't start the timer once you've been devoured, so onos's have to start getting some skill and not stomp before they devour. Its plenty warning, if they wanted the res that bad they'd use gore.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think the smartest man ever on these forums said it best
    "If run into your base and you all /kill yourselves because you fear I'm going to eat you.. then I'm just turning around and waiting 3 seconds and then come and ravage your undefended base, and it will be all your fault..."

    I'm paraphrasing but I think the intent is correct..

    I've just about been eaten and taken the ONOS down just before it devoured me, I've also been devoured and saved so to me, /killing yourself is a waste in all situations except 2

    1) you are all the way on the other side of the map, you are low on health and you are not holding any strategic position (which should never happen in a game where you are following orders), AND there are no marines in the spawn que. It will take less time to /kill wait 3 seconds and respawn 8-10 seconds later than waiting for elevators and potentially dying and waiting that 8-10 seconds anyway.

    2) It is early game and you are parasited.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Zunni+Sep 24 2003, 10:23 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 24 2003, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    2) It is early game and you are parasited. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Not even really useful here....

    After parasite, I often leave my squad and go off in some opposite direction to lead the aliens away from our real objective. It works most of the time. Usually the alien that spit the parasite says you are in a group heading to X and of course the aliens key in on that little...yellow...circle...
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    OMG QUIT COMPLAINING ABOUT YOUR TWO RES OPPORTUNITY LOST, YOU ARE ALREADY THE TOP TIER LIFEFORM!!!!
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--nojmaster+Sep 24 2003, 10:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nojmaster @ Sep 24 2003, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But the kill switch is only pressed if it looks obvious the marine is gonna get chomped. Onos's who devour from cloak or by suprise will get thier prey. Its just that getting stomped and seeing the onos bearing down on you is enough of a warning, its a kill the onos doesn't deserve. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I disagree, I like to have enougth time to walk around to the front of the marine I just stomped, chuckle, THEN devour <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Have you ever tried to devour a marine who isn't stomped? When he's bhopping? (by "bhopping" I don't mean he's moving any faster, but he's moving up and down a lot) And when he's strafing wildly from side to side?

    At times like that, I just use gore. Hence the whole purpose of devour flies out the window if stomp is nerfed, as you seem to want it to be.
  • kingmobkingmob Join Date: 2002-11-01 Member: 3650Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"If run into your base and you all /kill yourselves because you fear I'm going to eat you.. then I'm just turning around and waiting 3 seconds and then come and ravage your undefended base, and it will be all your fault..."<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    lol

    too funny
    yeah any of you marines see me coming i can devour you all...its one of the benefits
    of being a constellation member
    so you better just kill yerselves and recycle your spawn portals
    and have your commander get out of the chair
    and hold REALLY REALLY still.
  • nojmasternojmaster Join Date: 2003-06-05 Member: 17027Members
    I don't use Onos, im i firm believer of "don't do to others what you wouldn't have them do to you".
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Um, if you're going to complain about a server side variable, you might want to bother the people who can actually change it (server admins), rather than the forumgoers.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "Hence the whole purpose of devour flies out the window if stomp is nerfed, as you seem to want it to be. "

    Why is changing anything automatically a 'nerf' If you get two onos, one with adrenaline stomping and one with celerity, you basically have as many kills as there are marines. Maybe if you could actually fire while stomped or it had less range or something.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    <!--QuoteBegin--coil+Sep 24 2003, 08:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Sep 24 2003, 08:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mp_killdelay is a server-set variable; defaulting to 60 would, as some people said, make using kill for legitimate reasons (i.e. randomly stuck in geometry) extremely frustrating.

    A better fix, IMO, would be to terminate the kill timer if a marine is devoured, "cancelling" the suicide. I imagine this will be included in an upcoming patch. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ^^

    this is why coil is winner

    he took the words out of my mouth

    so this post is rather useless

    *shrugs*
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Its also a fun way of finding a reason to kickban someone <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I dunno how its considered unbalanced.... lets just consider that a rine spawning with l3 weps and armour will destroy a newly spawned skulk. Thats why it's more important to keep rines out of the game.

    So the balance is certainly there, if you know what you're looking for.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Zunni+Sep 24 2003, 05:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 24 2003, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->but, you can't start the timer once you've been devoured, so onos's have to start getting some skill and not stomp before they devour. Its plenty warning, if they wanted the res that bad they'd use gore.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I think the smartest man ever on these forums said it best
    "If run into your base and you all /kill yourselves because you fear I'm going to eat you.. then I'm just turning around and waiting 3 seconds and then come and ravage your undefended base, and it will be all your fault..."

    I'm paraphrasing but I think the intent is correct..

    I've just about been eaten and taken the ONOS down just before it devoured me, I've also been devoured and saved so to me, /killing yourself is a waste in all situations except 2

    1) you are all the way on the other side of the map, you are low on health and you are not holding any strategic position (which should never happen in a game where you are following orders), AND there are no marines in the spawn que. It will take less time to /kill wait 3 seconds and respawn 8-10 seconds later than waiting for elevators and potentially dying and waiting that 8-10 seconds anyway.

    2) It is early game and you are parasited.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hmm, I like that... "smartest man ever". Has a nice ring to it. And yes, you got the intent.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    <!--QuoteBegin--coil+Sep 24 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Sep 24 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mp_killdelay is a server-set variable; defaulting to 60 would, as some people said, make using kill for legitimate reasons (i.e. randomly stuck in geometry) extremely frustrating.

    A better fix, IMO, would be to terminate the kill timer if a marine is devoured, "cancelling" the suicide. I imagine this will be included in an upcoming patch. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That would be just great however stomp,devour,gore the rest is best combo.

    Are u asking me to get out of ns to go play another game until the patch comes out?And even so one other guy said play on a more heavily admined server didnt i mention that the topic says that it was on rr.org which is the most havily admined server ive ever seen,not once has there been no admins..atleast to my extend as --X-- Godlike..
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