O Chambers...
Teflon
Join Date: 2003-08-27 Member: 20289Members
8 offense chambers... 80 res.
3 defense chambers... 30 res.
One commander chair to completely distract the offense chambers... 20 res.
Watching the marines sit back and pulverize your wall of lame at their liesure... priceless.
There are some things, like fun, that resources can't buy. For everything else, there's some jerk who will do anything it takes to win at the expense of it... every time...
Now isn't it reasonable for the O chambers to attack the closest target first, and ANYTHING ATTACKING THEM take priority over the closest object? This has got to be the worst 'AI' I've ever seen for defenses. Don't attack the four marines with LMGs and HMGs... attack the dangerous, menacing, potentially explosive comm chair.
Now for those of you saying 'If the comm wants to waste 20 res dropping comm chairs, that's fine.' Compare the costs above. Need I add that getting enough res for an effective defense is about... X (Where X equals the number of alien players) times harder and longer then it is for the marines? The counter to OCs should be heavy armor and grenade launcher or siege, not a portable bunker that features advanced radar scrambling frequencies that makes all 'smart' defenses think that it's actually an 80 ton war machine with plasma cannons and a big 'I'ma kill yer hive nubcaeks' sign.
The Chair Distracting is basically the equivilant of giving O chambers a 'Turret factory', and the only way to 'destroy it' and 'disable all the defenses' is to purchase a one-use 20 res weapon. O chambers don't have a 'factory' just because... well, they're different. So why are the marines able to disable an entire room of defenses that are too freaking dumb to attack the marines killing the hive with welders?
3 defense chambers... 30 res.
One commander chair to completely distract the offense chambers... 20 res.
Watching the marines sit back and pulverize your wall of lame at their liesure... priceless.
There are some things, like fun, that resources can't buy. For everything else, there's some jerk who will do anything it takes to win at the expense of it... every time...
Now isn't it reasonable for the O chambers to attack the closest target first, and ANYTHING ATTACKING THEM take priority over the closest object? This has got to be the worst 'AI' I've ever seen for defenses. Don't attack the four marines with LMGs and HMGs... attack the dangerous, menacing, potentially explosive comm chair.
Now for those of you saying 'If the comm wants to waste 20 res dropping comm chairs, that's fine.' Compare the costs above. Need I add that getting enough res for an effective defense is about... X (Where X equals the number of alien players) times harder and longer then it is for the marines? The counter to OCs should be heavy armor and grenade launcher or siege, not a portable bunker that features advanced radar scrambling frequencies that makes all 'smart' defenses think that it's actually an 80 ton war machine with plasma cannons and a big 'I'ma kill yer hive nubcaeks' sign.
The Chair Distracting is basically the equivilant of giving O chambers a 'Turret factory', and the only way to 'destroy it' and 'disable all the defenses' is to purchase a one-use 20 res weapon. O chambers don't have a 'factory' just because... well, they're different. So why are the marines able to disable an entire room of defenses that are too freaking dumb to attack the marines killing the hive with welders?
Comments
3 defense chambers... 30 res.
One commander chair to completely distract the offense chambers while the marines sit back and destroy the defenses at their own pace... 20 res.
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come on, am i the only guy who was expecting somthing along the lines of
8 offense chambers... 80 res.
3 defense chambers... 30 res.
One commander chair to completely distract the offense chambers... 20 res.
Watching the marines sit back and destroy the defenses at their own pace... priceless.
Oc's die pretty quick, comm chairs last awhile.
And I'm not taking sides.
(EDIT: That was to Aezay, gg posting at the same time Rennex.)
I would point out that turrets will rip through an oc fairly quickly, whereas OCs take forever to get through a CC's mammoth starting hp.
Is it just me or should unbuilt marine structures have a heck of a lot less hp? The problem with the CC issue isn't that the com drops it but rather that is has some godly amount of hp that takes your poor ocs decades to chew through. If unbuilt marine structures had very low hp this could fix the problem.
Thanks to Talesin for teaching me this in Lunixmonster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I'll have to say that I'm against CC blocking until the CC's starting health is lowered significantly.
For 20 res, one can drop a massively resilient block that pretty much screws up everything aliens enjoy doing. (e.g. Walking, receiving a defensive benefit from turrets, escaping combat, etc)
Clogging elevators and blocking vents seems like an alien thing to do. Infesting structures and such, correct? But for the clean, sterile, efficient TSA Frontiersmen, randomly placing structures in the middle of a battle doesn't seem as sensible...
But then, this isn't a human vs. kharaa racial philosophy discussion, is it?
An OC has 1000 hitpoints, a CC has 10000 hits.
But yes, dropping a OC to draw fire, bile some, dropping the next OC to draw more fire, building some while waiting for adren to come back, bile some more , drop another OC etc... yea, doable.
You can even do this at lvl 1 hive, if you got the res, though instead of biling, you use healspreay. It does take AGES before the turrets start to fall though... takes 20+ hits to kill a turret by an OC.
Far more difficult and expensive compared to just dropping a CC and tell your marines to enjoy themselves.
I haven't seen com chairs dropped on the battlefield very often, but I know this is also a problem with res towers. If the marines happen to have a res tower in the area where you are fighting, any OCs will decide to shoot at it instead of the marines. And res towers have nearly as much hp as the com chairs do.
Since res towers can only be built in specific places, this doesn't raise quite the same issue of "look, a WoL, lets disable it by dropping a building next to it", but I'm sure you have seen the fairly common tactic of dropping OCs by electrified Res Towers to slowly take it out. Trouble is, no matter how many you drop, they cannot defend the area against a single marine sent to rescue the tower, because they refuse to change targets.
If you let a marine jp up into a vent and build a cc well then... whatever. As annoying as the cc drop is, so is the insane build rate of OCs and the gorge rush. Would be more appropriate for alien structures to be sort of weaved from nothing into a structure. (Sorta like the night elf buildings in WC3)
I think getting away with dropping any building in the middle of combat is a bit ridiculous.
BTW, why can't skulks just hit the tripod leg of a turret and knock it over? lol ;p
There, I edited it for your sake, meanies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Flak, you mean like in halflife 2? Imagine an onos flinging turrets like bowling pins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yeah I know. Who wants commanders, tactics, balance, and teamwork?
(ive done this before)
~Jason
Yeah I know. Who wants commanders, tactics, balance, and teamwork? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Teamwork and balance are overrated.
Hehe, it would be funny if the hive would really go down that way...
Weird that I haven't seen this CC-thing used anywhere, I dont think its so useful if the oc's are not that close to eachother.
Commanders can make walls of LIFE with more HPs then a Hive.
I still HATE that OCs due half DMG to HA.
It doesn't make sense to me at all.
Marines have GLs and Sieges, 9 is the max amount of OCs that can be placed in an area and they only have 1000 life each. WTH would Flayra restrict OCs with half DMG. Its SO very different than a farm of turrets.
I have noticed that Flayra is really making the OCs Shi t again.
they have 1000 life, they can't track fast targets (jps) they do half DMG.
OCs are USELESS after mid/late game. I have seen my 160 res investment go down in a matter of seconds to a HA/GL/HMG group of 5. Thats 160 that took me 30 mins to get, gone in 40 seconds. I though WoL were suspose to slow down Trains so that team mates can get there to stop them.
Well by the time the team showed up, they were out side out hive!
Commanders can make walls of LIFE with more HPs then a Hive.
I still HATE that OCs due half DMG to HA.
It doesn't make sense to me at all.
Marines have GLs and Sieges, 9 is the max amount of OCs that can be placed in an area and they only have 1000 life each. WTH would Flayra restrict OCs with half DMG. Its SO very different than a farm of turrets.
I have noticed that Flayra is really making the OCs Shi t again.
they have 1000 life, they can't track fast targets (jps) they do half DMG.
OCs are USELESS after mid/late game. I have seen my 160 res investment go down in a matter of seconds to a HA/GL/HMG group of 5. Thats 160 that took me 30 mins to get, gone in 40 seconds. I though WoL were suspose to slow down Trains so that team mates can get there to stop them.
Well by the time the team showed up, they were out side out hive! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree. OCs are extremely difficult to use with any effectiveness mid to late game
If u change it to make it lower it just means a rine will have to hide behind the cc get it fully built then get teammates to rip the wall apart. Yeh not as easy as before but still doable.
As for gorge compared to comm arguments well seriously the comm wins everytime.
- RD
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Not if it has ~1hp. And if the comm drops it right infront of a marine so has a chance to build it before it goes down, it has no effect, since the OCs attack the closest target.
What would you rather have, 10 OCs or an Onos?
OCs should be brought down in price to 5 res in order to allow the aliens to use the map strategically. Otherwise, they are just not a good investment. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->