O Chambers...

TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
edited September 2003 in NS General Discussion
8 offense chambers... 80 res.

3 defense chambers... 30 res.

One commander chair to completely distract the offense chambers... 20 res.

Watching the marines sit back and pulverize your wall of lame at their liesure... priceless.

There are some things, like fun, that resources can't buy. For everything else, there's some jerk who will do anything it takes to win at the expense of it... every time...

Now isn't it reasonable for the O chambers to attack the closest target first, and ANYTHING ATTACKING THEM take priority over the closest object? This has got to be the worst 'AI' I've ever seen for defenses. Don't attack the four marines with LMGs and HMGs... attack the dangerous, menacing, potentially explosive comm chair.

Now for those of you saying 'If the comm wants to waste 20 res dropping comm chairs, that's fine.' Compare the costs above. Need I add that getting enough res for an effective defense is about... X (Where X equals the number of alien players) times harder and longer then it is for the marines? The counter to OCs should be heavy armor and grenade launcher or siege, not a portable bunker that features advanced radar scrambling frequencies that makes all 'smart' defenses think that it's actually an 80 ton war machine with plasma cannons and a big 'I'ma kill yer hive nubcaeks' sign.

The Chair Distracting is basically the equivilant of giving O chambers a 'Turret factory', and the only way to 'destroy it' and 'disable all the defenses' is to purchase a one-use 20 res weapon. O chambers don't have a 'factory' just because... well, they're different. So why are the marines able to disable an entire room of defenses that are too freaking dumb to attack the marines killing the hive with welders?
«134

Comments

  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    I think the simplest solution would be to give priority to the closest live marines in the area before shooting at any buildings. You could still fudge it by having the closest marine behind a CC, but maybe someone else can think of something.
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    A variation on this is to drop a comm chair on the top of an alien hive, and sit back and watch the offense chamber try to hit it... unfortunately they won't be able to hit the CC, they just attack the hive. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    thats why cc spamming is no exploit.
  • IxionIxion Join Date: 2002-12-19 Member: 11108Members
    <b>Long live the Comm Chair Offensive!</b>
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--Teflon+Sep 20 2003, 08:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 20 2003, 08:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 8 offense chambers... 80 res.

    3 defense chambers... 30 res.

    One commander chair to completely distract the offense chambers while the marines sit back and destroy the defenses at their own pace... 20 res.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    come on, am i the only guy who was expecting somthing along the lines of

    8 offense chambers... 80 res.

    3 defense chambers... 30 res.

    One commander chair to completely distract the offense chambers... 20 res.

    Watching the marines sit back and destroy the defenses at their own pace... priceless.
  • IxionIxion Join Date: 2002-12-19 Member: 11108Members
    Yeah... I know... I was totally disappointed.
  • AezayAezay Join Date: 2003-04-19 Member: 15660Members
    You can do the same as a gorge, build 1 oc in front of the turrets, and bile the tf. As long as you stay behind the oc, you'll be safe.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Aezay+Sep 21 2003, 12:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aezay @ Sep 21 2003, 12:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can do the same as a gorge, build 1 oc in front of the turrets, and bile the tf. As long as you stay behind the oc, you'll be safe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oc's die pretty quick, comm chairs last awhile.

    And I'm not taking sides.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    edited September 2003
    But gorges aren't this magical overseer that could go into a room full of turrets and drop ocs.

    (EDIT: That was to Aezay, gg posting at the same time Rennex.)
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can do the same as a gorge, build 1 oc in front of the turrets, and bile the tf. As long as you stay behind the oc, you'll be safe. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I would point out that turrets will rip through an oc fairly quickly, whereas OCs take forever to get through a CC's mammoth starting hp.

    Is it just me or should unbuilt marine structures have a heck of a lot less hp? The problem with the CC issue isn't that the com drops it but rather that is has some godly amount of hp that takes your poor ocs decades to chew through. If unbuilt marine structures had very low hp this could fix the problem.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I don't see a problem since along with spending 20 res,the comm will have a hard time with maintaining his marines (I nee....Base under attack!)

    Thanks to Talesin for teaching me this in Lunixmonster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    Yeah... Wait till the marines relocate on ns_veil, and drop a single OC next to their old Com chair. Annoys the hell out of the Marine commander to hear "Our base is under attack" for the next 5 minutes.

    I'll have to say that I'm against CC blocking until the CC's starting health is lowered significantly.

    For 20 res, one can drop a massively resilient block that pretty much screws up everything aliens enjoy doing. (e.g. Walking, receiving a defensive benefit from turrets, escaping combat, etc)

    Clogging elevators and blocking vents seems like an alien thing to do. Infesting structures and such, correct? But for the clean, sterile, efficient TSA Frontiersmen, randomly placing structures in the middle of a battle doesn't seem as sensible...

    But then, this isn't a human vs. kharaa racial philosophy discussion, is it?
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    <!--QuoteBegin--Aezay+Sep 20 2003, 11:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aezay @ Sep 20 2003, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can do the same as a gorge, build 1 oc in front of the turrets, and bile the tf. As long as you stay behind the oc, you'll be safe. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    An OC has 1000 hitpoints, a CC has 10000 hits.

    But yes, dropping a OC to draw fire, bile some, dropping the next OC to draw more fire, building some while waiting for adren to come back, bile some more , drop another OC etc... yea, doable.

    You can even do this at lvl 1 hive, if you got the res, though instead of biling, you use healspreay. It does take AGES before the turrets start to fall though... takes 20+ hits to kill a turret by an OC.

    Far more difficult and expensive compared to just dropping a CC and tell your marines to enjoy themselves.
  • ElderwyrmElderwyrm Join Date: 2003-04-07 Member: 15296Members
    The CC doesn't have 10000 when you drop it (thank god) its only like 6000 I think (10000 hp when built)
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Well, neither does the unbuilt OC have a full 1000--it only starts with 500.

    I haven't seen com chairs dropped on the battlefield very often, but I know this is also a problem with res towers. If the marines happen to have a res tower in the area where you are fighting, any OCs will decide to shoot at it instead of the marines. And res towers have nearly as much hp as the com chairs do.

    Since res towers can only be built in specific places, this doesn't raise quite the same issue of "look, a WoL, lets disable it by dropping a building next to it", but I'm sure you have seen the fairly common tactic of dropping OCs by electrified Res Towers to slowly take it out. Trouble is, no matter how many you drop, they cannot defend the area against a single marine sent to rescue the tower, because they refuse to change targets.
  • Flak50CFlak50C Join Date: 2002-11-06 Member: 7247Members
    IMHO all buildings (except a hive) should start with like 100 HP.

    If you let a marine jp up into a vent and build a cc well then... whatever. As annoying as the cc drop is, so is the insane build rate of OCs and the gorge rush. Would be more appropriate for alien structures to be sort of weaved from nothing into a structure. (Sorta like the night elf buildings in WC3)

    I think getting away with dropping any building in the middle of combat is a bit ridiculous.

    BTW, why can't skulks just hit the tripod leg of a turret and knock it over? lol ;p
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Ixion+Sep 20 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ixion @ Sep 20 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah... I know... I was totally disappointed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There, I edited it for your sake, meanies <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Flak, you mean like in halflife 2? Imagine an onos flinging turrets like bowling pins <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Comparing CC barriers to dropping OC's isn't realistic. The comm takes half a second to drop a CC, while a gorge has to concentrate on building the OC while attacking his target.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Play NS:C and forget about this oldskool rubbish.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Grendel+Sep 21 2003, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 21 2003, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Play NS:C and forget about this oldskool rubbish. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah I know. Who wants commanders, tactics, balance, and teamwork?
  • SDJasonSDJason Join Date: 2003-05-29 Member: 16841Members
    hehe... on a totally different note.. nothin like bein a regen/silence skulk... leaping into ns_lost comm chair bay.. gorging in a corner.. dropping like 7 oc and a dc then healsprayin everything.. rackin up nearly 100 more res.. only to then go onos.. rush in and finish goring the comm chair before they finis weldin it

    (ive done this before)

    ~Jason
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Yeah, that sounds pretty lame. I'm surprised I've never seen anyone try that before. Seems like making OCs prioritize players over structures is the simplest solution if you ask me.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin--Teflon+Sep 21 2003, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 21 2003, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Grendel+Sep 21 2003, 08:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Sep 21 2003, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Play NS:C and forget about this oldskool rubbish. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yeah I know. Who wants commanders, tactics, balance, and teamwork? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Teamwork and balance are overrated.
  • naihunaihu Join Date: 2003-09-20 Member: 21032Members
    <!--QuoteBegin--[UVic] Morden+Sep 20 2003, 08:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([UVic] Morden @ Sep 20 2003, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A variation on this is to drop a comm chair on the top of an alien hive, and sit back and watch the offense chamber try to hit it... unfortunately they won't be able to hit the CC, they just attack the hive. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hehe, it would be funny if the hive would really go down that way...
    Weird that I haven't seen this CC-thing used anywhere, I dont think its so useful if the oc's are not that close to eachother.
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    This is why CCs need to be restricted.
    Commanders can make walls of LIFE with more HPs then a Hive.

    I still HATE that OCs due half DMG to HA.
    It doesn't make sense to me at all.
    Marines have GLs and Sieges, 9 is the max amount of OCs that can be placed in an area and they only have 1000 life each. WTH would Flayra restrict OCs with half DMG. Its SO very different than a farm of turrets.

    I have noticed that Flayra is really making the OCs Shi t again.
    they have 1000 life, they can't track fast targets (jps) they do half DMG.
    OCs are USELESS after mid/late game. I have seen my 160 res investment go down in a matter of seconds to a HA/GL/HMG group of 5. Thats 160 that took me 30 mins to get, gone in 40 seconds. I though WoL were suspose to slow down Trains so that team mates can get there to stop them.
    Well by the time the team showed up, they were out side out hive!
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    <!--QuoteBegin--Majin+Sep 22 2003, 09:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Sep 22 2003, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is why CCs need to be restricted.
    Commanders can make walls of LIFE with more HPs then a Hive.

    I still HATE that OCs due half DMG to HA.
    It doesn't make sense to me at all.
    Marines have GLs and Sieges, 9 is the max amount of OCs that can be placed in an area and they only have 1000 life each. WTH would Flayra restrict OCs with half DMG. Its SO very different than a farm of turrets.

    I have noticed that Flayra is really making the OCs Shi t again.
    they have 1000 life, they can't track fast targets (jps) they do half DMG.
    OCs are USELESS after mid/late game. I have seen my 160 res investment go down in a matter of seconds to a HA/GL/HMG group of 5. Thats 160 that took me 30 mins to get, gone in 40 seconds. I though WoL were suspose to slow down Trains so that team mates can get there to stop them.
    Well by the time the team showed up, they were out side out hive! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree. OCs are extremely difficult to use with any effectiveness mid to late game
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    With the dropping of a cc in front of WoL discussion on dropping cc starting hp.

    If u change it to make it lower it just means a rine will have to hide behind the cc get it fully built then get teammates to rip the wall apart. Yeh not as easy as before but still doable.

    As for gorge compared to comm arguments well seriously the comm wins everytime.

    - RD
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited September 2003
    <!--QuoteBegin--Roger Dodger+Sep 22 2003, 05:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roger Dodger @ Sep 22 2003, 05:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If u change it to make it lower it just means a rine will have to hide behind the cc get it fully built then get teammates to rip the wall apart. Yeh not as easy as before but still doable.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not if it has ~1hp. And if the comm drops it right infront of a marine so has a chance to build it before it goes down, it has no effect, since the OCs attack the closest target.
  • TempusTempus Join Date: 2003-01-21 Member: 12540Members
    OCs are way too expensive and too ineffective to be worth building anymore.

    What would you rather have, 10 OCs or an Onos?

    OCs should be brought down in price to 5 res in order to allow the aliens to use the map strategically. Otherwise, they are just not a good investment. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Sign In or Register to comment.