Delete or rename them with the .bak extension if you don't want to delete them. (I've done such, renamed them all to .bak.). You will get some odd errors on many servers, most will process sounds for you. However, you wont hear the reloading sound (the one of the clip being removed and dropped on the ground.).
They are different from the original NS, sound wise, at least on the win98x sys I have with NS 1.04 on there.
On a lan, was able to keep running about, firing away, reloading, shooting, building, etc... no lockups, for well over 2 hours. Added bots which happily started to run about in circles and try and kill their resource nodes, shooting, reloading, and knifing. Again, no problems, no lock ups.
Now another problem has cropped up and I don't believe its related to the NS problem. One idiot was playing a song or somesuch and it pretty well caused the sys to lock up.
I'm hoping the fix is not having to play the game with the sound card turned off, it would make it an effort in frustration to play on, more like suicide for either aliens or soldiers if you can't hear the enemy, or even your own commander.
Seems like everyone is having the same problem dealing with sound. But my dilemma is that in both dod and ns my computer locks up leaving me just staring at the last thing I was doing in the game and no sound is looping. Here is my specs:
Amd Athlon 850mhz Windows XP prof. Sp1 Geforce 4 Mx 420 Version 4.4.30 (latest) Via AC'97 sound (wave) Version 3.9.50(latest) Direct X 9.0b
If any more info is needed let me know. Hope someone can help
My computer does one of three things. Quit to the desktop, freezes and loops whatever sound was playing, or most often restarts my computer. I've looked at the previous replys but have had no luck fixing it.
I've also got a crash preventer from "FixIt Utilites" running and it gives me this message :-
<b>An exception (access violation) has occurred in module at .text + 001F2FD1 in Win32 application hl
The application is trying to dereference a NULL pointer in order to load a value. We can sometimes prevent the crash by loading a zero value.
It appears I'm the first to post here who doesn't have XP SP 1. I can play the game fine, but on certain intervals HL.exe will crash, and this error pops up, then crashing Windows.
<b>The instruction at "0x77f8910e" referenced memory at "0x00000014". The memory could not be "read".</b>
My specs: Athlon XP 3000 GeForce 4 TI4800 Windows 2000 SP 4 Latest version of Via AC97 DirectX 9.0b
All very strange indeed, I have these specs: Amd Athlon Xp 1800+ 256 DDR MSI Motherboard Onboard Soundcard WinXP Pro Sp 2 (fully updated) Gf2 mx 200 32 Mb (newest drivers) Ac'97 Audio (fully updated)
Or atleast I updated it to service pack 2, never had any errors... Except offcourse for the hl.exe staying on after shutting off Half-Life...
I also tried disableing my sound driver and found that it worked.
I then tried renaming one wav file at a time to see if one of them was causing the crash and found that ric1.wav in the ns/sound/weapons folder was to blame. I deleted it and NS 2.0 works fine now.
The one problem being that some servers require "file consistancey" and will not let you join if the ric1.wav has been changed, and unfortunatly my favorite server "voogru hosted by FOX" is one of them. :(
I hope this helps for those of you that don't want to buy a new sound card.
AHA! Now <b>that</b> is super solid info - let me forward this on Flay and see if we can't find a replacement workaround file for this issue to include in the 2.0x client patch (and hand out eary if necessary). Well done!
Yesterday my ric1.wav was the problem too. win media player said that the file was damaged so i deleted it and NS worked, but TODAY my NS crashed again and i checked the ric1.wav( removed it from waste) and it worked fine. Now ill check all my sound files to see if something else is damaged....
Ric1.wav works fine for me. None of my sounds were damaged and worked fine. I still don't think sound is a problem because I have this same problem with dod.
<BUMP>....has anyone found a fix for this....i made a message board account just for this....it makes my half life nearly unplayable...ive tried those new sound card drivers that were rolling around there....ive tried the search button in the tech support forums and looked and looked and i see no fix at all i get the same crash most of u guys get....where it freezes..then the last sound that i heard loops along wit static noises (altho after downloading those drivers sometimes i hear the static sometimes i dont...its random now)
my specs are AMD athlon 1.73 ghz 512 DDR RAM windows xp with the sp1 and lots of current patches radeon 7500 (i need to get a new card) Audigy Gamer soundcard
another interesting note...for some reason new the new ati catalyst drivers never seem to work when i update them...i am forced to use the ones that came with my video card...i do have directx 9
<!--QuoteBegin--DarkEcLiPsE407+Sep 9 2003, 05:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkEcLiPsE407 @ Sep 9 2003, 05:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> another interesting note...for some reason new the new ati catalyst drivers never seem to work when i update them...i am forced to use the ones that came with my video card...i do have directx 9 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yep. ATI did not do a terrific job of pointing out that the latest 3.7 drivers should only be applied if you are suffering from the errors that it specifically fixes. It's more a bug-fix release than a performance update, and does not appear to be a very compatible one. Staying with 3.6 is a better answer.
i recently did a fresh install of half life and ns as others i think have also, but the problem still continues...i am thinking of reformating my whole hard drive, but thats my last resort, i rather wait a bit before doing that
yea just now i updated my all my drivers and still nothing. I was also playing Firearms for about 2 hours and it didnt crash, but i tried NS....played for about 10 minutes or so and then it crash. Just in case ....i have ns installed with half life retail not cs or dod
have any of the other guys who originally started this post found a fix? if so can u please share it
yea its really bad substyles....i love NS but i cant play...i dont even look forward to playin because i know its gonna crash...its just gonna keep hurting my HD with all the forced restarts i have to do
well now since steam came out...once i finish downloading the updates and get it running good...maybe just maybe, my hl wont crash anymore...ill keep u guys posted if anything
due to the lack of steam NS players i havent been able to have a full game....so i dont know if ns still crashes anyone that had this problem before and has played NS thru steam, do u still get the problem?
Comments
Remove the sounds of both the lmg and the hmg reloading. Theses specific sounds (located in your NS/sound/weapons folder),
hmg_clipin.wav
hmg_clipout.wav
hmg_draw.wave
lmg_clipin.wav
lmg_clipout.wav
lmg_draw.wav
Delete or rename them with the .bak extension if you don't want to delete them. (I've done such, renamed them all to .bak.). You will get some odd errors on many servers, most will process sounds for you. However, you wont hear the reloading sound (the one of the clip being removed and dropped on the ground.).
They are different from the original NS, sound wise, at least on the win98x sys I have with NS 1.04 on there.
On a lan, was able to keep running about, firing away, reloading, shooting, building, etc... no lockups, for well over 2 hours. Added bots which happily started to run about in circles and try and kill their resource nodes, shooting, reloading, and knifing. Again, no problems, no lock ups.
Now another problem has cropped up and I don't believe its related to the NS problem. One idiot was playing a song or somesuch and it pretty well caused the sys to lock up.
I'm hoping the fix is not having to play the game with the sound card turned off, it would make it an effort in frustration to play on, more like suicide for either aliens or soldiers if you can't hear the enemy, or even your own commander.
Ah well.. Hopefully there is a fix somewhere.
Take care all.
give'm hell
*hugs*
LS
Amd Athlon 850mhz
Windows XP prof. Sp1
Geforce 4 Mx 420 Version 4.4.30 (latest)
Via AC'97 sound (wave) Version 3.9.50(latest)
Direct X 9.0b
If any more info is needed let me know. Hope someone can help
often restarts my computer. I've looked at the previous replys but have had no luck fixing it.
I've also got a crash preventer from "FixIt Utilites" running and it gives me this message :-
<b>An exception (access violation) has occurred in module at .text + 001F2FD1 in Win32 application hl
The application is trying to dereference a NULL pointer in order to load a
value. We can sometimes prevent the crash by loading a zero value.
EAX=0013A570 CS=001B EIP=696F3FD1 EFLGS=00000216
EBX=09B600C0 SS=0023 ESP=0013A4D8 EBP=00000001
ECX=000000C0 DS=0023 ESI=045A2298 FS=003B
EDX=00000300 ES=0023 EDI=09840140 GS=0000
MOVS CS:[E]IP:
F3 A5</b>
I don't Know if it helps but thought I'd put it in anyway.
My specs are as follows :-
AMD Athlon XP 2100 mhz
GeForce 4 Ti4600
Windows XP Home Edition + sp1
Via AC'97 sound version 6.14.01.3870
<b>The instruction at "0x77f8910e" referenced memory at "0x00000014". The memory could not be "read".</b>
My specs:
Athlon XP 3000
GeForce 4 TI4800
Windows 2000 SP 4
Latest version of Via AC97
DirectX 9.0b
Amd Athlon Xp 1800+
256 DDR
MSI Motherboard
Onboard Soundcard
WinXP Pro Sp 2 (fully updated)
Gf2 mx 200 32 Mb (newest drivers)
Ac'97 Audio (fully updated)
Or atleast I updated it to service pack 2, never had any errors... Except offcourse for the hl.exe staying on after shutting off Half-Life...
I will buy a new soundcard tomorrow and see if it will fix...
I then tried renaming one wav file at a time to see if one of them was causing the crash and found that ric1.wav in
the ns/sound/weapons folder was to blame. I deleted it and NS 2.0 works fine now.
The one problem being that some servers require "file consistancey" and will not let you join if the ric1.wav has
been changed, and unfortunatly my favorite server "voogru hosted by FOX" is one of them. :(
I hope this helps for those of you that don't want to buy a new sound card.
Now ill check all my sound files to see if something else is damaged....
the system hangs in different situations. different situations, different sounds.....
i get the same crash most of u guys get....where it freezes..then the last sound that i heard loops along wit static noises (altho after downloading those drivers sometimes i hear the static sometimes i dont...its random now)
my specs are
AMD athlon 1.73 ghz
512 DDR RAM
windows xp with the sp1 and lots of current patches
radeon 7500 (i need to get a new card)
Audigy Gamer soundcard
another interesting note...for some reason new the new ati catalyst drivers never seem to work when i update them...i am forced to use the ones that came with my video card...i do have directx 9
Yep. ATI did not do a terrific job of pointing out that the latest 3.7 drivers should only be applied if you are suffering from the errors that it specifically fixes. It's more a bug-fix release than a performance update, and does not appear to be a very compatible one. Staying with 3.6 is a better answer.
have you updated your drivers?
I was also playing Firearms for about 2 hours and it didnt crash, but i tried NS....played for about 10 minutes or so and then it crash.
Just in case ....i have ns installed with half life retail not cs or dod
have any of the other guys who originally started this post found a fix? if so can u please share it
NEED A FIX!
i have an ati radeon 7500
strange
anyone that had this problem before and has played NS thru steam, do u still get the problem?