Res Overflow...
AutumnTwilight
Join Date: 2002-08-27 Member: 1244Members, Constellation
Just a quick question, but how is resource overflow handled for the aliens, or does it exist at all? For example, when I have maxed out at 100 resources as an alien, where are the extra resources going? Are my shares being wasted, redirected, or what? Or, as an Onos with 100 res, I kill a marine, do the resources for that kill go to the pool to be redistributed, or is there no pool, and the resources are simply lost?
Just a few questions...
Twilight
Just a few questions...
Twilight
Comments
The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.
A shame.
The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.
A shame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Johnny agrees.
-JohnnySmash
cause now its all
kill, kill, kill, kill, kill
Go fatty, build 2 structures, go skulk
repeat
cause now its all
kill, kill, kill, kill, kill
Go fatty, build 2 structures, go skulk
repeat <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There will be newbie-bashing for people that have 100 res and go Fade or something. It takes away the whole point of having hive restrictions gone.
As far as I know, in 2.0, your actions shouldn't affect other aliens' as much as it did in 1.04.
Twilight
From attempted tests, I am of the belief that it is currently non-existant.
And if you build a chamber, that's one less chamber that I'll have to build, which means you'll have a gorge joining you in the battle sooner with healspray. How's that for a bargain?
The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.
A shame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I agree, mostly. Not that being a gorge is so bad (gorges can make really nasty things happen to the marine team in the right situation), but it's nice to go onos too some of the time.
Never did that as onos BUT it wont be so wrong.
I have played a few games now and I find it can get very annoying when you have people go onos and running around with 100 res and as a gorge you have non cause you have built to protect your base and all you hear "come on gorges build the other hive/s. Mmmm well if had res I would. Then next minute the onos are whining the hive is under attack. They want their cake and to eat it too. Playing rines with good or reasonable team is really fun to try and win against same or better level alien side. An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way. Even countries with terrible living standards have quite well equipped military. Please don't flame me for my opinion, but discuss this so we can offer suggestions for the people like Flayra to have more ideas to look at. This way we all benefit.
This my friend is for game balancing, for it may be true that in the real world HA should be researched before the battle and all rines should spawn with HA/hmg/GL but that would be totally unbalanced.
And those contries that have terrible living conditions with a well equiped military, its most probably because of their defence budget that they live in poverty. However, many poor countries donot have a well equiped military only some of the aformentioned type countries do.
I had an awesome 1v1 that had started as a 1 v 2, me alien, the other 2 marine. I got all but 3 res nodes on the map and got my hives all up. Not one time during the game was there another alien besides me. Once I have all three hives and they were fairly well guarded, I went onos. Understand I was getting mad res here. I would go onos and 2 minutes later I would have 100 res all over again. Each time I evolved (after dying) the first tic would give me a massive influx of res. So the res has to be pooled, it may not be a shared pool but it is still pooled for you.
I would die and respawn, re-evolve and get a huge influx of res so that by the time I made it around to the marine base, I was at 100 again. If the res is lost then I would not have recieved the massive influxes of res when re-evolving after a death. I would have gained the res slower because I would have had to build up to 100 again from scratch.
Hope this helps.
I had an awesome 1v1 that had started as a 1 v 2, me alien, the other 2 marine. I got all but 3 res nodes on the map and got my hives all up. Not one time during the game was there another alien besides me. Once I have all three hives and they were fairly well guarded, I went onos. Understand I was getting mad res here. I would go onos and 2 minutes later I would have 100 res all over again. Each time I evolved (after dying) the first tic would give me a massive influx of res. So the res has to be pooled, it may not be a shared pool but it is still pooled for you.
I would die and respawn, re-evolve and get a huge influx of res so that by the time I made it around to the marine base, I was at 100 again. If the res is lost then I would not have recieved the massive influxes of res when re-evolving after a death. I would have gained the res slower because I would have had to build up to 100 again from scratch.
Hope this helps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But maybe this doesnt have to do anything with RFk but with rts
becuz the money of the rts could go to the pool but the RFk could still be lost
Anyway, giving a gorge any form of res bonus just results in people going gorge to save for onos. Let's at least learn that lesson from 1.04, k? If there was any form of overflow, it would need to be distributed equally.
i tested it, k?
version 2.00, a teammate and i skulk, i turn on cheats, hit givepoints four times and i have 80 res, hit it once more and i am at 100, he is at 3, i hit givepoints again, i hear the glug noise of res incoming, i am still at 100, he is at 3. i hit givepoints again, i hear the glug noise of res incoming, i am still at 100, he is at 4.
Do that again, but place down 2 RTs. if you both get 1 res a tick due to it being evenly split, that's good. Then go to 100 and fill up, and wait and see if he gets 1 or 2 res a tick. Then you can tell on that. Then, go find a marine and gore him, and see if he gets the res. Try that after you go onos and kill all of your res nodes, so if he gets any res its from rfk.
you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.
sheesh.
<An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way.>
I agree... it does seem kinda silly to have the best available weapons/armor/toys available, but only after you've spent time in harm's way for long enough not to get to use them. Imho, Marines would never 'realistically' beam in w/o the absolute best. But then we'd be playing a totally different game, the Marines would need other things to do/upgrade to, etc. It'd never end. Perhaps for a future version of NS, I don't know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.
sheesh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
what is so hard on putting down an rt if ur testing it anyway, just becuz u assume does not mean ur right.
K so u could be right but then again everyone in this thread could be right.
you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.
sheesh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good god it'd take a Cray X-1 to calculate that!
Please. 10 res nodes, 10-15 players. It isn't brain surgery, you're not mapping the human genome.
Cause when i got 100 rec and i do a slight upgrade I get 100 back before the upgrade is even over.. on a BIG team. 8 man atleast.
don't tell me with 4 rec towers we get rec that fast.
The givepoints test is valid. In 1.04, if you did givepoints as aliens, EVERYONE got some.
Two res can be gotten in under 10 seconds, no matter what team size. Especially if you got a res at second 1 and another at second 10.
Hi there.
Thread hijackers are generally frowned upon.
You should try making a top level thread with this idea, but before you do, I'd suggest you (re-)read the background on the TSA. They're trying to do this to show the various governments that the place can be saved <b>cost-effectively</b>. This means you don't go in loaded up for bear before you know that it's actually a bear you're dealing with.
Yet if you read the storyline the TSA rines get teleported by the mothership via Infantry Portal, and as they are in the field, their only resource is the Nanos in the air and the Command Console.
Protolabs and Arm Labs could be needed to build the machinery to create stuff.
If the mothership could teleport something bigger than a flackjacket rine pheraps it could help the rines with res too.
Anyway, before this storyline, it's a balance issue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yet if you read the storyline the TSA rines get teleported by the mothership via Infantry Portal, and as they are in the field, their only resource is the Nanos in the air and the Command Console.
Protolabs and Arm Labs could be needed to build the machinery to create stuff.
If the mothership could teleport something bigger than a flackjacket rine pheraps it could help the rines with res too.
Anyway, before this storyline, it's a balance issue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thats like not fighting for stars in mario64, instead u try to reason with the ppl to hand their star over so u can defeat bowser <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
hmm that didnt come out very well <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->