Res Overflow...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
Just a quick question, but how is resource overflow handled for the aliens, or does it exist at all? For example, when I have maxed out at 100 resources as an alien, where are the extra resources going? Are my shares being wasted, redirected, or what? Or, as an Onos with 100 res, I kill a marine, do the resources for that kill go to the pool to be redistributed, or is there no pool, and the resources are simply lost?

Just a few questions...

Twilight
«1

Comments

  • DroopyDaDogDroopyDaDog Join Date: 2003-06-18 Member: 17479Members
    Pretty sure it's just lost now, no more communal res pool remember it somewhere in 2.0 changelog I think, if anyone knows where the definitive answer is would be handy, otherwise im 99% certain it's lost if you go over 100 (you don't even go outa the res rota, so everyone doesn't get res faster from rts too i think)
  • ZeoZeo Join Date: 2003-02-07 Member: 13224Members
    edited August 2003
    Which is a shame cause all the gorges that busted their butts making onos possible are stuck with it <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> when they could be joining in the fun, after their sacrifices.

    The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.

    A shame.
  • JohnnySmashJohnnySmash Join Date: 2003-08-04 Member: 18870Members
    <!--QuoteBegin--Zeo+Aug 27 2003, 10:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeo @ Aug 27 2003, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which is a shame cause all the gorges that busted their butts making onos possible are stuck with it <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> when they could be joining in the fun, after their sacrifices.

    The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.

    A shame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Johnny agrees.

    -JohnnySmash
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited August 2003
    here is an idea, the extra res that someone would get once they cap off is only redistrubted evenly to the gorges. This way there is some sort of advantage to being a fatty

    cause now its all

    kill, kill, kill, kill, kill

    Go fatty, build 2 structures, go skulk

    repeat
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited August 2003
    <!--QuoteBegin--SoBe.Dragon+Aug 27 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SoBe.Dragon @ Aug 27 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here is an idea, the extra res that someone would get once they cap off is only redistrubted evenly to the gorges. This way there is some sort of advantage to being a fatty

    cause now its all

    kill, kill, kill, kill, kill

    Go fatty, build 2 structures, go skulk

    repeat <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There will be newbie-bashing for people that have 100 res and go Fade or something. It takes away the whole point of having hive restrictions gone.

    As far as I know, in 2.0, your actions shouldn't affect other aliens' as much as it did in 1.04.
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    So, does anyone actually know the answer for certain? I can see why it would be capped, but I can also imagine them doing something to avoid wasting all of the resources. An answer from someone wiser than I?

    Twilight
  • ElvenThiefElvenThief aka Elven Thief (ex. NS Programmer) Join Date: 2002-11-15 Member: 8754Members, Retired Developer, NS1 Playtester, Constellation
    edited September 2003
    I know at one time in playtesting, it was completely removed. Then, on at least 1 build, it was brought back. After that, I'm unsure if it stayed or not. From all the changelogs and such, Flayra's probably the only guy who can tell you 100% if it's in or not.
    From attempted tests, I am of the belief that it is currently non-existant.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    edited September 2003
    I tend to think that if you're at the cap of resources, you should use them somehow. If you've got 100 res as an onos, chances are your team isn't losing the res war anyway, so you might as well go gorge and drop a chamber of some sort, then re-evolve. If you make it an OC then not only do you hamper the marines, but if you die, you've got something else working to give you RFK so you can get back to where you were faster.

    And if you build a chamber, that's one less chamber that I'll have to build, which means you'll have a gorge joining you in the battle sooner with healspray. How's that for a bargain?
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    <!--QuoteBegin--Zeo+Aug 27 2003, 10:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeo @ Aug 27 2003, 10:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Which is a shame cause all the gorges that busted their butts making onos possible are stuck with it <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> when they could be joining in the fun, after their sacrifices.

    The onos get massive RFK and it's lost when they reach 100, instead of being kicked back to their biggest friends.

    A shame. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I agree, mostly. Not that being a gorge is so bad (gorges can make really nasty things happen to the marine team in the right situation), but it's nice to go onos too some of the time.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    As lerk with 100 res I like to go gorge, build 6-7 chambers and maybe go lerk again.
    Never did that as onos BUT it wont be so wrong.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Most people will never, ever temp gorge as an Onos because they obviously won't be able to evolve back until they regain the lost res. Fades and Lerks on the other hand have very little excuse to be sitting at 100 res.
  • noobynooby Join Date: 2003-04-21 Member: 15717Members
    Question- Why don't they have the res go to the hive period. Otherwise hive mind seems totally underwhelming with few benefits.

    I have played a few games now and I find it can get very annoying when you have people go onos and running around with 100 res and as a gorge you have non cause you have built to protect your base and all you hear "come on gorges build the other hive/s. Mmmm well if had res I would. Then next minute the onos are whining the hive is under attack. They want their cake and to eat it too. Playing rines with good or reasonable team is really fun to try and win against same or better level alien side. An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way. Even countries with terrible living standards have quite well equipped military. Please don't flame me for my opinion, but discuss this so we can offer suggestions for the people like Flayra to have more ideas to look at. This way we all benefit.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    <!--QuoteBegin--nooby+Sep 4 2003, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nooby @ Sep 4 2003, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way. Even countries with terrible living standards have quite well equipped military. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This my friend is for game balancing, for it may be true that in the real world HA should be researched before the battle and all rines should spawn with HA/hmg/GL but that would be totally unbalanced.

    And those contries that have terrible living conditions with a well equiped military, its most probably because of their defence budget that they live in poverty. However, many poor countries donot have a well equiped military only some of the aformentioned type countries do.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    I suspect the res overflows. Let me tell you why.

    I had an awesome 1v1 that had started as a 1 v 2, me alien, the other 2 marine. I got all but 3 res nodes on the map and got my hives all up. Not one time during the game was there another alien besides me. Once I have all three hives and they were fairly well guarded, I went onos. Understand I was getting mad res here. I would go onos and 2 minutes later I would have 100 res all over again. Each time I evolved (after dying) the first tic would give me a massive influx of res. So the res has to be pooled, it may not be a shared pool but it is still pooled for you.

    I would die and respawn, re-evolve and get a huge influx of res so that by the time I made it around to the marine base, I was at 100 again. If the res is lost then I would not have recieved the massive influxes of res when re-evolving after a death. I would have gained the res slower because I would have had to build up to 100 again from scratch.

    Hope this helps.
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--Alpha_1_SLS+Sep 4 2003, 07:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alpha_1_SLS @ Sep 4 2003, 07:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I suspect the res overflows. Let me tell you why.

    I had an awesome 1v1 that had started as a 1 v 2, me alien, the other 2 marine. I got all but 3 res nodes on the map and got my hives all up. Not one time during the game was there another alien besides me. Once I have all three hives and they were fairly well guarded, I went onos. Understand I was getting mad res here. I would go onos and 2 minutes later I would have 100 res all over again. Each time I evolved (after dying) the first tic would give me a massive influx of res. So the res has to be pooled, it may not be a shared pool but it is still pooled for you.

    I would die and respawn, re-evolve and get a huge influx of res so that by the time I made it around to the marine base, I was at 100 again. If the res is lost then I would not have recieved the massive influxes of res when re-evolving after a death. I would have gained the res slower because I would have had to build up to 100 again from scratch.

    Hope this helps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But maybe this doesnt have to do anything with RFk but with rts

    becuz the money of the rts could go to the pool but the RFk could still be lost
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    That story doesn't seem right, and there are plenty of places where there could be mistakes or other explanations.

    Anyway, giving a gorge any form of res bonus just results in people going gorge to save for onos. Let's at least learn that lesson from 1.04, k? If there was any form of overflow, it would need to be distributed equally.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    THERE IS NO RES OVERFLOW OR SHARING IN 2.00

    i tested it, k?

    version 2.00, a teammate and i skulk, i turn on cheats, hit givepoints four times and i have 80 res, hit it once more and i am at 100, he is at 3, i hit givepoints again, i hear the glug noise of res incoming, i am still at 100, he is at 3. i hit givepoints again, i hear the glug noise of res incoming, i am still at 100, he is at 4.
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    Now Zel, that's a cheat, its not testing out rfk or nodes.
    Do that again, but place down 2 RTs. if you both get 1 res a tick due to it being evenly split, that's good. Then go to 100 and fill up, and wait and see if he gets 1 or 2 res a tick. Then you can tell on that. Then, go find a marine and gore him, and see if he gets the res. Try that after you go onos and kill all of your res nodes, so if he gets any res its from rfk.
  • ZelZel Join Date: 2003-01-27 Member: 12861Members
    there is no reason to assume a system that could be written simply as a function of res intake is instead obfuscated as a system of rfk, rt, overflow pools and hive res. if a simple model (my test) works, then why would you arbitrarily believe a more complicated system MAY exist?

    you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.

    sheesh.
  • WeltschmerzWeltschmerz Join Date: 2003-09-03 Member: 20538Members
    Previously posted:
    <An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way.>


    I agree... it does seem kinda silly to have the best available weapons/armor/toys available, but only after you've spent time in harm's way for long enough not to get to use them. Imho, Marines would never 'realistically' beam in w/o the absolute best. But then we'd be playing a totally different game, the Marines would need other things to do/upgrade to, etc. It'd never end. Perhaps for a future version of NS, I don't know. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--Zel+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is no reason to assume a system that could be written simply as a function of res intake is instead obfuscated as a system of rfk, rt, overflow pools and hive res. if a simple model (my test) works, then why would you arbitrarily believe a more complicated system MAY exist?

    you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.

    sheesh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    what is so hard on putting down an rt if ur testing it anyway, just becuz u assume does not mean ur right.

    K so u could be right but then again everyone in this thread could be right.
  • TeflonTeflon Join Date: 2003-08-27 Member: 20289Members
    <!--QuoteBegin--Zel+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is no reason to assume a system that could be written simply as a function of res intake is instead obfuscated as a system of rfk, rt, overflow pools and hive res. if a simple model (my test) works, then why would you arbitrarily believe a more complicated system MAY exist?

    you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.

    sheesh. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good god it'd take a Cray X-1 to calculate that!

    Please. 10 res nodes, 10-15 players. It isn't brain surgery, you're not mapping the human genome.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    there is some kind of pool.. either personal or shared... period.

    Cause when i got 100 rec and i do a slight upgrade I get 100 back before the upgrade is even over.. on a BIG team. 8 man atleast.

    don't tell me with 4 rec towers we get rec that fast.
  • Crazy_MonkeyCrazy_Monkey Join Date: 2002-11-13 Member: 8453Members
    There is no res pool in 2.0x. Period.

    The givepoints test is valid. In 1.04, if you did givepoints as aliens, EVERYONE got some.

    Two res can be gotten in under 10 seconds, no matter what team size. Especially if you got a res at second 1 and another at second 10.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    I'm pretty sure there is no overflow. Your res depends on the people you kill and the number of rts. If you have a 100, the rest of your team doesnt get 1 more point per tick ( or more)
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin--nooby+Sep 4 2003, 04:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (nooby @ Sep 4 2003, 04:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An assumption/opinion/logistics, if I was a leader of any race that could do research I would not put the basic grunt in the field with armour that is totally useless. Warfare as far as history shows means increased development in many fields expands rapidly. That basic armour that you die in through spore would have been an early research project, in my opinion. The military would not allow it's forces to be totally overwhelmed this way. Please don't flame me for my opinion, but discuss this so we can offer suggestions for the people like Flayra to have more ideas to look at. This way we all benefit. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hi there.

    Thread hijackers are generally frowned upon.
    You should try making a top level thread with this idea, but before you do, I'd suggest you (re-)read the background on the TSA. They're trying to do this to show the various governments that the place can be saved <b>cost-effectively</b>. This means you don't go in loaded up for bear before you know that it's actually a bear you're dealing with.
  • noobynooby Join Date: 2003-04-21 Member: 15717Members
    But they know the bear is there, any suggestion of bear you don't go dressed in parade dress either. I thank you all for the discussions it's nice to have good thoughts, not flames. I sorry for hi-jacking the thread, I will look for an appropiate place to post then.
  • DEMIURGODEMIURGO Join Date: 2003-06-21 Member: 17565Members
    The term "Research" is pretty silly, i agree.
    Yet if you read the storyline the TSA rines get teleported by the mothership via Infantry Portal, and as they are in the field, their only resource is the Nanos in the air and the Command Console.

    Protolabs and Arm Labs could be needed to build the machinery to create stuff.
    If the mothership could teleport something bigger than a flackjacket rine pheraps it could help the rines with res too.



    Anyway, before this storyline, it's a balance issue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DizzyOneDizzyOne BASS&#33; Join Date: 2002-11-17 Member: 9095Members
    <!--QuoteBegin--DEMIURGO+Sep 5 2003, 06:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DEMIURGO @ Sep 5 2003, 06:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The term "Research" is pretty silly, i agree.
    Yet if you read the storyline the TSA rines get teleported by the mothership via Infantry Portal, and as they are in the field, their only resource is the Nanos in the air and the Command Console.

    Protolabs and Arm Labs could be needed to build the machinery to create stuff.
    If the mothership could teleport something bigger than a flackjacket rine pheraps it could help the rines with res too.



    Anyway, before this storyline, it's a balance issue <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats like not fighting for stars in mario64, instead u try to reason with the ppl to hand their star over so u can defeat bowser <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    hmm that didnt come out very well <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • RoCkIn_RiCkYRoCkIn_RiCkY Join Date: 2003-08-28 Member: 20306Members
    Maybe the gorges could get a percentage of an Onoses res or something, seems unfair to the hard-working gorges who spend most of their res when the others are wasting it.
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