You didn't read anything but the first post, did you?
There is the easy way to test if there is a pool or not, but noone seems to want to try it. Or noone has 2 computers with NS on it at home...?(dont look at me, I dont, so I cant help.)
<!--QuoteBegin--Teflon+Sep 4 2003, 01:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teflon @ Sep 4 2003, 01:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Zel+Sep 4 2003, 01:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zel @ Sep 4 2003, 01:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is no reason to assume a system that could be written simply as a function of res intake is instead obfuscated as a system of rfk, rt, overflow pools and hive res. if a simple model (my test) works, then why would you arbitrarily believe a more complicated system MAY exist?
you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.
sheesh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Good god it'd take a Cray X-1 to calculate that!
Please. 10 res nodes, 10-15 players. It isn't brain surgery, you're not mapping the human genome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> when a 2ghz machine is running windows, a firewall and half life, and natural selection and serving data to sixteen clients to run an 8v8 game, every little bit of computation is vitally important to performance.
yes, small calculations make a world of difference when being run for every client every four seconds, thx.
please dont flame me if you dont know what youre talking about.
<span style='color:white'><span style='font-size:14pt;line-height:100%'>1 res from every RFK should go to the team, then Gorges would have a better res income, and rambos whould be useful.</span></span>
<!--QuoteBegin--D.C. Darkling+Sep 4 2003, 02:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (D.C. Darkling @ Sep 4 2003, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> there is some kind of pool.. either personal or shared... period.
Cause when i got 100 rec and i do a slight upgrade I get 100 back before the upgrade is even over.. on a BIG team. 8 man atleast.
don't tell me with 4 rec towers we get rec that fast. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That might be a different effect. If resources from towers are not distributed to those players who already have 100 res, then resources will come faster to the other aliens. So, while there is no resource overflow for resources going directly to a player (res for kills), there may be resource tower overflow if those players who are at 100 don't get res from the towers.
Comments
There is the easy way to test if there is a pool or not, but noone seems to want to try it. Or noone has 2 computers with NS on it at home...?(dont look at me, I dont, so I cant help.)
you sound like a conspiracy theorist, and flayra had no reason to make it any more complicated than need be, this is how a programmer reduces cpu usage, by NOT doing extra calculations that have no real bearing; and by that i mean having the res system differentiate between sources of res.
sheesh. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Good god it'd take a Cray X-1 to calculate that!
Please. 10 res nodes, 10-15 players. It isn't brain surgery, you're not mapping the human genome. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
when a 2ghz machine is running windows, a firewall and half life, and natural selection and serving data to sixteen clients to run an 8v8 game, every little bit of computation is vitally important to performance.
yes, small calculations make a world of difference when being run for every client every four seconds, thx.
please dont flame me if you dont know what youre talking about.
Cause when i got 100 rec and i do a slight upgrade I get 100 back before the upgrade is even over.. on a BIG team. 8 man atleast.
don't tell me with 4 rec towers we get rec that fast. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That might be a different effect. If resources from towers are not distributed to those players who already have 100 res, then resources will come faster to the other aliens. So, while there is no resource overflow for resources going directly to a player (res for kills), there may be resource tower overflow if those players who are at 100 don't get res from the towers.
yet i still doubt. ah well.