Am I The Only Alien...

Janus_KrugJanus_Krug Join Date: 2003-03-26 Member: 14906Members
<div class="IPBDescription">who thinks of the team before myself?</div> This is a shout out to see if I'm all alone in my beliefs. What are my beliefs? Well, when I look and notice that I have 100 res, my thought is not "Cool, Onos time!", it's "Hey, 10 res to gorge, then I get 9 chambers, or 3 defended res, or a full hive room!".

Anyone else think like that?
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Comments

  • Juchel_ZeroJuchel_Zero Join Date: 2003-07-14 Member: 18155Members
    Me, when I get 50 res instead of going fade (very tempting) I gorge and fortify some place or lay traps( I love those)
  • r3dsk4r3r3dsk4r3 Join Date: 2003-05-13 Member: 16257Members
    i usually go gorge, and drop an rt, or if someone has the rt that i want, i drop some primitive defenses, maybe an sc and and a well placed oc. then i go back to skulk and get res from kills. not saying that i am uber "elite" or godlike, but i usually score enough kills to go onos before or with the rest of my team. if i ever am 'the gorge' i usually spend about 1/3 of the time as gorge, and the rest as skulk. yeah, its expensive, but it allows me to better defend my sh!t and i can get res from kills on the side. i'm not claiming to be robin hood, but i'm definitely not a res hog.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I pretty much always rush to a res node, go gorge and drop a RT at the start. I don't like dropping evolution chambers because you can only drop one and RTs are a better investment.

    There are times where I don't drop a RT.

    1. I'm going to go for 2nd hive rush. In that case, I won't spend anything and drop the hive as soon as I have 45 res. I'll do this if we have plenty of Gorges dropping RTs, since I don't need to worry about res flow.
    2. If there are plenty of people going Gorge and dropping RTs, I might fast Lerk on a Lerk friendly map like Eclipse. The benefits of using spore against the marines early on is huge if you can get to a good vantage point.

    I won't hoard resources to Fade/Onos rush. The only reason I'll sometimes Lerk rush is because they're only 30 res and can be of huge benefit. The value of several evolution chambers is usually greater then a fast Fade and Onos cost too much. I'll never go Onos before 2 hives and at least 3 of 2 kinds of evolution chambers.
  • B0Z0B0Z0 Join Date: 2003-08-12 Member: 19584Members
    I'm the altruist alien, I guess, b/c I hardly ever get to onos or fade b/c I'm spending my rez goin gorge, doin something down to 2 rez, then goin back skulk to parasite and attack.

    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    I think there is a happy medium to keep the game fun for everyone. At the beginning , the 50 res you saved are meant to let you tempgorge for the 2nd hive , no matter how leet you are as a fade. If , however , your teammates already dropped movement and defense chambers then it's open season on vanilla marines. If the marines try a shotgun rush the answer is not to build OCs in the hive room , but to go lerk and eliminate shotgun carriers on sight.
    Likewise , OCs won't help much against a HA GL train. Sometimes your team needs an onos , and it is a good idea to evolve to onos when your team doesn't have any.
    In the late game , when there are 2-3 onos creeping around , it is better to evolve to something else. Fades and skulks can double the onos destructive power , lerks and gorges can double their endurance in combat.
    Gorging is actually fun in the late game... if you're bored of onos , use the many res you have to build a sieging outpost with all chamber types. You can accelerate the marine downfall by bile bombing their turret farms , and generally make fun of the marines , laying webs near OC traps ect. and most importantly support your teammates by healing them.
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    To answer your original question: no.


    Most intelligent people won't **** res to onos, anyone with a spec of mentality will only gather res for onos if it is really necessary to have them and all your other basics are covered.
  • SpectrulusSpectrulus Join Date: 2003-08-15 Member: 19731Members
    I usually end up bein the only one to set up 2 hives. 90 res for the team. Then, i might lerk. Thats how i help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> .
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Having 40-60% of your team build needed structures/expanding is always good. But you really do need some of those rsr savers to go fade/oni to win the game and/or create map domination.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Well heres how our clan runs, 2 save for fade, 1 build strucutes and then lerks, others keep building, we don't even go for onos unless we really need them.
    We have yet to not ravage a base with only a fade and lerk.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Actually this happens all the time on Lunixmonster. Its a death sentence to gorge because the team just don't care. They don't help, they don't support, and when a hive's under attack they don't defend because they know YOU will put it back up.


    No matter how flawed it is, we still see hoarders, and even people with 100 res who go fade, rather than go gorge, build hive, then back to fade with res to spare. So I, as lone gorge, end up trundling from point A to point B building hives, rebuilding hives, building RTs, rebuilding RTs, and so on.

    Every time it happens, its a lost alien game.

    To be honest I'm getting real sick of players who spam "I have 100 res to go Onos but I need def chambers". I was in a game of 3 v 3, so I suggested to the team that I build first, while they harass, then I'd replace one person while they used res to continue building, and so on. Sound strategy, keeps the pressure on, keeps the base defended.

    What happened?

    I went gorge. Hive went up. Got chambers up. Skulks both went to Fade. Fades die to marines. Marines cap res. We're on one RT with two brainless skulks and myself. Both skulks hoard to fade/onos. Marines have all the res, and an HA train knocking off the poorly defended hives. GG.


    My new policy? Noone else goes gorge, I don't go gorge. I'm not spending half my game building up everything just for a pack of jokers to let it get beaten down. I've had enough of being the magic chamberfairy who builds everything for them.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I hate being the one who has to drop all the chambers, only to get bitched at by a Fade rusher who "needs DC". A few days ago, one guy on my team rushed to Fade, then complained about the lack of chambers. He sat in the hive until there were 3 SC/DC. Then he went out, killed two marines and got killed. I don't know how the game ended, I left in frustration.

    They don't seem to understand that Gorges get virtually no RFK and depend on RTs. You have 2 people on a 10 person team that Gorge and drop a RT. Later, somebody goes Gorge, drops ONE sensory and goes back to being a Skulk. So five minutes into the game, aliens have 4 RTs vs 3 for the marines. We have 2 sensory chambers, no OCs and neither of the Gorges has anywhere near enough res for the second hive. Meanwhile, we have a guy who's gone Lerk, died, gone Lerk again, died again and is spamming, "Build MC" every 15 seconds.

    More then once I've spent my Lerk/Fade/Onos money to build the hive, the three chambers and some OCs for defense. Sometimes, I like to be something other then the teams chamber monkey.
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    although i usually only gorge to cap node at beggining, i typically stay out of the action and protect them. I run from gorge to gorge, scouting nodes and looking out for gorge hunters and rambos. while i do this i save till i have enough to build a hive, put it up, go back, thenescort another gorge over to build chambers for (gorge who says hes got most res). sometimes i splurge and fade, but only when were on top and have plenty of res. fade has to be the best gorge guard dog around. blink lets you get from gorge to gorge quickly, take down electrified rts fast for them, and tells any marines screwin with ya to stay the hell away. if you can, when you gorge, ask for a guard and you might find someone nice enough to oblige. I only attack if the gorges are completely safe (building on already defended hive) or if the offense needs help. once the third hive gos up, they are safe enough so i xenocide armoury humping marines until i can onos.
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    <!--QuoteBegin--Wookie nookie is the best nookie+Aug 19 2003, 10:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wookie nookie is the best nookie @ Aug 19 2003, 10:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> although i usually only gorge to cap node at beggining, i typically stay out of the action and protect them. I run from gorge to gorge, scouting nodes and looking out for gorge hunters and rambos. while i do this i save till i have enough to build a hive, put it up, go back, thenescort another gorge over to build chambers for (gorge who says hes got most res). sometimes i splurge and fade, but only when were on top and have plenty of res. fade has to be the best gorge guard dog around. blink lets you get from gorge to gorge quickly, take down electrified rts fast for them, and tells any marines screwin with ya to stay the hell away. if you can, when you gorge, ask for a guard and you might find someone nice enough to oblige. I only attack if the gorges are completely safe (building on already defended hive) or if the offense needs help. once the third hive gos up, they are safe enough so i xenocide armoury humping marines until i can onos. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i consiter mysef the *offence for my teem* cause i plain hate and S U K with gorge and the few times i gorge and pour res into helpen my teem which = hives os and chaimbers theen ppl **** at me for something they want and i HATE when my work gets sieged <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so i onos or lerk when i got the res no use for me to gorge and i dont like 'sturtures' doin the dirty work for me.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Since i only lerk, i sometimes finds myself lerking, withoiut dying evolving to gorge, build hive and or chambers and then lerking again. good ol cheap lerks.
  • DeathclawDeathclaw Join Date: 2003-08-07 Member: 19172Members
    I am gorge 80% of the time, dropping OCs at hives till I run out of res and then heal spraying rines to death...
  • RatRat Join Date: 2002-12-24 Member: 11486Members
    If I play in a 6 v 6 game i say as round starts (three gorge, drop nodes and two of you go back skulk while I build while I can)

    In an 8 v 8 it's (four of us gorge, cap nodes and two go back skulk and start killing, I'll heal if you come to me)

    In a 10 v 10 (six of us gorge, cap node, then four of you go skulk while the two of us build chambers)

    A four skulk rush is general enough in the larger games to at least pin the marines down for a minute (roughly the time to gorge, cap and go back skulk, maybe up to two minutes) if they are smart. After that initial low-intensity rush, the added skulks generally make the marines wet themselves or at least jars them a bit when their first rt/turret factory goes down to a horde of teeth. Always play with their minds. Show them a weak, underpowered rush, then hit them again with the same if you must. But the second or at worst, the third, time you need to hit them hard with the majority of your team wherever they are.
  • KappaKappa Join Date: 2003-07-07 Member: 17996Members
    best game ive seen in a pub is where in a 24 player, nearly the whole team temped, we rushed em, few skulks rest gorges
    we took 8 rt's within 8 min i think it was, and we had lvl3 mov in the beginning
    so good
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    it bugs me when people whine about me not building upgrade chambs. they say they cant fight without full everything. what they dont realise is that most gorges are glad to build advancements, but sometimes other things take priority. when im gorge, and i have say sixty res, heres what's on my agenda.

    Hive
    Res at Hive
    Defend these

    i might build one upgrade tower (if group wants sense its always good to put those up first anyway) but im not going to spend res on def chambs if im in danger. what good's an investment if not protected right?
    OCs before upgrades.

    what do you think?
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    OCs before upgrades every time.

    I don't have to guesstimate an OCs skill. I know how good it is. I know where to place it. I know it won't run off because it got bored defending the hive.

    I hate spending literally the bulk of my game parked at the Hive spamming up the Hive and OCs for someone else to say "I can go Onos but I need DC". Thats all very well, but we need a new hive, and some OCs.

    Thats why I'm at my draconian policy now. I enjoy being a support player but I don't enjoy sitting on 2 res and unable to attack because I have to spam heal my only 2 turrets that are defending the hive (because of course no other alien will rush to defend it, since capping RTs and sitting on an empty hive saying "I need a gorge here!" is sooooo much more important).
  • Cry_HavocCry_Havoc Join Date: 2003-01-22 Member: 12593Members
    It should be a rule that you have to go gorge and put down at least one structure before you can be an onos.

    Those silly newbies.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    I usually drop an RT before I switch back to skulk,and by the time they are whining Id have already become a skulk and run out of res

    Sometimes people can be too anrrow-minded on the tactics they can do,it's never save for the hive when I play,it's always save for onos >:\

    And if I ever hear a request for me to get an upgrade chamber for THEIR benefits,and not the team,I'm going to revert to a Fade and rather hunt lone Marine RTs instead of being some sort of slave,and I usually reply back with a DIY.
  • StoatBringerStoatBringer Join Date: 2003-06-09 Member: 17144Members, Constellation
    It's usually a sign that you're going to lose when a couple of greedy individuals save up and go Onos when the team is in dire need of res towers, hives and chambers. And then of course the Onoses start demanding that everyone else come and support them and build upgrades for them.

    Feh...
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    Gorge
    Rt
    Skulk and kill untill 50 res
    Drop chambers or hive
    Skulk and kill untill 30/50 res
    Go lerk or fade whatever is needed the most <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin--Birdy+Aug 21 2003, 05:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Birdy @ Aug 21 2003, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Gorge
    Rt
    Skulk and kill untill 50 res
    Drop chambers or hive
    Skulk and kill untill 30/50 res
    Go lerk or fade whatever is needed the most <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is usually the case.

    I think there are many teamplay-happy kharaa players out there. You must have had some bad luck with your co-players.
  • NetherNether Join Date: 2003-01-21 Member: 12530Members
    The answer is yes...

    Im a quite an elite skulk player so in most average pubs im the first to 45 by a longshot. Usually I go gorge drop the 2nd hive very early(about 1 - 2 minutes) into the game then go back to skulk and save to onos. Once I decided to see how quickly the hive would go up if I myself didnt drop it. Most often it went up 8 - 12 Minutes into the game with a few games 12 - 16 minutes. The longer its left the more likely it is you will lose.
  • Wookie_nookie_is_the_best_nookieWookie_nookie_is_the_best_nookie Join Date: 2003-08-18 Member: 19932Members
    The only time i have ever seen saving for onos really help the team was when i'd been playing on one server for awhile. some of the guys on my team were uber leet onos. It was a 24 person server, so we couldnt all cap. Eight of us capped, one guy saved for the hive, and the three others saved for oni. because it wasnt really possible to cap any more than we had, it was ok. We got oni and second hive up at about the same time, game over in about 15 minutes.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    I hate when that happens, when your the only smart person, and you HAVE TO go gorge (if no one goes within the first 5 minutes then your team is screwed.

    Why is it that people think they can win if they quickly save for onos when theirs no gorge?
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Nope, trust me man, stop by my server, **** who don't contribute to the team are abused as all ****. And that "oh well I would r0x0r it up as fade" won't work. Rarely and only if they ask will anyone be allowed to not help the team.
  • MaxGallagherMaxGallagher Join Date: 2002-12-30 Member: 11627Members
    I love to gorge, and I often end up gorging the whole game.

    My frist 25 res is spent going gorge and then dropping a strategically placed OC where it will do the most good, in terms of blocking a path to res nodes and hives. Usually I'll save for another OC to reinforce the first, to make sure any res I invest in rts is protected, and then i'll drop the closest rt. From then on it depends...if my team is doing a great job of suppressing the marines and keeping them contained, i'll drop rts. If the marines are pushing into dangerous areas, though, i'll use OCs and whichever upgrade chambers we have available to block their way.

    I usually concentrate heavily on OCs early on. Two or three OCs, well placed and manned by a heal-spraying gorge (or a DC) present an almost unpassable barrier for early-game marines.

    And has anyone else noticed how much marines love to chase gorges? Which is quite hilarious if you can land a few spits on one, and then lead him into a nest of OCs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OvaltineOvaltine Join Date: 2003-08-09 Member: 19190Members
    <!--QuoteBegin--Xzilen+Aug 21 2003, 01:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Aug 21 2003, 01:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nope, trust me man, stop by my server, **** who don't contribute to the team are abused as all ****. And that "oh well I would r0x0r it up as fade" won't work. Rarely and only if they ask will anyone be allowed to not help the team. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    A skilled early fade can seriously hurt a marine team.

    SHAMPOO of HAM is a fine example of this.
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