Am I The Only Alien...
Janus_Krug
Join Date: 2003-03-26 Member: 14906Members
<div class="IPBDescription">who thinks of the team before myself?</div> This is a shout out to see if I'm all alone in my beliefs. What are my beliefs? Well, when I look and notice that I have 100 res, my thought is not "Cool, Onos time!", it's "Hey, 10 res to gorge, then I get 9 chambers, or 3 defended res, or a full hive room!".
Anyone else think like that?
Anyone else think like that?
Comments
There are times where I don't drop a RT.
1. I'm going to go for 2nd hive rush. In that case, I won't spend anything and drop the hive as soon as I have 45 res. I'll do this if we have plenty of Gorges dropping RTs, since I don't need to worry about res flow.
2. If there are plenty of people going Gorge and dropping RTs, I might fast Lerk on a Lerk friendly map like Eclipse. The benefits of using spore against the marines early on is huge if you can get to a good vantage point.
I won't hoard resources to Fade/Onos rush. The only reason I'll sometimes Lerk rush is because they're only 30 res and can be of huge benefit. The value of several evolution chambers is usually greater then a fast Fade and Onos cost too much. I'll never go Onos before 2 hives and at least 3 of 2 kinds of evolution chambers.
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Likewise , OCs won't help much against a HA GL train. Sometimes your team needs an onos , and it is a good idea to evolve to onos when your team doesn't have any.
In the late game , when there are 2-3 onos creeping around , it is better to evolve to something else. Fades and skulks can double the onos destructive power , lerks and gorges can double their endurance in combat.
Gorging is actually fun in the late game... if you're bored of onos , use the many res you have to build a sieging outpost with all chamber types. You can accelerate the marine downfall by bile bombing their turret farms , and generally make fun of the marines , laying webs near OC traps ect. and most importantly support your teammates by healing them.
Most intelligent people won't **** res to onos, anyone with a spec of mentality will only gather res for onos if it is really necessary to have them and all your other basics are covered.
We have yet to not ravage a base with only a fade and lerk.
No matter how flawed it is, we still see hoarders, and even people with 100 res who go fade, rather than go gorge, build hive, then back to fade with res to spare. So I, as lone gorge, end up trundling from point A to point B building hives, rebuilding hives, building RTs, rebuilding RTs, and so on.
Every time it happens, its a lost alien game.
To be honest I'm getting real sick of players who spam "I have 100 res to go Onos but I need def chambers". I was in a game of 3 v 3, so I suggested to the team that I build first, while they harass, then I'd replace one person while they used res to continue building, and so on. Sound strategy, keeps the pressure on, keeps the base defended.
What happened?
I went gorge. Hive went up. Got chambers up. Skulks both went to Fade. Fades die to marines. Marines cap res. We're on one RT with two brainless skulks and myself. Both skulks hoard to fade/onos. Marines have all the res, and an HA train knocking off the poorly defended hives. GG.
My new policy? Noone else goes gorge, I don't go gorge. I'm not spending half my game building up everything just for a pack of jokers to let it get beaten down. I've had enough of being the magic chamberfairy who builds everything for them.
They don't seem to understand that Gorges get virtually no RFK and depend on RTs. You have 2 people on a 10 person team that Gorge and drop a RT. Later, somebody goes Gorge, drops ONE sensory and goes back to being a Skulk. So five minutes into the game, aliens have 4 RTs vs 3 for the marines. We have 2 sensory chambers, no OCs and neither of the Gorges has anywhere near enough res for the second hive. Meanwhile, we have a guy who's gone Lerk, died, gone Lerk again, died again and is spamming, "Build MC" every 15 seconds.
More then once I've spent my Lerk/Fade/Onos money to build the hive, the three chambers and some OCs for defense. Sometimes, I like to be something other then the teams chamber monkey.
i consiter mysef the *offence for my teem* cause i plain hate and S U K with gorge and the few times i gorge and pour res into helpen my teem which = hives os and chaimbers theen ppl **** at me for something they want and i HATE when my work gets sieged <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> so i onos or lerk when i got the res no use for me to gorge and i dont like 'sturtures' doin the dirty work for me.
In an 8 v 8 it's (four of us gorge, cap nodes and two go back skulk and start killing, I'll heal if you come to me)
In a 10 v 10 (six of us gorge, cap node, then four of you go skulk while the two of us build chambers)
A four skulk rush is general enough in the larger games to at least pin the marines down for a minute (roughly the time to gorge, cap and go back skulk, maybe up to two minutes) if they are smart. After that initial low-intensity rush, the added skulks generally make the marines wet themselves or at least jars them a bit when their first rt/turret factory goes down to a horde of teeth. Always play with their minds. Show them a weak, underpowered rush, then hit them again with the same if you must. But the second or at worst, the third, time you need to hit them hard with the majority of your team wherever they are.
we took 8 rt's within 8 min i think it was, and we had lvl3 mov in the beginning
so good
Hive
Res at Hive
Defend these
i might build one upgrade tower (if group wants sense its always good to put those up first anyway) but im not going to spend res on def chambs if im in danger. what good's an investment if not protected right?
OCs before upgrades.
what do you think?
I don't have to guesstimate an OCs skill. I know how good it is. I know where to place it. I know it won't run off because it got bored defending the hive.
I hate spending literally the bulk of my game parked at the Hive spamming up the Hive and OCs for someone else to say "I can go Onos but I need DC". Thats all very well, but we need a new hive, and some OCs.
Thats why I'm at my draconian policy now. I enjoy being a support player but I don't enjoy sitting on 2 res and unable to attack because I have to spam heal my only 2 turrets that are defending the hive (because of course no other alien will rush to defend it, since capping RTs and sitting on an empty hive saying "I need a gorge here!" is sooooo much more important).
Those silly newbies.
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Sometimes people can be too anrrow-minded on the tactics they can do,it's never save for the hive when I play,it's always save for onos >:\
And if I ever hear a request for me to get an upgrade chamber for THEIR benefits,and not the team,I'm going to revert to a Fade and rather hunt lone Marine RTs instead of being some sort of slave,and I usually reply back with a DIY.
Feh...
Rt
Skulk and kill untill 50 res
Drop chambers or hive
Skulk and kill untill 30/50 res
Go lerk or fade whatever is needed the most <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Rt
Skulk and kill untill 50 res
Drop chambers or hive
Skulk and kill untill 30/50 res
Go lerk or fade whatever is needed the most <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
This is usually the case.
I think there are many teamplay-happy kharaa players out there. You must have had some bad luck with your co-players.
Im a quite an elite skulk player so in most average pubs im the first to 45 by a longshot. Usually I go gorge drop the 2nd hive very early(about 1 - 2 minutes) into the game then go back to skulk and save to onos. Once I decided to see how quickly the hive would go up if I myself didnt drop it. Most often it went up 8 - 12 Minutes into the game with a few games 12 - 16 minutes. The longer its left the more likely it is you will lose.
Why is it that people think they can win if they quickly save for onos when theirs no gorge?
My frist 25 res is spent going gorge and then dropping a strategically placed OC where it will do the most good, in terms of blocking a path to res nodes and hives. Usually I'll save for another OC to reinforce the first, to make sure any res I invest in rts is protected, and then i'll drop the closest rt. From then on it depends...if my team is doing a great job of suppressing the marines and keeping them contained, i'll drop rts. If the marines are pushing into dangerous areas, though, i'll use OCs and whichever upgrade chambers we have available to block their way.
I usually concentrate heavily on OCs early on. Two or three OCs, well placed and manned by a heal-spraying gorge (or a DC) present an almost unpassable barrier for early-game marines.
And has anyone else noticed how much marines love to chase gorges? Which is quite hilarious if you can land a few spits on one, and then lead him into a nest of OCs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
A skilled early fade can seriously hurt a marine team.
SHAMPOO of HAM is a fine example of this.