grabbing .\/usp_template.smd grabbing .\/idle.smd grabbing .\/idle2.smd grabbing .\/reload.smd grabbing .\/reload_empty.smd grabbing .\/shoot.smd grabbing .\/shoot_empty.smd grabbing .\/draw.smd BMP MATCH.bmp [460 221] (90%) 102428 bytes BMP Hand.bmp [284 342] (92%) 97896 bytes BMP Thumb.bmp [96 132] (95%) 13440 bytes BMP Parts.bmp [504 511] (98%) 258312 bytes BMP Handle.bmp [504 503] (97%) 254280 bytes BMP Slide.bmp [500 495] (94%) 248268 bytes illegal parent bone replacement in sequence "idle" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "idle" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "idle" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "idle" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "idle" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "idle" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "idle" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "idle" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "idle" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "idle" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "idle" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "idle2" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "idle2" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "idle2" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "idle2" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "idle2" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "idle2" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "idle2" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "idle2" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "idle2" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "idle2" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "idle2" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "reload" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "reload" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "reload" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "reload" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "reload" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "reload" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "reload" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "reload" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "reload" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "reload" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "reload" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "reload_empty" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "reload_empty" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "reload_empty" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "reload_empty" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "reload_empty" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "reload_empty" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "reload_empty" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "reload_empty" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "reload_empty" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "reload_empty" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "reload_empty" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "shoot" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "shoot" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "shoot" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "shoot" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "shoot" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "shoot" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "shoot" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "shoot" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "shoot" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "shoot" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "shoot" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "shoot_empty" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "shoot_empty" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "shoot_empty" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "shoot_empty" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "shoot_empty" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "shoot_empty" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "shoot_empty" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "shoot_empty" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "shoot_empty" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "shoot_empty" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "shoot_empty" "Bone21" has "Bone20", reference has "Bone 04" illegal parent bone replacement in sequence "draw" "Bone26" has "ROOT", reference has "Bone_Righthand" illegal parent bone replacement in sequence "draw" "Bone25" has "Bone26", reference has "Bone03" illegal parent bone replacement in sequence "draw" "Bone02" has "Bone26", reference has "Bone_Lefthand" illegal parent bone replacement in sequence "draw" "Bone50" has "Bone49", reference has "Bone03" illegal parent bone replacement in sequence "draw" "Bone03" has "Bone50", reference has "Bone02" illegal parent bone replacement in sequence "draw" "Bone04" has "Bone03", reference has "ROOT" illegal parent bone replacement in sequence "draw" "Bone05" has "Bone04", reference has "Bone 04" illegal parent bone replacement in sequence "draw" "Bone09" has "Bone08", reference has "Bone 04" illegal parent bone replacement in sequence "draw" "Bone13" has "Bone12", reference has "Bone 04" illegal parent bone replacement in sequence "draw" "Bone17" has "Bone16", reference has "Bone 04" illegal parent bone replacement in sequence "draw" "Bone21" has "Bone20", reference has "Bone 04"
muahahahaha it worked! thanks Darkkiz! u've just kicked started alot of work i wanna gunna have trouble with! no dout ur gunna get a shout out in the credits in my pack!
<!--QuoteBegin--Darkkiz+Jun 10 2003, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 10 2003, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really? wow.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yeah!i been converting models the hard way, assigning vertexes to bones ect. saved me hours even days of work.
this realy needs a <span style='color:yellow'><u><i><b><span style='font-size:21pt;line-height:100%'>STICKY</span></b></i></u></span>
Oke, i now got working NS arms to my awp =) BUT, the procedure to do this is way too long and hard to be put on images. So, i'll give you a link to BlackPanthers thread about how to do this. It might be complex on words, but believe me, it's more complicated making it.
<!--QuoteBegin--Marik_Steele+Jun 11 2003, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jun 11 2003, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sticky. Sticky? <span style='color:orange'>Webbed!</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> *pets the good gorge for webbing the topic*Good Tutorial dude,finally i can convert some HL stuff to NS...(Maybe that three legged ham for Onos for 1.1 so ya can use houndeye shockwave effect for stomp..by walking ham i mean Houndeye).
Another one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Just woke up, w00t, a sticky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I'm decided Not to put up a tutorial how to change arms (goin' back and forth) reasons:
1.It would require 30+ pics. 2.There's already one and if i understood it, you should too =) 3.I'm lazy.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>How to make a hack job.</a>
How do you get the sounds to match up ? and ive just converted a cs knife and its held pointing down, but when iclick attack its not as fast as the Ns knife, is there any way to fix this ?
<!--QuoteBegin--Darkkiz+Jun 11 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 11 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try to fix the "fps" part in your qc file. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> How might i go about that ?
ANy one know an easyer way of assigning Heavy arms to weapons? i know how but i might be doing it the long way <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
grabbing .\/usp_template.smd
grabbing .\/idle.smd
grabbing .\/idle2.smd
grabbing .\/reload.smd
grabbing .\/reload_empty.smd
grabbing .\/shoot.smd
grabbing .\/shoot_empty.smd
grabbing .\/draw.smd
BMP MATCH.bmp [460 221] (90%) 102428 bytes
BMP Hand.bmp [284 342] (92%) 97896 bytes
BMP Thumb.bmp [96 132] (95%) 13440 bytes
BMP Parts.bmp [504 511] (98%) 258312 bytes
BMP Handle.bmp [504 503] (97%) 254280 bytes
BMP Slide.bmp [500 495] (94%) 248268 bytes
illegal parent bone replacement in sequence "idle"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "idle"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "idle"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "idle"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "idle"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "idle"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "idle"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "idle"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "idle"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "idle"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "idle"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "idle2"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "idle2"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "idle2"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "idle2"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "idle2"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "idle2"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "idle2"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "idle2"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "idle2"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "idle2"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "idle2"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "reload"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "reload"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "reload"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "reload"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "reload"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "reload"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "reload"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "reload"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "reload"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "reload"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "reload"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "reload_empty"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "reload_empty"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "reload_empty"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "reload_empty"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "reload_empty"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "reload_empty"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "reload_empty"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "reload_empty"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "reload_empty"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "reload_empty"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "reload_empty"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "shoot"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "shoot"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "shoot"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "shoot"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "shoot"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "shoot"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot_empty"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "shoot_empty"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "shoot_empty"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "shoot_empty"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "shoot_empty"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "shoot_empty"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "shoot_empty"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot_empty"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot_empty"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot_empty"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "shoot_empty"
"Bone21" has "Bone20", reference has "Bone 04"
illegal parent bone replacement in sequence "draw"
"Bone26" has "ROOT", reference has "Bone_Righthand"
illegal parent bone replacement in sequence "draw"
"Bone25" has "Bone26", reference has "Bone03"
illegal parent bone replacement in sequence "draw"
"Bone02" has "Bone26", reference has "Bone_Lefthand"
illegal parent bone replacement in sequence "draw"
"Bone50" has "Bone49", reference has "Bone03"
illegal parent bone replacement in sequence "draw"
"Bone03" has "Bone50", reference has "Bone02"
illegal parent bone replacement in sequence "draw"
"Bone04" has "Bone03", reference has "ROOT"
illegal parent bone replacement in sequence "draw"
"Bone05" has "Bone04", reference has "Bone 04"
illegal parent bone replacement in sequence "draw"
"Bone09" has "Bone08", reference has "Bone 04"
illegal parent bone replacement in sequence "draw"
"Bone13" has "Bone12", reference has "Bone 04"
illegal parent bone replacement in sequence "draw"
"Bone17" has "Bone16", reference has "Bone 04"
illegal parent bone replacement in sequence "draw"
"Bone21" has "Bone20", reference has "Bone 04"
tah m8 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> wub joo
yeah!i been converting models the hard way, assigning vertexes to bones ect.
saved me hours even days of work.
this realy needs a <span style='color:yellow'><u><i><b><span style='font-size:21pt;line-height:100%'>STICKY</span></b></i></u></span>
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>here</a>
You'll have to find it there somewhere =)
Phear, An Puplic Enemy m16 converted to cs using AWP animations =)
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> *pets the good gorge for webbing the topic*Good Tutorial dude,finally i can convert some HL stuff to NS...(Maybe that three legged ham for Onos for 1.1 so ya can use houndeye shockwave effect for stomp..by walking ham i mean Houndeye).
1.It would require 30+ pics.
2.There's already one and if i understood it, you should too =)
3.I'm lazy.
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>How to make a hack job.</a>
How might i go about that ?
Change that fps part. It is the fps of the animation (frames per second). If it's too slow, then put higher number.