mhm... they are all not bad, but as already said I prefere the NS arms on conversations like this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--CaptainPanaka+Jun 13 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 13 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mhm... they are all not bad, but as already said I prefere the NS arms on conversations like this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> there is no easer way, thats the problem im re-skining all the arms now anyway.
<!--QuoteBegin--CaptainPanaka+Jun 13 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 13 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mhm... they are all not bad, but as already said I prefere the NS arms on conversations like this <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Panaka its conversion not conversation. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm VERY drunk now..... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I'ts actually very easy to change arms. I'd put a tutorial how to do this, but it requires VERY large amount of pictures.
<!--QuoteBegin--Darkkiz+Jun 13 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 13 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm VERY drunk now..... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I'ts actually very easy to change arms. I'd put a tutorial how to do this, but it requires VERY large amount of pictures. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Make it boy !
(sigh) i really can't be bothered to read all of that (im such a lazy git), i'll read it when i'm bothered about the arms, which atm they don't bother me that much.
<!--QuoteBegin--Aka'lamanaia+Jun 13 2003, 08:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Jun 13 2003, 08:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--CaptainPanaka+Jun 13 2003, 12:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jun 13 2003, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mhm... they are all not bad, but as already said I prefere the NS arms on conversations like this <!--emo&???--><img src='http://www.natural-selection.org/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Panaka its conversion not conversation. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ooops.... sorry.... my fault... <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> seems like I also was very drunk when I wrote this <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
.o0( btw... I AM it atm... mhm.... shouldn't drink that much in the future.... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
<!--QuoteBegin--DominatoR+Jun 14 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DominatoR @ Jun 14 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm getting a weird problem here, the hand moves. I renamed everything exactly, why does the hand change spots?
Umm.... If that's just a convert, and you haven't changed the arms, Then it seems you did all i told basically bacwards, so you used the original Ns qc file and animations.
<!--QuoteBegin--Spawn+Jun 15 2003, 07:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Jun 15 2003, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know why thats happend don't you ? you have put teh glock on lmg arms so they don't line up. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No I didn't, actually. The same thing happens when I try to convert a shotgun.
I figured out what the problem is. I decomplied then recompiled a shotgun without changing anything, and this is what happens.
It's the decompiler I'm using I think. I am using an older version of milk shape, I tried to download the current version but it tells me my trial is up, even though I just installed it.
<!--QuoteBegin--Spawn+Jun 15 2003, 04:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Jun 15 2003, 04:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you're not renaming the animation smd files for the gun you want to convert, read the hole tut.
Are you using milkshape's own complier? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> With the shotgun, I didn't change <i>anything</i>. All I did was decomplie, then recompile it to see what happened, and the hands moved.
And, yes I have to use milkshape's complier because I can't use the current milkshape version.
I want to put a new texture on a gun in milkshape so i select the texture and put it on the gun then i save it as a ms3d file and complie the qc but when its in hlmv the texture isn't there ?!the texture in trying to place over the original is not the same size as the Original thats why ive used milkshape to change the texture.
the bullets are 600 polys<b> Each</b> and the main body of the gun is also urber hig poly ! its been converted to cs, i can't convert it to dod cos it has 6 milllion smd files
Comments
Cool! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
there is no easer way, thats the problem im re-skining all the arms now anyway.
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Panaka its conversion not conversation. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Make it boy !
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>Rawr.</a>
If i understood it, I'm sure everyone will ?:?
<img src='http://www.dodstudios.net/uploads/uploads/problem1.jpg' border='0' alt='user posted image'>
Here's the original. (I changed the texture on the hands, but that shouldn't effect the hand position, I've done it before)
<img src='http://www.dodstudios.net/uploads/uploads/origmodel.jpg' border='0' alt='user posted image'>
hope someone can help ArgOnatH and give him a good tut for an easier way of assigning heavy arms/standard NS arms to weapons <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Panaka its conversion not conversation. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
ooops.... sorry.... my fault... <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> seems like I also was very drunk when I wrote this <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
.o0( btw... I AM it atm... mhm.... shouldn't drink that much in the future.... <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
<img src='http://www.dodstudios.net/uploads/uploads/problem1.jpg' border='0' alt='user posted image'>
Here's the original. (I changed the texture on the hands, but that shouldn't effect the hand position, I've done it before)
<img src='http://www.dodstudios.net/uploads/uploads/origmodel.jpg' border='0' alt='user posted image'> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You know why thats happend don't you ? you have put teh glock on lmg arms so they don't line up.
No I didn't, actually. The same thing happens when I try to convert a shotgun.
I figured out what the problem is. I decomplied then recompiled a shotgun without changing anything, and this is what happens.
<img src='http://www.dodstudios.net/uploads/uploads/samething.jpg' border='0' alt='user posted image'>
It's the decompiler I'm using I think. I am using an older version of milk shape, I tried to download the current version but it tells me my trial is up, even though I just installed it.
Are you using milkshape's own complier?
Are you using milkshape's own complier? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
With the shotgun, I didn't change <i>anything</i>. All I did was decomplie, then recompile it to see what happened, and the hands moved.
And, yes I have to use milkshape's complier because I can't use the current milkshape version.
Look at my tutorials for how to convert weapons.
Enjoy.
13,122 POLYS BAHAWAB@AE>@@AASWHAHHA
Do you know how to "hack" Milkshape? I'd really love to finish my Sako TRG =)