Tutorial: How To Make A Conversion!

2

Comments

  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    If you don't like the silencer in it, the rename idle_unsil.smd (or sumthin') to match the idle animation of the qc.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    just got all this


    grabbing .\/usp_template.smd
    grabbing .\/idle.smd
    grabbing .\/idle2.smd
    grabbing .\/reload.smd
    grabbing .\/reload_empty.smd
    grabbing .\/shoot.smd
    grabbing .\/shoot_empty.smd
    grabbing .\/draw.smd
    BMP MATCH.bmp [460 221] (90%) 102428 bytes
    BMP Hand.bmp [284 342] (92%) 97896 bytes
    BMP Thumb.bmp [96 132] (95%) 13440 bytes
    BMP Parts.bmp [504 511] (98%) 258312 bytes
    BMP Handle.bmp [504 503] (97%) 254280 bytes
    BMP Slide.bmp [500 495] (94%) 248268 bytes
    illegal parent bone replacement in sequence "idle"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "idle"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "idle"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "idle"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "idle"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "idle"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "idle"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle2"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "idle2"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "idle2"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "idle2"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "idle2"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "idle2"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "idle2"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle2"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle2"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle2"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "idle2"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "reload"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "reload"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "reload"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "reload"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "reload"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "reload"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "reload_empty"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "shoot"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "shoot"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "shoot"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "shoot"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "shoot"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "shoot"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "shoot_empty"
    "Bone21" has "Bone20", reference has "Bone 04"
    illegal parent bone replacement in sequence "draw"
    "Bone26" has "ROOT", reference has "Bone_Righthand"
    illegal parent bone replacement in sequence "draw"
    "Bone25" has "Bone26", reference has "Bone03"
    illegal parent bone replacement in sequence "draw"
    "Bone02" has "Bone26", reference has "Bone_Lefthand"
    illegal parent bone replacement in sequence "draw"
    "Bone50" has "Bone49", reference has "Bone03"
    illegal parent bone replacement in sequence "draw"
    "Bone03" has "Bone50", reference has "Bone02"
    illegal parent bone replacement in sequence "draw"
    "Bone04" has "Bone03", reference has "ROOT"
    illegal parent bone replacement in sequence "draw"
    "Bone05" has "Bone04", reference has "Bone 04"
    illegal parent bone replacement in sequence "draw"
    "Bone09" has "Bone08", reference has "Bone 04"
    illegal parent bone replacement in sequence "draw"
    "Bone13" has "Bone12", reference has "Bone 04"
    illegal parent bone replacement in sequence "draw"
    "Bone17" has "Bone16", reference has "Bone 04"
    illegal parent bone replacement in sequence "draw"
    "Bone21" has "Bone20", reference has "Bone 04"
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited June 2003
    I have no idea.... sorry
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    er, i just remembered what im doing wrong :/
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    muahahahaha it worked! thanks Darkkiz! u've just kicked started alot of work i wanna gunna have trouble with! no dout ur gunna get a shout out in the credits in my pack!

    tah m8 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> wub joo
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    <!--QuoteBegin--Darkkiz+Jun 10 2003, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 10 2003, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Really? wow.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah!i been converting models the hard way, assigning vertexes to bones ect.
    saved me hours even days of work.

    this realy needs a <span style='color:yellow'><u><i><b><span style='font-size:21pt;line-height:100%'>STICKY</span></b></i></u></span>
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    I'm learning the basics of milkshape, and i'll prolly add a tut, which shows how to change arms =)
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Mahhaa another one..........
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Sticky this! Dear god, please sticky this! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Nice one, Spawn, i'm using that same mp5k as an ump replacement =)
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    after del polishes this up if he please to, STICKY! STICKY STICKY! this is valuable info.
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited June 2003
    Oke, i now got working NS arms to my awp =) BUT, the procedure to do this is way too long and hard to be put on images. So, i'll give you a link to BlackPanthers thread about how to do this. It might be complex on words, but believe me, it's more complicated making it.

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>here</a>

    You'll have to find it there somewhere =)
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Actually, it was simplier than i thought, I will try to make a tutorial, but first, i need some sleelp =)

    Phear, An Puplic Enemy m16 converted to cs using AWP animations =)
  • Darxide21Darxide21 Join Date: 2003-03-11 Member: 14390Members
    Did someone say sticky? I cuz I could have swore someone said STICKEY!
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    <span style='color:yellow'><span style='font-family:Optima'><u><i><b><span style='font-size:21pt;line-height:100%'>STICKY MEH!</span></span></u></i></b></span>
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    Sticky. Sticky? <span style='color:orange'>Webbed!</span>
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin--Marik_Steele+Jun 11 2003, 03:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Jun 11 2003, 03:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sticky. Sticky? <span style='color:orange'>Webbed!</span> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> *pets the good gorge for webbing the topic*Good Tutorial dude,finally i can convert some HL stuff to NS...(Maybe that three legged ham for Onos for 1.1 so ya can use houndeye shockwave effect for stomp..by walking ham i mean Houndeye).
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Another one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Just woke up, w00t, a sticky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> . I'm decided Not to put up a tutorial how to change arms (goin' back and forth) reasons:

    1.It would require 30+ pics.
    2.There's already one and if i understood it, you should too =)
    3.I'm lazy.


    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=34326' target='_blank'>How to make a hack job.</a>
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    How do you get the sounds to match up ? and ive just converted a cs knife and its held pointing down, but when iclick attack its not as fast as the Ns knife, is there any way to fix this ?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Try to fix the "fps" part in your qc file.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    <!--QuoteBegin--Darkkiz+Jun 11 2003, 02:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Jun 11 2003, 02:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Try to fix the "fps" part in your qc file. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How might i go about that ?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->$sequence "idle1" "idle1" fps 16<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    Change that fps part. It is the fps of the animation (frames per second). If it's too slow, then put higher number.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    ah ok, i'll try it later, does thie sort the sounds out as well?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    No, i'm sorry. There's line(s) in the qc file, somewhere in the sequences part, that show a path to a sound file. I'm not sure though.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    ANy one know an easyer way of assigning Heavy arms to weapons? i know how but i might be doing it the long way <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
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