<!--QuoteBegin--enf0rcer+May 19 2003, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ May 19 2003, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get HLMV search in on google (Half-Life Model Viewer) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No I want an actual other format to use in a 3D app because I have painting tools within the 3D app. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--coolcookiecooks+May 20 2003, 09:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ May 20 2003, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol ive read all ur comments and if you read MY comments you will see that
1. its BETA skin
2.im trying to reposition the eyes in the right place <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> so sad that some people are just to lazy to read more than the last two posts of the thread...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->get HLMV search in on google (Half-Life Model Viewer)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
People are too lazy to use google <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I had the "nerve" to say that, and they jumped down my throat.
The positioning is lookin good so far cookie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> your right, it is silly that you explain something and then people a post later say something without reading it.. yeesh
yea im gettin quite peed off with all these one sentence comments then they never contribute to my model in any way. yes i have used google but found nothin much <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> apart from the sc overlord which is pants
cause burn you were making a request... when u request something u take the initiative to look for ref pics or the modeler will tell you to f-off. The guy was asking for help. In this case its not my "job" to find the link for him but rather i pointed him int he right direction.
<!--QuoteBegin--coolcookiecooks+May 21 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ May 21 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe heres a person who has the right colour skin but wouldnt you rather have a big flying red elephant? lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> YES!
I just thought you dont see the hive from top that often so the mesh part of the back is smaller. sadly it got scaled x2 in its wide relative to its length. too much... fixed that. The mesh`s back is now a nice thin lady (and srinking the textrue by x=x/2 shouldnt be that difficoult).
Fat elephant fly lifting: The a** of the fat elephant fly had more pixels/texture-detail than really needs. changed that. actually i moved pixles from the upper a** to the back while making the back thinner. Im not sure about the lower a** of the elephant fly but you dont expect much textre detail there do you?
I did not thange the model, just its texture alignment / skinmesh. Try your actual texture with the new skinmesh once. You will see the dark spots of the back part moven out (and some small visual errors, like black parts, maybe). Terefore the stretching effect is gone (or less stretched).
Maybe you just need some small changings in yoour texture to make it matching to and look better with the new skinmesh. Maybe not - depends on your technique/texture.
cool thanks ollj. ill try moving it. Its pretty easy to fix small errors, so that wont reallly matter. just stop updating the mesh over and over again, or else thats more and more work. joke. but yah.
<!--QuoteBegin--Sylver+May 22 2003, 03:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ May 22 2003, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> has anybody offered to animate yet? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> i'm gonna do it. but i haven't started yet, the reason is that i am very busy with school work right now ( university summer semester ) , and i have got 2 coding project on my **** which are due next week. :/ once i'm done with those, i will start working on overlord's animation.
whoever animates it... Feel free to add one more bone segment in the lower arms (the big part). Its not essential but if you do its possible to change arm models into the more detailed SC-Ghost-Overlord arms wich seem to have 2 big segments instead of one (and 2 spikes). The legs look best when they form an Oooh in front view. The mouth-claws have 2 bone endings (left claw right claw). The claws need to be bigger and look down more. Its just that size adjustments should not cause intersections when you animate them.
i havent downloaded it yet... but it looks great... im waiting for the final version... keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
i encountered a prob with the mesh... the parts you shrunk are not covered... Dont know why. If it needs fixing, please do it, or if its on my side, tell me. Otherwise, i could just go back to the first mesh.. i think it will be fine. but see anyway.
looks just like you used the srunk texture for the new srunk mesh - on the older fat mesh. Just use it on the latest model (4 or 5). I checked the latest zipfile overlord5.zip that includes overlord4.ms3d and overlord4editdots.gif everything is fine.
And dont worry about black lines in the neck or at other body-parts-intersections. Mesh could need fine adjustment.
Converting the gif to bmp and placing it on the latest model makes nicely matching while lines:
Comments
No I want an actual other format to use in a 3D app because I have painting tools within the 3D app. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
1. its BETA skin
2.im trying to reposition the eyes in the right place
1. its BETA skin
2.im trying to reposition the eyes in the right place <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
so sad that some people are just to lazy to read more than the last two posts of the thread...
People are too lazy to use google <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I had the "nerve" to say that, and they jumped down my throat.
The positioning is lookin good so far cookie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> your right, it is silly that you explain something and then people a post later say something without reading it.. yeesh
i want your babies
YES!
sadly it got scaled x2 in its wide relative to its length. too much...
fixed that.
The mesh`s back is now a nice thin lady (and srinking the textrue by x=x/2 shouldnt be that difficoult).
Fat elephant fly lifting:
The a** of the fat elephant fly had more pixels/texture-detail than really needs.
changed that. actually i moved pixles from the upper a** to the back while making the back thinner.
Im not sure about the lower a** of the elephant fly but you dont expect much textre detail there do you?
I think i will just finish up on the first mesh and model. Dont know how to port over to a new mesh.
or am i just confused... i think i am.
Should i port my work from my first mesh to your new one? or just go ahead.
Sorry, dont know much about modelling, or the mechanics of skinning
damn i feel stoopid.
Try your actual texture with the new skinmesh once.
You will see the dark spots of the back part moven out (and some small visual errors, like black parts, maybe).
Terefore the stretching effect is gone (or less stretched).
Maybe you just need some small changings in yoour texture to make it matching to and look better with the new skinmesh.
Maybe not - depends on your technique/texture.
i'm gonna do it.
but i haven't started yet, the reason is that i am very busy with school work right now ( university summer semester ) , and i have got 2 coding project on my **** which are due next week. :/
once i'm done with those, i will start working on overlord's animation.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
i've seen some of your stuff and it's looks great
Feel free to add one more bone segment in the lower arms (the big part).
Its not essential but if you do its possible to change arm models into the more detailed SC-Ghost-Overlord arms wich seem to have 2 big segments instead of one (and 2 spikes).
The legs look best when they form an Oooh in front view.
The mouth-claws have 2 bone endings (left claw right claw). The claws need to be bigger and look down more. Its just that size adjustments should not cause intersections when you animate them.
Just use it on the latest model (4 or 5).
I checked the latest zipfile overlord5.zip that includes overlord4.ms3d and overlord4editdots.gif
everything is fine.
And dont worry about black lines in the neck or at other body-parts-intersections. Mesh could need fine adjustment.
Converting the gif to bmp and placing it on the latest model makes nicely matching while lines: