[mwip] Overlord Hive

124

Comments

  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    Oh no, its teh flying red elephant! We must... FLEE!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    <!--QuoteBegin--enf0rcer+May 19 2003, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ May 19 2003, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get HLMV search in on google (Half-Life Model Viewer) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No I want an actual other format to use in a 3D app because I have painting tools within the 3D app. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    overlord3 in 3 formats and the skinmesh texture as gif.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    lol ive read all ur comments and if you read MY comments you will see that

    1. its BETA skin

    2.im trying to reposition the eyes in the right place
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    <!--QuoteBegin--coolcookiecooks+May 20 2003, 09:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ May 20 2003, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> lol ive read all ur comments and if you read MY comments you will see that

    1. its BETA skin

    2.im trying to reposition the eyes in the right place <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    so sad that some people are just to lazy to read more than the last two posts of the thread...
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->get HLMV search in on google (Half-Life Model Viewer)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    People are too lazy to use google <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I had the "nerve" to say that, and they jumped down my throat.

    The positioning is lookin good so far cookie <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> your right, it is silly that you explain something and then people a post later say something without reading it.. yeesh
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea im gettin quite peed off with all these one sentence comments then they never contribute to my model in any way. yes i have used google but found nothin much <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> apart from the sc overlord which is pants
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited May 2003
    cause burn you were making a request... when u request something u take the initiative to look for ref pics or the modeler will tell you to f-off. The guy was asking for help. In this case its not my "job" to find the link for him but rather i pointed him int he right direction.
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    Gee, thanks for clarifying <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Ok guys, i started a skin. looking all right. Maybe ill post some pics after i do some more.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    Heres my start. I havent detailed, and i am still working on the back.
    1.jpg 21.9K
  • Exploding-ManExploding-Man Join Date: 2002-12-26 Member: 11565Members
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    omg h4x










    i want your babies
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hehe heres a person who has the right colour skin but wouldnt you rather have a big flying red elephant? lol
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin--coolcookiecooks+May 21 2003, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ May 21 2003, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hehe heres a person who has the right colour skin but wouldnt you rather have a big flying red elephant? lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    YES!
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    progress. the top back is a little hard due to the mesh. It is stretched out alot. and i mean alot.
    2.jpg 23.6K
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    I just thought you dont see the hive from top that often so the mesh part of the back is smaller.
    sadly it got scaled x2 in its wide relative to its length. too much...
    fixed that.
    The mesh`s back is now a nice thin lady (and srinking the textrue by x=x/2 shouldnt be that difficoult).

    Fat elephant fly lifting:
    The a** of the fat elephant fly had more pixels/texture-detail than really needs.
    changed that. actually i moved pixles from the upper a** to the back while making the back thinner.
    Im not sure about the lower a** of the elephant fly but you dont expect much textre detail there do you?
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    edited May 2003
    wow... complicated talk.

    I think i will just finish up on the first mesh and model. Dont know how to port over to a new mesh.

    or am i just confused... i think i am.

    Should i port my work from my first mesh to your new one? or just go ahead.

    Sorry, dont know much about modelling, or the mechanics of skinning

    damn i feel stoopid.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I did not thange the model, just its texture alignment / skinmesh.
    Try your actual texture with the new skinmesh once.
    You will see the dark spots of the back part moven out (and some small visual errors, like black parts, maybe).
    Terefore the stretching effect is gone (or less stretched).

    Maybe you just need some small changings in yoour texture to make it matching to and look better with the new skinmesh.
    Maybe not - depends on your technique/texture.
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    It's finally looking something like an overlord, keep up the good work!
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    cool thanks ollj. ill try moving it. Its pretty easy to fix small errors, so that wont reallly matter. just stop updating the mesh over and over again, or else thats more and more work. joke. but yah.
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    has anybody offered to animate yet?
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--Sylver+May 22 2003, 03:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sylver @ May 22 2003, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> has anybody offered to animate yet? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i'm gonna do it.
    but i haven't started yet, the reason is that i am very busy with school work right now ( university summer semester ) , and i have got 2 coding project on my **** which are due next week. :/
    once i'm done with those, i will start working on overlord's animation.
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    <!--QuoteBegin--Pvt. Hudson+May 22 2003, 11:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pvt. Hudson @ May 22 2003, 11:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm gonna do it.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    great <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    i've seen some of your stuff and it's looks great
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    whoever animates it...
    Feel free to add one more bone segment in the lower arms (the big part).
    Its not essential but if you do its possible to change arm models into the more detailed SC-Ghost-Overlord arms wich seem to have 2 big segments instead of one (and 2 spikes).
    The legs look best when they form an Oooh in front view.
    The mouth-claws have 2 bone endings (left claw right claw). The claws need to be bigger and look down more. Its just that size adjustments should not cause intersections when you animate them.
  • DG-DekklinOfDeathDG-DekklinOfDeath Join Date: 2003-05-20 Member: 16523Members
    i havent downloaded it yet... but it looks great... im waiting for the final version... keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    i encountered a prob with the mesh... the parts you shrunk are not covered... Dont know why. If it needs fixing, please do it, or if its on my side, tell me. Otherwise, i could just go back to the first mesh.. i think it will be fine. but see anyway.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    looks just like you used the srunk texture for the new srunk mesh - on the older fat mesh.
    Just use it on the latest model (4 or 5).
    I checked the latest zipfile overlord5.zip that includes overlord4.ms3d and overlord4editdots.gif
    everything is fine.

    And dont worry about black lines in the neck or at other body-parts-intersections. Mesh could need fine adjustment.

    Converting the gif to bmp and placing it on the latest model makes nicely matching while lines:
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