[mwip] Overlord Hive

245

Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I also always got the impression that the overlord's body was less "pile of mashed potatos"-shaped, and more "giant lima bean"-shaped. From the side, that is.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the problem is there is 2 versions of the overlord.
    the classic one is really small. 100*100 pixel pictures.
    The detailed one looks completely different in its details.
    So im triing to make a good looking one in between.
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    I think actually the side of it looks like a pile of mashed potatos. Just take a look at the picture below. With a decent skin you should be able to make the body look like that.

    Just one thing with the model, I think it needs a few more spikes.

    <img src='http://www.battlenet.pl/screeny/screen1528.jpg' border='0' alt='user posted image'>
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    I think you should change the front claws like sylver said.
  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    THats the first consitancy between SC nd Ghost I've ever seen.
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    If anyone meshes this, can you release it on the forum? I'd love to take a shot skinning it.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow, looks cool, i just hope that the skins and the animations are as cool as the model
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    dunno who will do either. ollj is perfecting the model right now by adding his magical touch..... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • PykmiPykmi Join Date: 2003-04-14 Member: 15473Members
    Yea, i too hope the skins and the animations are cool too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The animations will be perfect tho, because Pvt. Hudson is doing them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    that legs suck. i remade them once (lowpoly) but they still suck.
    Im gonna make it look like this:
    (actual poly count 1150)
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    If it comes out like the Ghost concept it would be perfect !!!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    cool. Will you be meshing this as well? just wondering <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    still fixing small stuff.
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    Nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    Legs, arms, mouth 100% redone.
    Everything else 75% redone.
    Mesh and Bone system without assignment included.
    1426 polygons
    Once again just fine adjustment needed (maybe 2 tiny bugs, one in the mouth one in the neck).
    mdl file:
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    the compiler killed my bone system so here is the ms3d.
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    nice but it still needs the second little thing on the front claws.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    what you mean?
    2 fingers or a second hand segment?
    whats wrong apart from crappy reference screenshot material?
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    Something like the picture. It may not be like ghost but it was in the original StarCraft like that.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    yea that and you should scale the beak thing bigger... they are like 2 times the size of the head in starcraft althought that might look dubm so just a bit bigger. PLus They should be angled down a bit not just straight out you kno? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    when u are done, please post a locked down version of it, so that i can animate it.
    what i mean by locked down version is that no further changes will be made on that version. because once the vertices are assigned to the bones, any changes no matter how insignificant will distort animations.

    Nice work btw.
  • CommanderCommander Join Date: 2003-05-05 Member: 16087Members
    Make the hive gib when it dies! That would rock so much!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited May 2003
    that would have to be hard coded. Can't wait to see what the animes will look like. Hudson if u dont mind i'd like to test with you this time around?

    e/ and why dont u use that sig i made for you !!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .. lol
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    <!--QuoteBegin--enf0rcer+May 14 2003, 01:19 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ May 14 2003, 01:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that would have to be hard coded. Can't wait to see what the animes will look like. Hudson if u dont mind i'd like to test with you this time around?

    e/ and why dont u use that sig i made for you !!!! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> .. lol <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sure, this will speed up the testing process. on the other hand, there are not too many things to be tested, not as many as ultralisk. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    i will let u know when it is time for testing. Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    as for that signature, although i like it, but i prefer not to use signatures, any signature. it's just me.
    but thanks anyway.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    cant wait for this baby to get done! i love ur guys work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    just wondering is anyone working on teh skinning?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited May 2003
    This model will have no big changings and can get skinned.
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> New tentacles look very nice!

    Also good to see you put his weird cheek thingies back on.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • Pvt_HudsonPvt_Hudson Join Date: 2002-11-01 Member: 2019Members
    is anyone working on teh skin?
    is the model finally locked down?
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited May 2003
    you can start animations i think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> .. that is if your going to do them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. Or if you dont want to start without knowing it'll be finished you could animate my zergling model.... pleeeeeeeaassseee. I'd be happy even if you hacked up the other zergling animations. I just wanna see it ingame. I'll have a craptastic skin done soon. Maybe hyper will reskin it after it's released. who knows.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.