I don't think FF would be good for NS public play, just becuase of the fact of lameness (tking or damaging others for "fun")
Having FF on would not really improve skills of players, because if you are any good, you dont shoot mindlessly, because if you hit a teamate, its just a wasted shot.
But wont FF give Aliens a rather large advantage? I mean hitting your pals while trying to get the skulk around their ankles must happen more that twice as often than a skulk biting another skulk by mistake?
Im not saying im against a serveroption, but did anyone consider this?
Also: The FF off thing have a reason listed in the manual.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
We know what we're doing and we're perfectly well equipped to deal with muppets and llamas
The argument that lamers will ruin the game is a non-argument. If you can't admin your server properly, then you probably won't enable FF anyway (default off).
Please for the love of god, let us use FF without enabling that bloody annoying tournament mode for public play!!!!!!
I think it would be good as a server side option, that way the admins have control over it, and can stop any lame newbies from shooting each other (maybe a option to disable one players FF could be added (for when admins are actually in the game they can stop some noob shooting all their team-mates)).
Absolutely not !!! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
I played in one server....i think it was in v1.02 and the server had friendly fire ON. It was horrible. I accidentily killed two marines with shotgun, when i tryed to shoot a fade. And when we had a group of HA/hmg guys, two skulks jumped in the middle of us, everyone started to shoot at them and two own team member died.
It sucks <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
And lets say you evolve to fade and try to jump over a WOL, which is shooting a marine who is in other side. You will die pretty fast, when the OC's shoot you in the back.
But wont FF give Aliens a rather large advantage? I mean hitting your pals while trying to get the skulk around their ankles must happen more that twice as often than a skulk biting another skulk by mistake?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Server side option gets my vote.
As to gaving aliens an advantage, consider this:
A Skulk dancing around multiple marines may happen more often, but their weapons deal little damage and its relatively easy to control your fire (you point, you hold button <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ). A single unupgraded LMG round only deals 3 damage. Even if you accidently whack 10 rounds, a 1/5 of your clip into a teammate, your only dealing 33 damage. When you factor in armour it's not actually that much.
Aliens, even with FF on, have attacks which deal lots of damage. Lerk and skulk bite will deal 25 dam to a friend per bite, acid will deal 20 and swipe 26.
Add the low damage capacity of lerks and skulks, the difficulty of controlling melee weapons, the difficulty in judging precisely where your hitting, the splash of the acid weapons, spores and the speed of the melee attacks and you'll see lots of skulk and lerk deaths.
Multiple skulks chomping on a RT have to be careful for instance to avoid not killing each other.
Having said that, i'll never forget the time a 'comrade' deciding gaving some covering fire by sticking a level 3 upgraded HMG in my back was a good idea <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I pretty much screamed at him thru voice comm. Good job I had HA <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Some games (Tribes 2 for example) have FF as a voteable option. Any player can start a vote to enable/disable it.
Another useful feature of full FF would be the problem of misplaced buildings. Especially for aliens, who can't recycle them and have a building limit. This could allow them to kill their own structures to make room for different ones, or to free up the chamber limit and place them elsewhere.
I think this should be added as a server side option.
I also think it would be a good idea to make comm chairs and hives immune to FF, to stop the "its all over after they have 2 hives" bunch from cutting the game short.
I played in one server....i think it was in v1.02 and the server had friendly fire ON. It was horrible. I accidentily killed two marines with shotgun, when i tryed to shoot a fade. And when we had a group of HA/hmg guys, two skulks jumped in the middle of us, everyone started to shoot at them and two own team member died.
It sucks <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> In that case my friend, you and your team simply weren't good enough to play on a FF server.
That doesn't mean FF as a whole sucks, just that you did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Seriously however, it takes while to get used to and your bound to TK a couple of times but when you do get the hang of it it really adds to the gameplay.
Following my previous post, an other memorable moment I have is when I was in HA/HMG and ran (okay, waddled <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) to the rescue of two LAs under attack by a single ninja skulk and very carefully took out the skulk with minimal damage to my teammates.
Without FF I could have just waved my HMG like a watering can, with FF on I had to be very careful.
Without FF it would have been an other dead skulk, with FF it's something I can be proud of and remember to this day.
They actually type floor, but hey ho let's not get bogged down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Seriously though, on the server I run, I want to have the option of making is a FF server. All of the people who want FF can come here, those who aren't sure, try it out!, those who definitely don't want it, well you're probably too simple minded to allow for the consideration that FF on adds a HUGE amount to teamplay games, especially atmosphere, because suddenly you have to be CAREFUL. That makes it insanely scary sometimes. Surely that's a good thing in NS?
I dont know if I trust fellow pubbers when I'm marine with FF mode on LOL
maybe when I'm on my reg servers I would vote to toggle it ......but I dunno about when I'm just coasting around randomly playing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Oh wow FF is so much worse for aliens than marines.
It's more common to see a skulk kill another skulk in an attack than a marine kill a marine.
Not to metion attacking buildings everyone gets up close to it. It would be funny to watch the first time a bunch of aliens go to attack an rt on a FF pub.
about people saying it'll help you practice, funny, just go mp_tournamentmode 1 and you have friendlyfire. Works fine for me everytime.
At this point, I don't see a good reason to enable FF on pubs, because it'll just create another dividing line between types of servers, and for the most part make the game harder to learn for new players, who normally don't have to worry about splash damage from primary weapons (ie. acid rocket), and other things like that.
<!--QuoteBegin--Frogg2+Apr 11 2003, 02:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Apr 11 2003, 02:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh wow FF is so much worse for aliens than marines.
It's more common to see a skulk kill another skulk in an attack than a marine kill a marine.
Not to metion attacking buildings everyone gets up close to it. It would be funny to watch the first time a bunch of aliens go to attack an rt on a FF pub. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I dunno about that, I've seen skulks go nuts around a guy the first time my clanners used FF, and they didnt' even hit each other once, meanwhile the first thing the marines managed was to almost kill the armory in a fire fight in spawn. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Worse when one got an hmg in the middle of the aliens attacking with lerks with umbra, he kinda forgot to aim away from his friend and ended up being the only one left alive in spawn. It was kinda funny, but at least we're used to it now. It's not so much that it's worse for aliens, so much as that aliens shouldn't hit each other with melee attacks, I'm sure the knife for marines probably does half damage, it does a number on RTs.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Don't think that calling the no-FF supporters 'simpleminded' is the best idea.
What I'd really like to hear is an explanation of why the <i>option</i> to turn on FF or half-FF should not be included. So far I've heard quite a bit from the Marine side, when anyone who's taken the time to play on a tourney-mode server knows that the Aliens REALLY have it bad. Skulks have a bite range that's wider than their screen.. it's VERY easy to chomp a teammate without meaning to, and in most cases to kill them before they can respond. Three, four bites? Matter of as many seconds. Cut off a few for them to realize it's FF-damage, and not a Marine shooting at them. The other side is a couple of people who don't want to 'stumble' over a FF-On server, which the HUD icon (perhaps letting you know that the FriendlyFire system is jammed, perhaps due to a particularly high level of bacteria on that ship) would clue you in on.. could just disconnect and find another server. Heh... though there would be no problem if it were a server-side variable. You could just set ASE to automatically filter out FF-On servers.
I fail to see how allowing the admins more <i>options</i> can be a bad thing. It's like saying putting a stereo in a car is a bad thing. Some people don't like to listen to it... but wouldn't it be kinda annoying to have radios effectively banned from them?
Guys!! Some of you are forgetting this is not a thread on wether or not FF is good, but if it should be an OPTION. If you don't like FF, give reasons why it should not be allowed anywhere instead of simply that you don't like it and don't want it. There will always be non-FF servers for you if you don't want to play with friendly fire on.
I like FF just I dont think it will work on pubs, it's to easy to accidently kill someone on your own team when playing aliens...
I saw it often in cs pubs where someone accidently shoots a teammate then they fire back in revenge then the guy who accidently shot him fires back at him then the rest of the team gets involved.
CplDavisI hunt the arctic SnonosJoin Date: 2003-01-09Member: 12097Members
Just things to think about.
Would FF apply to sentrys and siege cannons. I dont want a skulk to run into the base darting around nad have the atuomatic sentries spray fire all over the marines.
Also as noted before as in sticking to the NS storyline and plot, the FF problem has been overcome by the invention and use of nano technology.
I've been playing on this DoD server that has a very good solution for FF-lamers. FF is naturally always turned on and for three team kills you get kicked. The special part is that you can forgive tks by typing "forgive tk". That way accidental team killing does not get you banned, but the lamers (haven't seen one on that particular server) will soon be out of there. I don't have any experience about running servers so I can't say how they do it there, but I'm sure something like that could be implemented in NS.
<!--QuoteBegin---_Phoenix_-+Apr 11 2003, 03:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Apr 11 2003, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In that case my friend, you and your team simply weren't good enough to play on a FF server.
That doesn't mean FF as a whole sucks, just that you did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That is possible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> It was my first and last time when i have played / seen FF on. But it was really diffucult to try to shoot a fade in group without hitting others while they keep strafing and jumping in front of you. I managed to get two good hits in that fade, but then one marine strafed in front of me and....BLAM.....whoops, sorry man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And i think most of our team didn't even knew that FF was on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well and what about grenades? One noob with HA/GL in to a HA/hmg group <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> Just wait a minute team, i shoot some grenades behind that corner....ups !!!......they bounched back... RUN !!! BOOM
The reason that Tourney mode doesn't work for pub servers is that you can't join mid round(that happens all the time in pub games when people reconnect to balance teams for example.)
I like the way that RtCW(Return To Castle Wolfenstein) handled FF:
When you got TK'd you got your own little vote "You were killed by teammate X do you wish to File? (F1) Yes (F2) No"
There is also a server side variable for complaint limits, generally it's set to 3.
And with OSP(A mod that is the equivalent to Tourney Mode for NS) you could turn off the drawing off the message when you got TK'd(It was still there, you just couldn't see it).
Comments
Having FF on would not really improve skills of players, because if you are any good, you dont shoot mindlessly, because if you hit a teamate, its just a wasted shot.
Leave FF for turney Mode.
just my 2 cents.
No-Life
Make it so that you do 33% damage to all friends but not buildings. Then at least mr. griefer can't shoot your stuff in pieces.
But wont FF give Aliens a rather large advantage? I mean hitting your pals while trying to get the skulk around their ankles must happen more that twice as often than a skulk biting another skulk by mistake?
Im not saying im against a serveroption, but did anyone consider this?
Also: The FF off thing have a reason listed in the manual.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
We know what we're doing and we're perfectly well equipped to deal with muppets and llamas
The argument that lamers will ruin the game is a non-argument. If you can't admin your server properly, then you probably won't enable FF anyway (default off).
Please for the love of god, let us use FF without enabling that bloody annoying tournament mode for public play!!!!!!
I played in one server....i think it was in v1.02 and the server had friendly fire ON.
It was horrible. I accidentily killed two marines with shotgun, when i tryed to shoot a fade.
And when we had a group of HA/hmg guys, two skulks jumped in the middle of us, everyone started to shoot at them and two own team member died.
It sucks <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
And lets say you evolve to fade and try to jump over a WOL, which is shooting a marine who is in other side.
You will die pretty fast, when the OC's shoot you in the back.
But wont FF give Aliens a rather large advantage? I mean hitting your pals while trying to get the skulk around their ankles must happen more that twice as often than a skulk biting another skulk by mistake?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Server side option gets my vote.
As to gaving aliens an advantage, consider this:
A Skulk dancing around multiple marines may happen more often, but their weapons deal little damage and its relatively easy to control your fire (you point, you hold button <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ). A single unupgraded LMG round only deals 3 damage. Even if you accidently whack 10 rounds, a 1/5 of your clip into a teammate, your only dealing 33 damage. When you factor in armour it's not actually that much.
Aliens, even with FF on, have attacks which deal lots of damage. Lerk and skulk bite will deal 25 dam to a friend per bite, acid will deal 20 and swipe 26.
Add the low damage capacity of lerks and skulks, the difficulty of controlling melee weapons, the difficulty in judging precisely where your hitting, the splash of the acid weapons, spores and the speed of the melee attacks and you'll see lots of skulk and lerk deaths.
Multiple skulks chomping on a RT have to be careful for instance to avoid not killing each other.
Having said that, i'll never forget the time a 'comrade' deciding gaving some covering fire by sticking a level 3 upgraded HMG in my back was a good idea <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I pretty much screamed at him thru voice comm. Good job I had HA <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Another useful feature of full FF would be the problem of misplaced buildings. Especially for aliens, who can't recycle them and have a building limit. This could allow them to kill their own structures to make room for different ones, or to free up the chamber limit and place them elsewhere.
I also think it would be a good idea to make comm chairs and hives immune to FF, to stop the "its all over after they have 2 hives" bunch from cutting the game short.
I played in one server....i think it was in v1.02 and the server had friendly fire ON.
It was horrible. I accidentily killed two marines with shotgun, when i tryed to shoot a fade.
And when we had a group of HA/hmg guys, two skulks jumped in the middle of us, everyone started to shoot at them and two own team member died.
It sucks <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
In that case my friend, you and your team simply weren't good enough to play on a FF server.
That doesn't mean FF as a whole sucks, just that you did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Seriously however, it takes while to get used to and your bound to TK a couple of times but when you do get the hang of it it really adds to the gameplay.
Following my previous post, an other memorable moment I have is when I was in HA/HMG and ran (okay, waddled <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> ) to the rescue of two LAs under attack by a single ninja skulk and very carefully took out the skulk with minimal damage to my teammates.
Without FF I could have just waved my HMG like a watering can, with FF on I had to be very careful.
Without FF it would have been an other dead skulk, with FF it's something I can be proud of and remember to this day.
Of course. That's why my fingers typed "foor" instead of "foot", pre-empting this! Ha ha! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
They actually type floor, but hey ho let's not get bogged down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Seriously though, on the server I run, I want to have the option of making is a FF server. All of the people who want FF can come here, those who aren't sure, try it out!, those who definitely don't want it, well you're probably too simple minded to allow for the consideration that FF on adds a HUGE amount to teamplay games, especially atmosphere, because suddenly you have to be CAREFUL. That makes it insanely scary sometimes. Surely that's a good thing in NS?
maybe when I'm on my reg servers I would vote to toggle it ......but I dunno about when I'm just coasting around randomly playing <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
It's more common to see a skulk kill another skulk in an attack than a marine kill a marine.
Not to metion attacking buildings everyone gets up close to it. It would be funny to watch the first time a bunch of aliens go to attack an rt on a FF pub.
marine lmg does 3dmg to friendlies
marine pistol does 7dmg to friendlies
At this point, I don't see a good reason to enable FF on pubs, because it'll just create another dividing line between types of servers, and for the most part make the game harder to learn for new players, who normally don't have to worry about splash damage from primary weapons (ie. acid rocket), and other things like that.
It's more common to see a skulk kill another skulk in an attack than a marine kill a marine.
Not to metion attacking buildings everyone gets up close to it. It would be funny to watch the first time a bunch of aliens go to attack an rt on a FF pub. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I dunno about that, I've seen skulks go nuts around a guy the first time my clanners used FF, and they didnt' even hit each other once, meanwhile the first thing the marines managed was to almost kill the armory in a fire fight in spawn. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Worse when one got an hmg in the middle of the aliens attacking with lerks with umbra, he kinda forgot to aim away from his friend and ended up being the only one left alive in spawn. It was kinda funny, but at least we're used to it now. It's not so much that it's worse for aliens, so much as that aliens shouldn't hit each other with melee attacks, I'm sure the knife for marines probably does half damage, it does a number on RTs.
What I'd really like to hear is an explanation of why the <i>option</i> to turn on FF or half-FF should not be included. So far I've heard quite a bit from the Marine side, when anyone who's taken the time to play on a tourney-mode server knows that the Aliens REALLY have it bad. Skulks have a bite range that's wider than their screen.. it's VERY easy to chomp a teammate without meaning to, and in most cases to kill them before they can respond. Three, four bites? Matter of as many seconds. Cut off a few for them to realize it's FF-damage, and not a Marine shooting at them. The other side is a couple of people who don't want to 'stumble' over a FF-On server, which the HUD icon (perhaps letting you know that the FriendlyFire system is jammed, perhaps due to a particularly high level of bacteria on that ship) would clue you in on.. could just disconnect and find another server.
Heh... though there would be no problem if it were a server-side variable. You could just set ASE to automatically filter out FF-On servers.
I fail to see how allowing the admins more <i>options</i> can be a bad thing. It's like saying putting a stereo in a car is a bad thing. Some people don't like to listen to it... but wouldn't it be kinda annoying to have radios effectively banned from them?
Versatility is a virtue. Vote 'yes'.
I support an FF option.
I saw it often in cs pubs where someone accidently shoots a teammate then they fire back in revenge then the guy who accidently shot him fires back at him then the rest of the team gets involved.
Would FF apply to sentrys and siege cannons. I dont want a skulk to run into the base darting around nad have the atuomatic sentries spray fire all over the marines.
Also as noted before as in sticking to the NS storyline and plot, the FF problem has been overcome by the invention and use of nano technology.
That doesn't mean FF as a whole sucks, just that you did <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
That is possible <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
It was my first and last time when i have played / seen FF on.
But it was really diffucult to try to shoot a fade in group without hitting others while they keep strafing and jumping in front of you. I managed to get two good hits in that fade, but then one marine strafed in front of me and....BLAM.....whoops, sorry man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And i think most of our team didn't even knew that FF was on <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Well and what about grenades? One noob with HA/GL in to a HA/hmg group <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Just wait a minute team, i shoot some grenades behind that corner....ups !!!......they bounched back... RUN !!! BOOM
I like the way that RtCW(Return To Castle Wolfenstein) handled FF:
When you got TK'd you got your own little vote "You were killed by teammate X do you wish to File? (F1) Yes (F2) No"
There is also a server side variable for complaint limits, generally it's set to 3.
And with OSP(A mod that is the equivalent to Tourney Mode for NS) you could turn off the drawing off the message when you got TK'd(It was still there, you just couldn't see it).
the teams just have to be even to start the round.