Friendly Fire
Frothybeverage
Join Date: 2003-02-15 Member: 13593Members
<div class="IPBDescription">Insert description here</div> A couple of days ago on IRC I asked Flayra if he was going to include an option to toggle Friendly Fire in Pub mode, he said he wasn't going to unless there was a demand for it.
How many of you would consider FF on for Pub mode good?
And how many of you would consider it a bad thing?
I'd like it because it would allow one to transfer from Pub to tourney mode much easier, but you'd also have to deal with a worse variety of griefer. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
How many of you would consider FF on for Pub mode good?
And how many of you would consider it a bad thing?
I'd like it because it would allow one to transfer from Pub to tourney mode much easier, but you'd also have to deal with a worse variety of griefer. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
i would like it to help practice with my clan on our server, and the option to turn it off with adminmod privliges (server variable) for when there are annoying people abusing it.
Short answer: No. For the love of god, no.
me 2. ity'll teach me and other determined NSers to control their fire.
Stupid enough getting killed by own blabblers.
Getting killed is always your fault though...
...would force lamer 'rines to get some skill beyond "spray and pray"...
therefore, I do not wish FF on any server except clan matches.
Regards,
Savant
For those concerned about a newbie accidentally joining a server with FF turned on... why not just add in a new section to the HUD? An icon somewhere, that when 'lit' tells you that FF is on. Would stop people from asking if the server is set to FF-On, and give people a heads-up that they need to watch their fire, as the FriendlyFire system has been disabled.
Perhaps for lamers, add in a 'half-FF' mode as well. You can shoot your teammates and do damage, but you cannot hurt your own structures. Prevent the lamer from shooting the IPs and other investments down, because you won't give them an HA/HMG for the fifth time in three minutes, or give them a shotgun out of the starting 100RP.
I'd be for adding in the auto-kick.One 'warning' kill, and then a kick and five/ten minute tempban (too short for a lamer to really bother with changing their WONID, but long enough to be a punishment).
Alternately, the first kill has a 0% chance of kick/tempban. The warning. Second kill has a 25-50% chance. Third has a 75% chance. Fourth has a 90% chance. Can also set an 'expiry' time, so they go down a 'kill level' after a certain amount of time without having killed anyone.. account for the 'oops, sorry' factor.
As a corollary, count ALL the damage they do to teammates. When this adds up to enough to have killed a base Marine, count it as a 'kill' and warn them (or boot them). This stops team-wounders, or at least greatly hampers their ability to be idiots. It also gives newbies who can't aim a 'hint' to find a FF-Off server to play on.
Additionally, before kicking them for TKing, 'kill' them so if a Marine with a GL 'accidentally' blows away four teammates at once and hits the auto-kickban, that 33RP weapon isn't lost. But then.. why would you GIVE someone a weapon that costs that much, if they didn't know how to use it?
(I'd also considered a version of FF that does the damage back to *you* when you shoot a teammate, but this would only encourage the lamers to stand in front of teammates a lot more.. including jumping out in front of them as they're about to fire. Decided it wouldn't be a good idea, put it here to warn anyone else that might consider it.)
I honestly don't see FF-On games as taking over the FF-Off standard, but it would be good to have the OPTION to play with FF-On, if the serv-op wants it on.
Would it REALLY be that much work to modify the current tourney FF into a serverside variable? Or to set up a secondary FF mode that masks team structures away from the FF damage, while needing Marines to watch their fire between each other? Would it be hard to put in an icon on the HUD that appears for a given FF mode?
Heck, can already think of one.. 'FF' in a solid blue circle for full-FF, half a solid blue circle for teammate-only FF, and not there for standard FF-Off NS. Toss it in the lower right, everyone's happy.
[ReD]TaE
Additionally, before kicking them for TKing, 'kill' them so if a Marine with a GL 'accidentally' blows away four teammates at once and hits the auto-kickban, that 33RP weapon isn't lost. But then.. why would you GIVE someone a weapon that costs that much, if they didn't know how to use it?
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YES YES YES!!!
This would make comms a LOT more carefula bout giving out big guns, cos if the marines run around like headless chickens, and kill each other, no more big gun for you!
On the other hand, it *can* cause a problem, as in CWs if someone shoots someone by accident, there is no revenge thing(normally <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) However, in pubs there could be this.
I dunno how to go about structures, cos one of the BEST features in CWs is that you can strafe round a structure and get marines to shoot the **** out of it, while you biut it, and if it is something like an arms lab, it is a BIG target and expensive, so upto 400 damage would be done to it by the marines alone.
Obviously if the damage to buildings was on, lamers galor, shooting/knifing IPs, or knifing the comm chair to get that annoying alert up to the comm, etc
For aliens, it should NOT affect the hive, well, thats obvious why.
What would be annoying is the whole temptation to bite/para your teammates and possibly the gorge <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Also an OK skulk is SO fast and manuverable that it can confuse a fade, I know cos in a CW, when it was basiclly won(we were hunting the last guy) I was biting a fade, and he was on full HP, circle strafing and jumping and dodging etc, i actually managed to kill him........ and he had hit me ONCE with claws and a few splashes of acid, there is a problem there, skulks are ****ing fast and annoying buggers if they wanna TK you(trust me, we mess around in practices sometimes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Overall I think it is a good thing and I would like it, but it would have to be an instant variable and would have to be on well admined servers, as the possiblity for damage is a LOT higher than any other mods, however I do think many people WOULD like it, and therefore I am in favour of it.
I'm all for putting it in. Kinda the same as why I prefer C++ to Java - maybe FF lets you shoot yourself in the foor but at least you <i>can</i> shoot yourself in the foot if you really want to <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Possibly it shouldn't affect buildings though.