Friendly Fire

13

Comments

  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    I've been misinformed!
    I've played on tourney mode all of 3 times or something.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Not last time I was in one of the NG events, Frogg. You join a team at the beginning, and the teams are set from that point on. Again, a pain.
  • Grimm_SpectorGrimm_Spector Join Date: 2002-11-01 Member: 3309Members, Constellation
    yea, well what do you do when you're gonna run the same map but the aliens lost? Then they can't type ready <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> which is weird cuz normally chat shows up when you're dead. I just reload the map, but there must be a better way.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    needs more friendly fire. give us a variable please. :D
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    make is an option.

    but you just now if its on by default, or if its on and their is no responsible server admin, it will just be abused.
  • NarfNarf Join Date: 2002-11-01 Member: 2609Members
    yeah i would like to see a pub ff variable. Of course it would be best on a passworded server where you know all the players but I'm sure there will be ways to monitor activity like the TK counter plugin that I've seen in DoD and cs
  • RPGreg2600RPGreg2600 Join Date: 2003-03-16 Member: 14578Members
    NO way, FF sucks in public servers. It's a magnet for smacktards.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Greg... then don't play on the ones that have it enabled. This isn't a thread about turning FF on for all NS servers, it's about giving the server op the ability to turn it on for their given server, if they choose that they want to play with FF, but don't want to have to deal with the hassles of setting up a tourney-mode server. Making FF a serverside variable, defaulted to off.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    <!--QuoteBegin--RPGreg2600+Apr 11 2003, 07:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RPGreg2600 @ Apr 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NO way, FF sucks in public servers. It's a magnet for smacktards. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Just because there's an FF option doesn't mean it'll be on, if Flay did add this it'd prolly be off by default.
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    edited April 2003
    Just want to add...
    1) If you don't want FF on, don't play on those servers that have it on *roll eyes*, if some of us want it, let us be. (us proFF people aren't hurting you antiFF people since you can just go to another server, so shoo, go away)
    2) I play on a pubby that's usually got about 1/2 to 3/4 regulars in it and an extremely high level of play (better than some clans), it'd be nice if the admins had the option to let us have FF on, because we can handle it. Not all servers are n00b servers and some have good quality play or regulars which might want FF on.
    3) can we possibly get differening degrees of FF? Like two variables, ff_players with a value from 0 to 1 (or 2 or 3), where the value is the scale of FF damage, so a server with FF off for players would be 0. And a second variable like ff_buildings that works the same way but lets players damage buildings, turrets damage buildings, sieges damage buildings, etc, so that we could have the option of tweaking our own personal preference of FF to where it works best.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    don`t really know if anyone is gonna read this but i`ll say it anyway.

    i`am against it.

    today i was in a pub game with ff on i was aliens. half my BLODDY team were chomping my hive and the rest were parsting their gorge ( me )
    **** IT! u just can`trust these **** with this responsibility <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • Fortuna_WolfFortuna_Wolf Join Date: 2003-02-02 Member: 13033Members
    well, then, aside from that being hilarious, why don't you just leave the server?
  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    Please, a mp_friendlyfire cvar would be great.


    Then we could have tournamentmode with or without FF.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Voogru i think you missed the point of the cvar, and now that you said that i will specifically request that tournament mode have FF locked on and none togglable. It completly defeats the point of tourni mode. As it was designed for clan use and not for you to go in and play a pub that you have to say start at the beginning of.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    If FF becomes an option, I would like to see a built in punish/forgive system.
  • FlummiFlummi Join Date: 2003-01-10 Member: 12143Members
    I would like to have a server variable to enable/disable friendly fire too
  • Fr0Fr0 Join Date: 2002-12-14 Member: 10788Members
    I back you creg, I are your schweet backer upper.
  • Fr0Fr0 Join Date: 2002-12-14 Member: 10788Members
    Also BF has a good TK punish system, TK 3 times and your kicked from the server, If you try to rejoin the server you CTD.
  • abtmabtm Join Date: 2003-04-08 Member: 15337Members
    I support the variable
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    i support the option for FF mode in pub play...

    (i would never play on such places... but that is beyond the point)

    in fact, i would like to see varations on ff mode

    ff on players but not buildings, ff on both, so forth

    also, it whould be nice if you could set the % of ff done
  • DaddenDadden Join Date: 2003-01-08 Member: 12015Awaiting Authorization
    how can it hurt to have it? I think this would be a great option for some of the high skill pubs that do exist.

    Me say: go for it
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    I vote for it. As long as we can turn it off.

    Its easy to justify its non-existence though... nanode bullets disperse if they touch nanode armor... alien bio-nodes just pass through one another...
  • MEShootHereMEShootHere Join Date: 2002-11-05 Member: 6975Members
    edited April 2003
    I'm all for FF, although wouldnt FF be mainly a marines disadvantage?
    I like the idea of: FF off, FF on and FF Players Only.

    It's a shame that in every coding you have to account for lamers abusing a feature...
    *rubs his magic genie bottle and wishes for that to never happen again*
  • PegenatorPegenator Join Date: 2002-12-21 Member: 11269Members
    If FF would be enabled, I could see lamers knifing their own buildings... Or aliens munching their hives, or getting accidentally killed by each other while rushing enemy RTs.

    But still I support FF as an option.
  • DracussDracuss Join Date: 2003-02-08 Member: 13259Members
    In competitive match play ff has allways been on. I really enjoy it in matches/scrims and I would be really opset if it was removed, but I can solidly say that it has no place in pubs. Unless you have a specific pub that is passworded or something with a large leet following that can handle it. And guys it is allready a variable if it wasn't then it couldn't be enabled for match play.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Dracuss its a hidden variable that we can't change manually. We want a cvar for it.
  • Infected_MarineInfected_Marine Join Date: 2002-12-21 Member: 11287Members
    I support a server side variable for FF, there is nothing unreasonable about it.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    edited April 2003
    Please don't put ff on public servers, I can imagine the chaos, of skulks killing eachother more than the enemy. It is really easy to hit your fellow skulk when you have a 2 vs 1 combat situation, and ex. 2 skulks kill a marine guarding a resource, 1 skulk is left with 10hp, then they chew the resource down the other one accidentally bites the other when the res is destroyed(It is really common (atleast in our clan)) the skulk dies, and it turns in to the flame-fest of the year.

    Just keep it the way it is, ff on in tournament mode, off in public.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Tseepra.. so don't play on a server with FF On. This isn't discussing if it should be on by default, as it won't. It's asking Flayra to give us the OPTION to turn on FF, without the tourney-mode hassles. It's for players who can handle it.

    Would also provide a smoother transition between pub play and tourney mode, learning to watch your fire more effectively, while not having to worry about some idiot knifing down the IP while you're out of base, because the Comm wouldn't drop him a shotgun.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    I support it, but only if it's off by default. Plus, the half ff thing sounds like a good idea.
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