The Absolutely Best Strategy

StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
Build an IP or two and leave one marine who is capable of killing a whole team of rushing (uncarapaced) skulks in spawn. Send the rest to the hive spam some ammo and have them kill it.

This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad.
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Comments

  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    Not all hives are easy to rush.

    Also if the aliens know how to play it makes it harder.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    /me thinks stoneburg is being sarcastic.

    I mean, theres no way that'd work without dropping medpacks in the hive as well as ammo! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    This strategy would work perfectly if Jim was your base guarder...
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Yes.. and if Jim was also the rest o fthe people attacking the hive <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • HuntsmanHuntsman Join Date: 2002-11-25 Member: 9929Members
    I take it you're still a little **** off about people and their quick win strategies? Notice also how fast I caught on to your sarcasm - I can be taught!
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited April 2003
    Didn't Wargames teach us anything.....

    The absolute best strategy for all games is....

    Not to play.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    It's far more fun to just drop an armory in the alien's starting hive, then spam mines and health.
  • AoA_Viper_GeoffAoA_Viper_Geoff Join Date: 2003-04-09 Member: 15350Members
    hmmm i really dont enjoy these games. they are fun if ur rines and are owning them bc u pwnd them. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> but besideds that i personally enjoy games that last longer.
  • KeyserKeyser Join Date: 2003-02-15 Member: 13591Members
    ?? Thats one hell of a strategy....., or were you being sarcastic?? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    strat·e·gy ( P ) Pronunciation Key (strt-j)
    n. pl. strat·e·gies

    The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war.
    The science and art of military command as applied to the overall planning and conduct of large-scale combat operations.
    A plan of action resulting from strategy or intended to accomplish a specific goal. See Synonyms at plan.
    The art or skill of using stratagems in endeavors such as politics and business.

    Amazing how it doesn't say anything about being situational. A strategy is a plan of attack more or less. As such you can have a preplaned strategy that is indeed good. The ability to pull of said strategy does not matter. Now, its bad tactics to place a strategy that is above the players onto them. A commander is using bad tactics by using a strategy that the players can not handle. The strategy is fine, the tactics are bad. I didn't want to have to get into definitions, but your smart **** ways had to make me. What your arguing for is called bad tactics, not bad strategy.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited April 2003
    And so ends the entire clan/pub strat thing, m'kay ? Lets just be friends <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    I know way more then one person that h8's 30 second games (one of these people is me). This stratigy IS a thirty second game. A better (more popular) stratigy would be one thats executed AFTER the game starts.
    Unless, of course, you simply wanted to win and not have fun...
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    this ultimate strategy for any game: KILL ANYTHING THAT MOVES AND DONT GET HIT.


    top that.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    <!--QuoteBegin--Untitled+Apr 10 2003, 06:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Untitled @ Apr 10 2003, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->this ultimate strategy for any game: KILL ANYTHING THAT MOVES AND DONT GET HIT.


    top that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What if you're playing Puzzle Bobble eh smart guy!?
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    edited April 2003
    Ultimate Strategy?

    Don't fight back; or intentionally look really bad doing it. Eventually, alien players will complain how **** marine teams are, and how they need better upgrades to pose a challenge. With the alien mobocracy whining Flayra to hell about the need for a more "challenging" marine force, we start getting upgrades. THEN we release hell like we did in 1.00...



    I look at the big picture. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Green_MeatGreen_Meat Join Date: 2002-11-06 Member: 7331Members
    I got your strategy:

    Drive 90mph or get the hell outta my way.

    Gawking at me in your rear-view mirror is not an option.

    GSH
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Kenchini, you just pasted the definition of a 'strategy', we're talking about good or bade here. Don't try to be a snart.. you know, if you're not smart <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    last i checked you are saying a strategy is bad not because of the players but because of the strategy no fiting the situations. I'm simply showing how wrong you are. And stop doing that <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> stuff at me.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    HCTIB ROUF F SSERP.....a magic spell? or maybe the ultimate plan?
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    edited April 2003
    stupid IE did weird stuff
  • MustardMustard Join Date: 2002-12-17 Member: 10953Members
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Build an IP or two and leave one marine who is capable of killing a whole team of rushing (uncarapaced) skulks in spawn. Send the rest to the hive spam some ammo and have them kill it.

    This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hehehe..I tried that one last night on the internode server in Australia, Stoney. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    My marines got munched. !!!

    We were on ns_nancy and I sent them to mess hall, chomp, chomp. No marines.

    Build arms lab.


    I think, hmmm, we are not going to make it through mess hall ever. So I say, ok boys, take thier hive at nameless.

    Upgrade armour. Put down two more IP's.

    (I'm dreaming of a whole team of marines spawn camping aliens and carpeting the whole floor with mines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )

    Go boys, go! Chomp, chomp, chomp. Hmmm.....

    Upgrade guns.

    Go boys, go! Chomp, chomp, chomp. Hmmm.....

    We never even made it to auxillary generator. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Thankfully noone turned around and blamed me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    One rambo did go off and manage to make it to subspace and we got up a phase and some turrets. Then a couple of minutes later, the fades came rushing in.


    I drew the same conclusions as you did. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    edited April 2003
    <!--QuoteBegin--Kenichi+Apr 10 2003, 05:38 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Apr 10 2003, 05:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> strat·e·gy    ( P )  Pronunciation Key  (strt-j)
    n. pl. strat·e·gies

    The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war.
    The science and art of military command as applied to the overall planning and conduct of large-scale combat operations.
    A plan of action resulting from strategy or intended to accomplish a specific goal. See Synonyms at plan.
    The art or skill of using stratagems in endeavors such as politics and business.

    Amazing how it doesn't say anything about being situational. A strategy is a plan of attack more or less. As such you can have a preplaned strategy that is indeed good. The ability to pull of said strategy does not matter. Now, its bad tactics to place a strategy that is above the players onto them. A commander is using bad tactics by using a strategy that the players can not handle. The strategy is fine, the tactics are bad. I didn't want to have to get into definitions, but your smart **** ways had to make me. What your arguing for is called bad tactics, not bad strategy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <a href='http://thesaurus.reference.com/search?q=strategy' target='_blank'>http://thesaurus.reference.com/search?q=strategy</a>

    notice that tactics is listed as a synonym for strategy. maybe you should have stuck to your first instinct and not gone into the definitions.

    a nice definition by Helmuth von Moltke, a prussian general:
    "the practical adaptation of the means placed at a general’s disposal to the attainment of the object in view."

    the objective in view in our case is a dead hive, the means at the commander's disposal in our case, are the marines and the resources and the various structures/technologies.

    when you say "jp rush is the best strategy" you are incorrect (using "you" in the general sense here). Were you to say "jp rush is the best strategy on ___ map with ___ number of marines and the marines have skill and the aliens start in ____ hive" then you would probably be correct.

    the more general you get with a strategy, the less useful it becomes.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    edited April 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Were you to say "jp rush is the best strategy on ___ map with ___ number of marines and the marines have skill and the aliens start in ____ hive" then you would probably be correct.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    you say that like we dont know it.

    Lastly, tactics and strategy are not the same thing. Go grab a dictionary and look them up. They have distinct differences.
  • BreakfastSausagesBreakfastSausages Join Date: 2002-12-19 Member: 11148Members
    <!--QuoteBegin--Kenichi+Apr 10 2003, 08:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Apr 10 2003, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Were you to say "jp rush is the best strategy on ___ map with ___ number of marines and the marines have skill and the aliens start in ____ hive" then you would probably be correct.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    you say that like we dont know it.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you agree with that paragraph then you agree that for a strategy to be good it must take into account the assets involved. It seems to me you are contradicting yourself here.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Confuzor+Apr 10 2003, 06:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Confuzor @ Apr 10 2003, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ultimate Strategy?

    Don't fight back; or intentionally look really bad doing it. Eventually, alien players will complain how **** marine teams are, and how they need better upgrades to pose a challenge. With the alien mobocracy whining Flayra to hell about the need for a more "challenging" marine force, we start getting upgrades. THEN we release hell like we did in 1.00...



    I look at the big picture. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes yes, thats the way to look at it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    Strategies do require certain aspects to be inplace for them to be used. The fact of the matter there are preplaned strategies. That strategy is always good because it requires specific things to be done. So, when the commander tactically decides to use that strategy with a team that cant pull it off, it was the tactics fault, the choice of using that strategy as a device to obtain victory was a bad choice. The strategy is sound, the players were not. It was wrong to attempt to use those players in this situation. Once again, tactics are whats failing here, not the strategy.
  • CalantusCalantus Join Date: 2003-03-23 Member: 14823Members
    <!--QuoteBegin--Kenichi+Apr 10 2003, 10:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ Apr 10 2003, 10:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Strategies do require certain aspects to be inplace for them to be used. The fact of the matter there are preplaned strategies. That strategy is always good because it requires specific things to be done. So, when the commander tactically decides to use that strategy with a team that cant pull it off, it was the tactics fault, the choice of using that strategy as a device to obtain victory was a bad choice. The strategy is sound, the players were not. It was wrong to attempt to use those players in this situation. Once again, tactics are whats failing here, not the strategy. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I would have to say that the single most explained aspect of games would have to be "strategy vs tactics", or mabye it's just the games I play. Strategies and tactics are virtually the same thing, the difference is that they work on different levels. Strategy is the overarching plan. Tactics are the plans used to carry out the strategies. For example. The comm might say: "Take Y room", that is a strategy, the plan (aka strategy) is to take sewer. The marines then decide that one marine stays back with a pistol to provide covering fire, another goes in as point from X location, while another four follow close behind and fan out two to each side of the room when they get in. That is a tactic. It is the method devised to complete the strategic plan.

    A tactis is also an aspect of strategy. If you cannot tactically achieve a strategy's goals, then the strategy is flawed.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Strategies do require certain aspects to be inplace for them to be used.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Ah-huh. You admit it, strategies require certain aspects. If they do not have these aspects in place, the strategy is bad for the situation. Like I said in the other thread: you can have streamlined and efficient strategies, but there cannot be a "best" strategy or even "good" strategy without taking into account the situation at hand. Strategy is situational; dependant on so many factors.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    but before you use a strategy you tactically decide to pick it. So before strategy is ever called into question, the commanders tactics are bad.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    OKAY...hers the finisher...THERE IS NO SUCH THING AS THE BEST. KTHNX.
    but hey, every plan has some kind of critical weakness in it. to me, tech rush is my way.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Stoneburg+Apr 10 2003, 08:54 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stoneburg @ Apr 10 2003, 08:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Build an IP or two and leave one marine who is capable of killing a whole team of rushing (uncarapaced) skulks in spawn. Send the rest to the hive spam some ammo and have them kill it.

    This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    2 marines on main + mines for everyone then rush.
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