The Absolutely Best Strategy
Stoneburg
Join Date: 2002-11-11 Member: 8174Members
Build an IP or two and leave one marine who is capable of killing a whole team of rushing (uncarapaced) skulks in spawn. Send the rest to the hive spam some ammo and have them kill it.
This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad.
This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad.
Comments
Also if the aliens know how to play it makes it harder.
I mean, theres no way that'd work without dropping medpacks in the hive as well as ammo! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
The absolute best strategy for all games is....
Not to play.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
n. pl. strat·e·gies
The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war.
The science and art of military command as applied to the overall planning and conduct of large-scale combat operations.
A plan of action resulting from strategy or intended to accomplish a specific goal. See Synonyms at plan.
The art or skill of using stratagems in endeavors such as politics and business.
Amazing how it doesn't say anything about being situational. A strategy is a plan of attack more or less. As such you can have a preplaned strategy that is indeed good. The ability to pull of said strategy does not matter. Now, its bad tactics to place a strategy that is above the players onto them. A commander is using bad tactics by using a strategy that the players can not handle. The strategy is fine, the tactics are bad. I didn't want to have to get into definitions, but your smart **** ways had to make me. What your arguing for is called bad tactics, not bad strategy.
Unless, of course, you simply wanted to win and not have fun...
top that.
top that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
What if you're playing Puzzle Bobble eh smart guy!?
Don't fight back; or intentionally look really bad doing it. Eventually, alien players will complain how **** marine teams are, and how they need better upgrades to pose a challenge. With the alien mobocracy whining Flayra to hell about the need for a more "challenging" marine force, we start getting upgrades. THEN we release hell like we did in 1.00...
I look at the big picture. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Drive 90mph or get the hell outta my way.
Gawking at me in your rear-view mirror is not an option.
GSH
This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad.
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Hehehe..I tried that one last night on the internode server in Australia, Stoney. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
My marines got munched. !!!
We were on ns_nancy and I sent them to mess hall, chomp, chomp. No marines.
Build arms lab.
I think, hmmm, we are not going to make it through mess hall ever. So I say, ok boys, take thier hive at nameless.
Upgrade armour. Put down two more IP's.
(I'm dreaming of a whole team of marines spawn camping aliens and carpeting the whole floor with mines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
Go boys, go! Chomp, chomp, chomp. Hmmm.....
Upgrade guns.
Go boys, go! Chomp, chomp, chomp. Hmmm.....
We never even made it to auxillary generator. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Thankfully noone turned around and blamed me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
One rambo did go off and manage to make it to subspace and we got up a phase and some turrets. Then a couple of minutes later, the fades came rushing in.
I drew the same conclusions as you did. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
n. pl. strat·e·gies
The science and art of using all the forces of a nation to execute approved plans as effectively as possible during peace or war.
The science and art of military command as applied to the overall planning and conduct of large-scale combat operations.
A plan of action resulting from strategy or intended to accomplish a specific goal. See Synonyms at plan.
The art or skill of using stratagems in endeavors such as politics and business.
Amazing how it doesn't say anything about being situational. A strategy is a plan of attack more or less. As such you can have a preplaned strategy that is indeed good. The ability to pull of said strategy does not matter. Now, its bad tactics to place a strategy that is above the players onto them. A commander is using bad tactics by using a strategy that the players can not handle. The strategy is fine, the tactics are bad. I didn't want to have to get into definitions, but your smart **** ways had to make me. What your arguing for is called bad tactics, not bad strategy. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<a href='http://thesaurus.reference.com/search?q=strategy' target='_blank'>http://thesaurus.reference.com/search?q=strategy</a>
notice that tactics is listed as a synonym for strategy. maybe you should have stuck to your first instinct and not gone into the definitions.
a nice definition by Helmuth von Moltke, a prussian general:
"the practical adaptation of the means placed at a general’s disposal to the attainment of the object in view."
the objective in view in our case is a dead hive, the means at the commander's disposal in our case, are the marines and the resources and the various structures/technologies.
when you say "jp rush is the best strategy" you are incorrect (using "you" in the general sense here). Were you to say "jp rush is the best strategy on ___ map with ___ number of marines and the marines have skill and the aliens start in ____ hive" then you would probably be correct.
the more general you get with a strategy, the less useful it becomes.
you say that like we dont know it.
Lastly, tactics and strategy are not the same thing. Go grab a dictionary and look them up. They have distinct differences.
you say that like we dont know it.
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If you agree with that paragraph then you agree that for a strategy to be good it must take into account the assets involved. It seems to me you are contradicting yourself here.
Don't fight back; or intentionally look really bad doing it. Eventually, alien players will complain how **** marine teams are, and how they need better upgrades to pose a challenge. With the alien mobocracy whining Flayra to hell about the need for a more "challenging" marine force, we start getting upgrades. THEN we release hell like we did in 1.00...
I look at the big picture. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
yes yes, thats the way to look at it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I would have to say that the single most explained aspect of games would have to be "strategy vs tactics", or mabye it's just the games I play. Strategies and tactics are virtually the same thing, the difference is that they work on different levels. Strategy is the overarching plan. Tactics are the plans used to carry out the strategies. For example. The comm might say: "Take Y room", that is a strategy, the plan (aka strategy) is to take sewer. The marines then decide that one marine stays back with a pistol to provide covering fire, another goes in as point from X location, while another four follow close behind and fan out two to each side of the room when they get in. That is a tactic. It is the method devised to complete the strategic plan.
A tactis is also an aspect of strategy. If you cannot tactically achieve a strategy's goals, then the strategy is flawed.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Strategies do require certain aspects to be inplace for them to be used.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Ah-huh. You admit it, strategies require certain aspects. If they do not have these aspects in place, the strategy is bad for the situation. Like I said in the other thread: you can have streamlined and efficient strategies, but there cannot be a "best" strategy or even "good" strategy without taking into account the situation at hand. Strategy is situational; dependant on so many factors.
but hey, every plan has some kind of critical weakness in it. to me, tech rush is my way.
This is THE most efficient, and therefore best, strategy. It is perfect. If you lose it is because your team sucks, not because the strategy is bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
2 marines on main + mines for everyone then rush.