Lerk Defense Upgrade

SpuraSpura Join Date: 2002-11-17 Member: 9083Members
<div class="IPBDescription">which to pick?</div> I can't decide between lerk upgrades: carpace, regeneration, redemtion
Redemption: Saves res if u redeem, but gives u nothing. What is the point of 50 armor on 60 life if u run out of life waaaaaaaaaaaaaay sooner than of armor. Lerk with redemption or regeneration is really 60 life 20 armor or something. Skulk uses up his armor lerk doesn't. This needs fixing. More life less armor.
Regeneration: Great for taking out TF from vents. But % of damage that armor takes still sucks. And with regeneration u are weak as a new born babz. 50% of time when I pick regeneration I get blown out of the sky by one LMG marine on route to vent. And good marines have motion tracking(or wall hack). 20% I get taken out in 1.5 sec of fire from a marine I didn't see coming.
Carpace: U don't get blown up so easily but turrets are pain to kill with this and u can get blown up while going to heal,(probably on low hp). (regeneration=healing on spot, redemtion teleports u to hive to hel if u are hurt)

Which to pick? and something else: is silence ever better than adrenaline? How do u get close enough to chomp heads of marines(usually I get shot,flying toward them makes me eat bullets even if they spray and pray)?

Thanx
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Comments

  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    I usually take carapace if i am not going in to a vent to shoot turrets. In vent shooting regeneration is good upgrade to take like you said. With redemption.....hmmm.....i dont use it

    DONT ever take silence to a lerk, EVER NEVER <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ....always adrealine. It lets you fly very long and you can shoot spikes while you are in the air
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    bullets only do hp damage in umbra, so id recommend regen. Grenades are gonna take you down either way really 90 dmg wave byebye without carapace but it may also take you out with carapce im not sure. Redemtion is a bit of a waste really, especially if they have big guns.
  • DDTrini_LopezDDTrini_Lopez Join Date: 2002-11-06 Member: 7296Members
    I use regeneration when I attack places where I can hide easily and there are no defense chambersnear to heal me . If I go next to a place with Def chambers , I use caparace .
  • CrisqoCrisqo Join Date: 2002-12-30 Member: 11625Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Regeneration: Great for taking out TF from vents. But % of damage that armor takes still sucks. And with regeneration u are weak as a new born babz. 50% of time when I pick regeneration I get blown out of the sky by one LMG marine on route to vent. And good marines have motion tracking(or wall hack). 20% I get taken out in 1.5 sec of fire from a marine I didn't see coming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Have you tried going there as a skulk, then morphing in the vents?
  • SpuraSpura Join Date: 2002-11-17 Member: 9083Members
    Well yes, but you know: going here and there after getting lerk and then one day bang u meet marine who's seen u with motion tracking and u are flying piece of dead meat.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    Get regen, and get popped by a marine with a pistol before you can react, or grab carapace, and be able to react and escape.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    Frankly, carapace is so HUGE for the lerk it's downright silly.

    Without lvl 3 carapace, you die in 9 unupgraded LMG shots.

    With lvl 3 carapace, it takes _30_ unupgraded LMG shots to kill you. That's right. MORE THAN 3 TIMES more bullets to kill you.

    Can't really see that a lerk has much choice.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I usually don't evolve until I'm where I want to be. Usually as a lerk, that's spiking out a tfac or phase gate. In that case, I use regeneration. (Especially with umbra.) Spikes do 19 damage each and they fire pretty quick... it's very easy to take out marines once you're in your vent. And when you get hit by the occasional turret, it heals back in a few seconds.

    Carapace is good for base assaults with spore cloud and umbra... there are alot of stray shots going around and it's good to have protection against that.

    And if you're getting shot down en route to a vent... fly faster <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    Go for carapace, 15 armour without it, 75? with it. Big difference... just fly back if you need healing because flying is fast. Adrenline is always good, silence rarely comes in handy...
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--matso42+Feb 2 2003, 09:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (matso42 @ Feb 2 2003, 09:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frankly, carapace is so HUGE for the lerk it's downright silly.

    Without lvl 3 carapace, you die in 9 unupgraded LMG shots.

    With lvl 3 carapace, it takes _30_ unupgraded LMG shots to kill you. That's right. MORE THAN 3 TIMES more bullets to kill you.

    Can't really see that a lerk has much choice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yep, I love it when people go lerk, and then get shot out of the sky without even hurting me. I love it soo much. Stupid people who try to spike turrets from a vent, and then I just pop them before they can react due to ping.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    spikes do 18 damage, and most of the time i'm flying around and biting, not being stationary so that backs up my carapace needs.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Actually I've been testing out redemption ( <3 silverfox ) and I'm really liking it. Sure you can't take as many bullets as you would if you had Carapace, and you don't automatically heal up again, but even against HMGs, as I've experimented, I often redeem with life remaining, heal up quickly, and head back out to the fray. 33 resource points on a Lerk is not worth dying for so easily.

    If there is much lag, however, 150-200+ pings, redemption doesn't work so well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Carapace, every time. With regen any intelligent marine will pop you with his pistol before you can react. I mostly use bite anyway.
  • SpuraSpura Join Date: 2002-11-17 Member: 9083Members
    How can u use freaking bite without umbra? What do u fly toward a marine? I get down to 10 life if I try to fly in to bite ppl. Even if I am very fast I have to stop to bite and then I get **** and with 1 hivev u can't fly well cos no adrenaline. And yeah redemption rocks. It saves my lerk **** a lot I usually put it on first hive 1 lerk. But I once saw a hive 1 lerk flying toward 2 marines and biting them to death and I was all like WOOT? HE DIDN'T GET KILLED?
    I just can't pull that off. I just tend to circle strafe in the air and riddle them with spikes
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Spura+Feb 2 2003, 05:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spura @ Feb 2 2003, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How can u use freaking bite without umbra? What do u fly toward a marine? I get down to 10 life if I try to fly in to bite ppl. Even if I am very fast I have to stop to bite and then I get **** and with 1 hivev u can't fly well cos no adrenaline. And yeah redemption rocks. It saves my lerk **** a lot I usually put it on first hive 1 lerk. But I once saw a hive 1 lerk flying toward 2 marines and biting them to death and I was all like WOOT? HE DIDN'T GET KILLED?
    I just can't pull that off. I just tend to circle strafe in the air and riddle them with spikes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Your problem is redemption. It sucks.
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    With umbra I like regen. Just sit in the peeyellow clouds and regain strength.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    i like the new redemption but not for lerks:/
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    yeah redemption rocks. It saves my lerk **** a lot
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    How can u use freaking bite without umbra? What do u fly toward a marine? I get down to 10 life if I try to fly in to bite ppl.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Too easy ;)
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Spura - A lot of lerks don't realise that you glide when you hold down jump, dropping slowly to the floor. I often build up some speed, then glide down to decap. If I want more speed I'll let go for a bit, then press jump. This keeps me at the same height but with more speed. It also means I dodge vertically. If I'm confident that I can take the group of marines out I'll stay in there, flutter around, and bite them all. If not, I'll continue on my way, and make another pass. You've got to be careful about staying in, because if you start to get low on health it's easy to make mistakes as you fly out - flying the lerk so that you don't catch ledges, and turn round corners etc is a delicate art. The use of bite conserves energy as a one hive lerk.

    Seriously, this only works when you use carapace. Carapace gives you more than 3 times the life expectancy.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    I only lerk when there's a second hive, so I'm not sure why I need carapace when I have umbra.

    Therefore, regen.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    edited February 2003
    <!--QuoteBegin--Dr.Suredeath+Feb 3 2003, 12:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Feb 3 2003, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I only lerk when there's a second hive, so I'm not sure why I need carapace when I have umbra.

    Therefore, regen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because SOME of the shots still get through. Or if they knife you... Either way, carapace ALWAYS owns regen, with EVERY alien, INCLUDING an onos.

    Even if they do not shoot you while you are in umbra, and you accidentally let your umbra lapse for a second or two, you can kiss your **** goodbye.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    Carapace isn't necessarily better for all aliens (theres a lot to be said for redemption gorges and onoseseses, and maybe fades).

    Suredeath, if you're limiting your activities to umbraing the fade while the fade acid spams, well, I would still pick carapace but regen does work if the marines don't have the sense to charge you and knife you. If you're doing more skilled activities such as biting marines (they generally have the sense to get out of the umbra) or flying into a base to umbra it for a fade to blink to the umbrad point, or doing the same w/o a fade and biting it down yourself, the extra damage given by carapace is a <b>requirement</b>.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--Nicator+Feb 3 2003, 12:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Feb 3 2003, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Carapace isn't necessarily better for all aliens (theres a lot to be said for redemption gorges and onoseseses, and maybe fades). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Until they get slaughtered EASILY by ONE lmg clip each. IF the marine does not finish the fade off with his lmg, the pistol surely will. Now, this does not happen 100% of the time, but it sure does A LOT.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    edited February 2003
    That's why I said 'maybe' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. Depends on your playstyle, and what you're doing. Personally I take carapace and celerity for a fade.

    EDIT: I belive redemption has been improved for 1.04. I definately seem to get a very high success rate if I pick it as gorge.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Canadianmonk3y+Feb 3 2003, 11:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 3 2003, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Dr.Suredeath+Feb 3 2003, 12:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Suredeath @ Feb 3 2003, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I only lerk when there's a second hive, so I'm not sure why I need carapace when I have umbra.

    Therefore, regen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Because SOME of the shots still get through. Or if they knife you... Either way, carapace ALWAYS owns regen, with EVERY alien, INCLUDING an onos.

    Even if they do not shoot you while you are in umbra, and you accidentally let your umbra lapse for a second or two, you can kiss your **** goodbye.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not "ALWAYS". Often? Yes. And in 1.03, carapace for Onos was silly; it did almost nothing, so regen as a much better choice. Now, according to this: <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a> , it seems carapace on onos was either intentionally made sickeningly strong, or was accidentally broken.

    If you're doing the "solo fade/lerk taking out the turret farm" thing, regen is the way to go. To generalize, anytime you're planning on taking small amounts of damage over time, regen is great. But if you're charging the marine base, you won't live long enough for that regen to do a bit of good. But, this is all obvious to experienced players. Pick the right tool for the situation.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--verbose+Feb 3 2003, 06:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Feb 3 2003, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're doing the "solo fade/lerk taking out the turret farm" thing, regen is the way to go. To generalize, anytime you're planning on taking small amounts of damage over time, regen is great. But if you're charging the marine base, you won't live long enough for that regen to do a bit of good. But, this is all obvious to experienced players. Pick the right tool for the situation. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    1.03 onos is the same as 1.04. Both take MASSIVE increases in damage survivability.

    Regeneration is for any time you want to die. If ONE marine catches you without umbra, you are dead. Even if you are in umbra, you are still fairly easy to kill. If you are spiking turret farms, you suck if you take ANY damage at all, and if you are fighting marines anyway, regeneration sucks, so why not take the best of both situations? Carapace.
  • DaStompaDaStompa Join Date: 2003-01-22 Member: 12591Members
    <!--QuoteBegin--Canadianmonk3y+Feb 3 2003, 10:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 3 2003, 10:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--verbose+Feb 3 2003, 06:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Feb 3 2003, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you're doing the "solo fade/lerk taking out the turret farm" thing, regen is the way to go. To generalize, anytime you're planning on taking small amounts of damage over time, regen is great. But if you're charging the marine base, you won't live long enough for that regen to do a bit of good. But, this is all obvious to experienced players. Pick the right tool for the situation. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    1.03 onos is the same as 1.04. Both take MASSIVE increases in damage survivability.

    Regeneration is for any time you want to die. If ONE marine catches you without umbra, you are dead. Even if you are in umbra, you are still fairly easy to kill. If you are spiking turret farms, you suck if you take ANY damage at all, and if you are fighting marines anyway, regeneration sucks, so why not take the best of both situations? Carapace. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    this is like saying blue is a better color than orange

    everyone has thier own playing style, regen will serve some of those styles better than carapace, that is how it is.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    (I'm talking single-hive Leks here)

    If you're going to be out fighting, get carapace. If you're attacking a marine installation with spikes from a high-up place, get regeneration so that you can stay there for as long as possible.

    I can't really think of any reason to get redemption. Maybe if resources are really really tight?
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    <!--QuoteBegin--DaStompa+Feb 3 2003, 10:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 3 2003, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> everyone has thier own playing style, regen will serve some of those styles better than carapace, that is how it is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Ok now someone mentions playstyle, which has NO SIGNIFICANCE.
    Ok, it might be their playstyle if they never want to encounter a marine ever, and if they plan it that way, they are saying that they do not want to assault any marine location, which is doing NOTHING. IF you want to fight marines or marine structures, carapace is ALWAYS better. ESPECIALLY with a lerk, as even if you suck enough to get hit by a turret, you can fly to a dc and back in a matter of seconds. If you see a marine, you are dead before you can react 100% of the time guaranteed if the player is decent or good. Sure if the commander is a complete moron, and not send marines to somewhere under attack, someone can attack a marine structure, but last time I checked, marines come when stuff is under attack. Pinning your hopes on a bad commander is bad. Then again, if they have a bad commander, or suck too much to kill you with regen, it is gg anyway.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Canadianmonk3y+Feb 3 2003, 09:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 3 2003, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1.03 onos is the same as 1.04. Both take MASSIVE increases in damage survivability. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Tell me again how 127 LMG bullets equals 184 LMG bullets?
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