Lerk Defense Upgrade
Spura
Join Date: 2002-11-17 Member: 9083Members
<div class="IPBDescription">which to pick?</div> I can't decide between lerk upgrades: carpace, regeneration, redemtion
Redemption: Saves res if u redeem, but gives u nothing. What is the point of 50 armor on 60 life if u run out of life waaaaaaaaaaaaaay sooner than of armor. Lerk with redemption or regeneration is really 60 life 20 armor or something. Skulk uses up his armor lerk doesn't. This needs fixing. More life less armor.
Regeneration: Great for taking out TF from vents. But % of damage that armor takes still sucks. And with regeneration u are weak as a new born babz. 50% of time when I pick regeneration I get blown out of the sky by one LMG marine on route to vent. And good marines have motion tracking(or wall hack). 20% I get taken out in 1.5 sec of fire from a marine I didn't see coming.
Carpace: U don't get blown up so easily but turrets are pain to kill with this and u can get blown up while going to heal,(probably on low hp). (regeneration=healing on spot, redemtion teleports u to hive to hel if u are hurt)
Which to pick? and something else: is silence ever better than adrenaline? How do u get close enough to chomp heads of marines(usually I get shot,flying toward them makes me eat bullets even if they spray and pray)?
Thanx
Redemption: Saves res if u redeem, but gives u nothing. What is the point of 50 armor on 60 life if u run out of life waaaaaaaaaaaaaay sooner than of armor. Lerk with redemption or regeneration is really 60 life 20 armor or something. Skulk uses up his armor lerk doesn't. This needs fixing. More life less armor.
Regeneration: Great for taking out TF from vents. But % of damage that armor takes still sucks. And with regeneration u are weak as a new born babz. 50% of time when I pick regeneration I get blown out of the sky by one LMG marine on route to vent. And good marines have motion tracking(or wall hack). 20% I get taken out in 1.5 sec of fire from a marine I didn't see coming.
Carpace: U don't get blown up so easily but turrets are pain to kill with this and u can get blown up while going to heal,(probably on low hp). (regeneration=healing on spot, redemtion teleports u to hive to hel if u are hurt)
Which to pick? and something else: is silence ever better than adrenaline? How do u get close enough to chomp heads of marines(usually I get shot,flying toward them makes me eat bullets even if they spray and pray)?
Thanx
Comments
DONT ever take silence to a lerk, EVER NEVER <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ....always adrealine. It lets you fly very long and you can shoot spikes while you are in the air
Have you tried going there as a skulk, then morphing in the vents?
Without lvl 3 carapace, you die in 9 unupgraded LMG shots.
With lvl 3 carapace, it takes _30_ unupgraded LMG shots to kill you. That's right. MORE THAN 3 TIMES more bullets to kill you.
Can't really see that a lerk has much choice.
Carapace is good for base assaults with spore cloud and umbra... there are alot of stray shots going around and it's good to have protection against that.
And if you're getting shot down en route to a vent... fly faster <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Without lvl 3 carapace, you die in 9 unupgraded LMG shots.
With lvl 3 carapace, it takes _30_ unupgraded LMG shots to kill you. That's right. MORE THAN 3 TIMES more bullets to kill you.
Can't really see that a lerk has much choice. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yep, I love it when people go lerk, and then get shot out of the sky without even hurting me. I love it soo much. Stupid people who try to spike turrets from a vent, and then I just pop them before they can react due to ping.
If there is much lag, however, 150-200+ pings, redemption doesn't work so well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
I just can't pull that off. I just tend to circle strafe in the air and riddle them with spikes
I just can't pull that off. I just tend to circle strafe in the air and riddle them with spikes <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Your problem is redemption. It sucks.
yeah redemption rocks. It saves my lerk **** a lot
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
How can u use freaking bite without umbra? What do u fly toward a marine? I get down to 10 life if I try to fly in to bite ppl.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Too easy ;)
Seriously, this only works when you use carapace. Carapace gives you more than 3 times the life expectancy.
Therefore, regen.
Therefore, regen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Because SOME of the shots still get through. Or if they knife you... Either way, carapace ALWAYS owns regen, with EVERY alien, INCLUDING an onos.
Even if they do not shoot you while you are in umbra, and you accidentally let your umbra lapse for a second or two, you can kiss your **** goodbye.
Suredeath, if you're limiting your activities to umbraing the fade while the fade acid spams, well, I would still pick carapace but regen does work if the marines don't have the sense to charge you and knife you. If you're doing more skilled activities such as biting marines (they generally have the sense to get out of the umbra) or flying into a base to umbra it for a fade to blink to the umbrad point, or doing the same w/o a fade and biting it down yourself, the extra damage given by carapace is a <b>requirement</b>.
Until they get slaughtered EASILY by ONE lmg clip each. IF the marine does not finish the fade off with his lmg, the pistol surely will. Now, this does not happen 100% of the time, but it sure does A LOT.
EDIT: I belive redemption has been improved for 1.04. I definately seem to get a very high success rate if I pick it as gorge.
Therefore, regen. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Because SOME of the shots still get through. Or if they knife you... Either way, carapace ALWAYS owns regen, with EVERY alien, INCLUDING an onos.
Even if they do not shoot you while you are in umbra, and you accidentally let your umbra lapse for a second or two, you can kiss your **** goodbye.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not "ALWAYS". Often? Yes. And in 1.03, carapace for Onos was silly; it did almost nothing, so regen as a much better choice. Now, according to this: <a href='http://www.geocities.com/kitsune/104stats.htm' target='_blank'>http://www.geocities.com/kitsune/104stats.htm</a> , it seems carapace on onos was either intentionally made sickeningly strong, or was accidentally broken.
If you're doing the "solo fade/lerk taking out the turret farm" thing, regen is the way to go. To generalize, anytime you're planning on taking small amounts of damage over time, regen is great. But if you're charging the marine base, you won't live long enough for that regen to do a bit of good. But, this is all obvious to experienced players. Pick the right tool for the situation.
1.03 onos is the same as 1.04. Both take MASSIVE increases in damage survivability.
Regeneration is for any time you want to die. If ONE marine catches you without umbra, you are dead. Even if you are in umbra, you are still fairly easy to kill. If you are spiking turret farms, you suck if you take ANY damage at all, and if you are fighting marines anyway, regeneration sucks, so why not take the best of both situations? Carapace.
1.03 onos is the same as 1.04. Both take MASSIVE increases in damage survivability.
Regeneration is for any time you want to die. If ONE marine catches you without umbra, you are dead. Even if you are in umbra, you are still fairly easy to kill. If you are spiking turret farms, you suck if you take ANY damage at all, and if you are fighting marines anyway, regeneration sucks, so why not take the best of both situations? Carapace. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
this is like saying blue is a better color than orange
everyone has thier own playing style, regen will serve some of those styles better than carapace, that is how it is.
If you're going to be out fighting, get carapace. If you're attacking a marine installation with spikes from a high-up place, get regeneration so that you can stay there for as long as possible.
I can't really think of any reason to get redemption. Maybe if resources are really really tight?
Ok now someone mentions playstyle, which has NO SIGNIFICANCE.
Ok, it might be their playstyle if they never want to encounter a marine ever, and if they plan it that way, they are saying that they do not want to assault any marine location, which is doing NOTHING. IF you want to fight marines or marine structures, carapace is ALWAYS better. ESPECIALLY with a lerk, as even if you suck enough to get hit by a turret, you can fly to a dc and back in a matter of seconds. If you see a marine, you are dead before you can react 100% of the time guaranteed if the player is decent or good. Sure if the commander is a complete moron, and not send marines to somewhere under attack, someone can attack a marine structure, but last time I checked, marines come when stuff is under attack. Pinning your hopes on a bad commander is bad. Then again, if they have a bad commander, or suck too much to kill you with regen, it is gg anyway.
Tell me again how 127 LMG bullets equals 184 LMG bullets?