<!--QuoteBegin--Canadianmonk3y+Feb 4 2003, 11:51 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 4 2003, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok now someone mentions playstyle, which has NO SIGNIFICANCE. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> There you have it folks. Don't bother debating with Canadianmonk3y, he's always right. His solutions are perfect for every situation. Remember: never take regeneration, and always build D/M/S!
<!--QuoteBegin--Canadianmonk3y+Feb 4 2003, 12:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Canadianmonk3y @ Feb 4 2003, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--DaStompa+Feb 3 2003, 10:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaStompa @ Feb 3 2003, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> everyone has thier own playing style, regen will serve some of those styles better than carapace, that is how it is. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ok, it might be their playstyle if they never want to encounter a marine ever, and if they plan it that way, they are saying that they do not want to assault any marine location, which is doing NOTHING. IF you want to fight marines or marine structures, carapace is ALWAYS better. ESPECIALLY with a lerk, as even if you suck enough to get hit by a turret, you can fly to a dc and back in a matter of seconds. If you see a marine, you are dead before you can react 100% of the time guaranteed if the player is decent or good. Sure if the commander is a complete moron, and not send marines to somewhere under attack, someone can attack a marine structure, but last time I checked, marines come when stuff is under attack. Pinning your hopes on a bad commander is bad. Then again, if they have a bad commander, or suck too much to kill you with regen, it is gg anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I present to you, lord of the ignorant!
as I have found out lately carapace IS way beter on lerk than any other upgrade and so for lerking D/M/S is correct choice. They should give sensory something like: this skill increases alines attack damage(like marine upgrade) and description: sensory upgrade allows alines to sense weakneses in opponents armor and thereby allowing them to do more dam. Then spiking with sensory would be fun
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There you have it folks. Don't bother debating with Canadianmonk3y, he's always right. His solutions are perfect for every situation. Remember: never take regeneration, and always build D/M/S!
Ok, it might be their playstyle if they never want to encounter a marine ever, and if they plan it that way, they are saying that they do not want to assault any marine location, which is doing NOTHING. IF you want to fight marines or marine structures, carapace is ALWAYS better. ESPECIALLY with a lerk, as even if you suck enough to get hit by a turret, you can fly to a dc and back in a matter of seconds. If you see a marine, you are dead before you can react 100% of the time guaranteed if the player is decent or good. Sure if the commander is a complete moron, and not send marines to somewhere under attack, someone can attack a marine structure, but last time I checked, marines come when stuff is under attack. Pinning your hopes on a bad commander is bad. Then again, if they have a bad commander, or suck too much to kill you with regen, it is gg anyway. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I present to you, lord of the ignorant!
*does not hail*