Does the Arctic really have to be its own Game Mode? (Some spoilers)

RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
According to the wiki, the planned Arctic is currently being considered as a separate Game Mode, with its own worldspace and protagonist.

Which is all well and good but I was really hoping we'd use Precursor Warpgates to reach the place, or etc.



Here's what I thought. Let the player visit both maps. Game Mode A you start in the Crater as the Aurora survivor. After reaching the endgame but before making the rocket, you can achieve some way of reaching the Arctic. Whether it's fast travel at the map's edge somehow or using warp gates, you arrive at some point in the Arctic worldspace. Game Mode B you start in the Arctic a period of time after the Aurora plotline's been finished and wrapped up. You may or may not find some bases on the Crater if/when you make your way over there - likely preplaced and specific to this game mode.

There's a snag though. It looks like this will be a whole new story. That means story sensitive scripts and the like. How would that be handled if you started in Game Mode A and went over to the Arctic? My idea, is to simply disable the scripts. If there's a location (Like the Thermal Plant in the Crater) that you have to go inside, have something blocking or sealing it off that's only "enabled" if you started the game in this Game Mode.

In reverse, if you start in Game Mode B and visit the precursor bases in the Crater, they'll be switched to being unlocked and etc since all that happened in the past.



While I highly doubt anything like this will happen, and both worldspaces will be (very sadly) made mutually exclusive, I thought I'd run this by here to see what others thought.
A Great Jaggi under the sea~

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Comments

  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    For one, I was terribly disappointed to find out that there'd be no interaction between the worlds, and that it put a serious crimp in my desire to get the DLC.

    The solutions for map traversal @Rezca put forward seem both reasonable and relatively easy to implement. And while I'd like to see a way to traverse between the maps...I can't say I'm holding out hope for it.

    Several of my friends were pretty bummed about that too :(

    A Great Jaggi under the sea~

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,759 Advanced user
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

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  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 474 Advanced user
    It would truly be innovative and socially inclusive to have a trans protagonist.
    I'm totally game for Scuba Stephanie !
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members Posts: 858 Advanced user
    edited May 24
    Kouji_San wrote: »
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

    Scuba Steph or Scuba Sally sounds good to me. :)
    The poor mesmer. Beautiful fish. Too bad it's named after a jerk.
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    Kouji_San wrote: »
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

    We could just pick which one we want to play as at the game start, but either way the real problem I see is picking one Mode or the other means denying you access to the cool stuff in the other worldspace.

    Why can't we just travel between them?

    Game Mode A: Can travel to the Arctic, but critical story areas are denied to you (Boulders or sheets of ice sealing them, permanently locked doors, whatever) and any scripted story events are disabled.

    Game Mode B: Can travel to the Crater. The story material is flagged to be activated (All precursor bases are unlocked, etc)


    Basically, you can pick which worldspace and story you want to start in, without disrupting the flow of the other.
    A Great Jaggi under the sea~

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  • TenebrousNovaTenebrousNova England Join Date: 2015-12-23 Member: 210206Members Posts: 640 Advanced user
    If there aren't as many creatures or biomes, I'd be a bit disappointed to be honest. I like that idea of a long-range Precursor gate that lets you travel to and from the Arctic region, so I could bring my cuddlefish and peeper collection over for my aquariums there!
    Rezca0x6A7232GenericInternetName
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members Posts: 750 Advanced user
    Kouji_San wrote: »
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

    If thats the case, then it would legit only take around a day to make a gender selection screen to change from male to female when making a new world/save. It's so simple, I don't understand why they don't just go with that and connect the Arctic DLC with the main game.
    ================Anomaly================
    "Life is a game,
    which the universe plays with itself."

    Well said, Jochi Khasar. Well said.
    ================Anomaly================
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  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    edited May 24
    Kouji_San wrote: »
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

    If thats the case, then it would legit only take around a day to make a gender selection screen to change from male to female when making a new world/save. It's so simple, I don't understand why they don't just go with that and connect the Arctic DLC with the main game.

    "Because story"

    From what I understood, they seem to want to do a new story addition too, so letting the player go between the two would cause issues with that. Which is why I suggested up above, just having some logic in place that would make changes to the world based on which Game Mode you start on, while letting you still visit both worldspaces without disrupting the story of the other.
    A Great Jaggi under the sea~

  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members Posts: 750 Advanced user
    Rezca wrote: »
    Kouji_San wrote: »
    I vaguely recall Charlie wants to have a female protagonist this time, so unless we rebuild Steve and call him/her Stephanie. We're gonna need that female model they have. So, let's come up with a name for her if this is indeed what they're going for.

    Scuba ****

    If thats the case, then it would legit only take around a day to make a gender selection screen to change from male to female when making a new world/save. It's so simple, I don't understand why they don't just go with that and connect the Arctic DLC with the main game.

    "Because story"

    From what I understood, they seem to want to do a new story addition too, so letting the player go between the two would cause issues with that. Which is why I suggested up above, just having some logic in place that would make changes to the world based on which Game Mode you start on, while letting you still visit both worldspaces without disrupting the story of the other.

    And I totally agree. Even along with that, they could make a totally new story with this DLC. Even if our player was from the Aurora crash, we could have so much fun.
    ================Anomaly================
    "Life is a game,
    which the universe plays with itself."

    Well said, Jochi Khasar. Well said.
    ================Anomaly================
    scifiwriterguy0x6A7232
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members Posts: 858 Advanced user
    edited May 25
    Rezca wrote: »
    "Because story"

    From what I understood, they seem to want to do a new story addition too, so letting the player go between the two would cause issues with that. Which is why I suggested up above, just having some logic in place that would make changes to the world based on which Game Mode you start on, while letting you still visit both worldspaces without disrupting the story of the other.

    I know this is going to sound harsh, but "Because story" is a pretty lazy excuse. (Not getting at you, Rezca; merely the stated excuse.) Rezca already outlined two perfectly reasonable ways to mesh the game worlds together, and there are more. A deliberate choice to segregate the worlds is difficult to excuse. Value for dollar, this better either be one of the most incredible or most reasonably-priced DLCs ever produced to justify breaking the world up like that.

    Hopefully UWE will change course on this one.
    The poor mesmer. Beautiful fish. Too bad it's named after a jerk.
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  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    Rezca wrote: »
    "Because story"

    From what I understood, they seem to want to do a new story addition too, so letting the player go between the two would cause issues with that. Which is why I suggested up above, just having some logic in place that would make changes to the world based on which Game Mode you start on, while letting you still visit both worldspaces without disrupting the story of the other.

    I know this is going to sound harsh, but "Because story" is a pretty lazy excuse. (Not getting at you, Rezca; merely the stated excuse.) Rezca already outlined two perfectly reasonable ways to mesh the game worlds together, and there are more. A deliberate choice to segregate the worlds is difficult to excuse. Value for dollar, this better either be one of the most incredible or most reasonably-priced DLCs ever produced to justify breaking the world up like that.

    Not harsh at all. It felt like that was one of the reasons the cave biomes in Subnautica were being held back, because too many passages and whatnot would let players skip "critical story locations" or "discover them out of order". So that limited those parts of the game, and it looks like it'll limit the game's expansion as well.

    But what's done is done, and short of us getting a Map Editor at some point there's no changing that. With an expansion being built around locking the player into one game mode to 'protect the story' though, there's definitely no changing that at all unless modders find a way to let the player change worldspaces. Which would introduce a slew of problems in itself, which could been avoided if the expansion was made with that in mind... Again, let us start in one Worldspace and then make the other tailored to that (Post-Escape tweaks if Arctic Mode, Disable any "super secret story" locales or Scripts if starting in the Crater)
    A Great Jaggi under the sea~

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  • RowletAlexRowletAlex Eleventy-seven Nonexistent Street, Nowhereville, Outer Space. Join Date: 2018-03-16 Member: 239126Members Posts: 53 Advanced user
    edited May 25
    Has anyone considered that they’re separate for technical reasons? It could be that having to have both maps loaded on one save, with bases in each, etc etc would be extremely taxing on many computers. Additionally,
    From what we saw in the credits the Arctic biome is MASSIVE. It looks approximately twice the size of the current map, which is pretty darned big. Even if we only explore some of it it seems pretty obvious this isn’t a mini-world, but a whole new massive story mode approximately equal in length to the default gamemode.

    Don’t get me wrong, I’m kinda disappointed by this as well, but it still sounds like fun even if we can’t go between worlds. As long as the story is good, there’s enough new gameplay mechanics, new creatures, and content in general I’ll shove out as much money as UWE wants.
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    RowletAlex wrote: »
    Has anyone considered that they’re separate for technical reasons? It could be that having to have both maps loaded on one save, with bases in each, etc etc would be extremely taxing on many computers. Additionally,
    From what we saw in the credits the Arctic biome is MASSIVE. It looks approximately twice the size of the current map, which is pretty darned big. Even if we only explore some of it it seems pretty obvious this isn’t a mini-world, but a whole new massive story mode approximately equal in length to the default gamemode.

    Don’t get me wrong, I’m kinda disappointed by this as well, but it still sounds like fun even if we can’t go between worlds. As long as the story is good, there’s enough new gameplay mechanics, new creatures, and content in general I’ll shove out as much money as UWE wants.

    To be honest, I was expecting "just a biome" for an Arctic, not a new map.
    If they're in separate worldspaces, then loading/saving things wouldn't be nearly as taxing as having them both exist in the same map.


    We'll have to see I guess, but I'll be getting this either way, but will be disappointed all the same if we're locked out of one when playing the other.
    A Great Jaggi under the sea~

    TenebrousNova
  • AnomalyDetectedAnomalyDetected Alterra Housing District: Planet Vicaron Join Date: 2017-04-19 Member: 229741Members Posts: 750 Advanced user
    Rezca wrote: »
    RowletAlex wrote: »
    Has anyone considered that they’re separate for technical reasons? It could be that having to have both maps loaded on one save, with bases in each, etc etc would be extremely taxing on many computers. Additionally,
    From what we saw in the credits the Arctic biome is MASSIVE. It looks approximately twice the size of the current map, which is pretty darned big. Even if we only explore some of it it seems pretty obvious this isn’t a mini-world, but a whole new massive story mode approximately equal in length to the default gamemode.

    Don’t get me wrong, I’m kinda disappointed by this as well, but it still sounds like fun even if we can’t go between worlds. As long as the story is good, there’s enough new gameplay mechanics, new creatures, and content in general I’ll shove out as much money as UWE wants.

    To be honest, I was expecting "just a biome" for an Arctic, not a new map.
    If they're in separate worldspaces, then loading/saving things wouldn't be nearly as taxing as having them both exist in the same map.


    We'll have to see I guess, but I'll be getting this either way, but will be disappointed all the same if we're locked out of one when playing the other.

    God, imagine if you had to travel to the arctic by boat? Days of ghost attacks, hunger, dehydration, and all of it.
    ================Anomaly================
    "Life is a game,
    which the universe plays with itself."

    Well said, Jochi Khasar. Well said.
    ================Anomaly================
    SkopeRezca
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    Rezca wrote: »
    RowletAlex wrote: »
    Has anyone considered that they’re separate for technical reasons? It could be that having to have both maps loaded on one save, with bases in each, etc etc would be extremely taxing on many computers. Additionally,
    From what we saw in the credits the Arctic biome is MASSIVE. It looks approximately twice the size of the current map, which is pretty darned big. Even if we only explore some of it it seems pretty obvious this isn’t a mini-world, but a whole new massive story mode approximately equal in length to the default gamemode.

    Don’t get me wrong, I’m kinda disappointed by this as well, but it still sounds like fun even if we can’t go between worlds. As long as the story is good, there’s enough new gameplay mechanics, new creatures, and content in general I’ll shove out as much money as UWE wants.

    To be honest, I was expecting "just a biome" for an Arctic, not a new map.
    If they're in separate worldspaces, then loading/saving things wouldn't be nearly as taxing as having them both exist in the same map.


    We'll have to see I guess, but I'll be getting this either way, but will be disappointed all the same if we're locked out of one when playing the other.

    God, imagine if you had to travel to the arctic by boat? Days of ghost attacks, hunger, dehydration, and all of it.

    Days? How about weeks xD

    Though the Ghosties are just there to keep the player out of regions they shouldn't be in. Once they know you're headed to a legit biome and not just screwing around, they'll back off and let you on your way.
    A Great Jaggi under the sea~

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  • Morph_GuyMorph_Guy Join Date: 2016-04-21 Member: 216034Members Posts: 490 Advanced user
    edited May 26
    Personally I'm fine with the current plans.


    baronvonsatan
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members Posts: 4,919 Advanced user
    RowletAlex wrote: »
    Has anyone considered that they’re separate for technical reasons? It could be that having to have both maps loaded on one save, with bases in each, etc etc would be extremely taxing on many computers. Additionally,
    From what we saw in the credits the Arctic biome is MASSIVE. It looks approximately twice the size of the current map, which is pretty darned big. Even if we only explore some of it it seems pretty obvious this isn’t a mini-world, but a whole new massive story mode approximately equal in length to the default gamemode.

    Don’t get me wrong, I’m kinda disappointed by this as well, but it still sounds like fun even if we can’t go between worlds. As long as the story is good, there’s enough new gameplay mechanics, new creatures, and content in general I’ll shove out as much money as UWE wants.

    Well, that's just the thing; when you currently travel through a warp gate, the section you were in gets unloaded and the location you're going to gets loaded, while you're in the transporter green screen. This would be no different. Aurora location your in gets unloaded, Arctic gets loaded.
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  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members Posts: 602 Advanced user
    So... its being released as a paid dlc, but its effectively subnautica 2? Maybe 1.5 if it mostly reused stuff?
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    edited May 30
    Ralij wrote: »
    So... its being released as a paid dlc, but its effectively subnautica 2? Maybe 1.5 if it mostly reused stuff?

    I'm not sure a 'Subnautica 2' would be the best way to describe it but since it seems the current plan is to have it be completely isolated from the main game with no travel between the two worldspaces (even via Warp Gates), be coming with its own storyline and new protagonist... Then I guess it may as well be.

    A Great Jaggi under the sea~

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  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 474 Advanced user
    Ralij wrote: »
    So... its being released as a paid dlc, but its effectively subnautica 2? Maybe 1.5 if it mostly reused stuff?
    I prefer an expansion resembling a full game than a DLC with measly content, such as a single biome and two new creatures.
    And even if it was a sequence, many game sequences reuse stuff (in one way or another). That doesn't necessarily mean such games are lacking.
    Ralij
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands, Hoogezand Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue Posts: 15,759 Advanced user
    edited May 30
    Maalteromm wrote: »
    Ralij wrote: »
    So... its being released as a paid dlc, but its effectively subnautica 2? Maybe 1.5 if it mostly reused stuff?
    I prefer an expansion resembling a full game than a DLC with measly content, such as a single biome and two new creatures.
    And even if it was a sequence, many game sequences reuse stuff (in one way or another). That doesn't necessarily mean such games are lacking.

    Gotta keep in mind though, they do build the world entirely from scratch which is going to take some work.

    I do believe it's WoW that came with crappy expansions and the rest followed. I mean every expansion was a mere 10 levels and one small area. Compared to the full game of 60 levels and a full world. DLC has gotten a bad wrap because of these kinds of shenanigans, or paid map/weapons "DLC"

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  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 474 Advanced user
    Kouji_San wrote: »
    Maalteromm wrote: »
    Ralij wrote: »
    So... its being released as a paid dlc, but its effectively subnautica 2? Maybe 1.5 if it mostly reused stuff?
    I prefer an expansion resembling a full game than a DLC with measly content, such as a single biome and two new creatures.
    And even if it was a sequence, many game sequences reuse stuff (in one way or another). That doesn't necessarily mean such games are lacking.

    Gotta keep in mind though, they do build the world entirely from scratch which is going to take some work.

    I do believe it's WoW that came with crappy expansions and the rest followed. I mean every expansion was a mere 10 levels and one small area. Compared to the full game of 60 levels and a full world. DLC has gotten a bad wrap because of these kinds of shenanigans, or paid map/weapons "DLC"

    I respectfully disagree. Blizzard games and expansions were top notch up until they mingled with Activision.
    It is true that few character levels were added, but to me those are just numbers. The areas added were nowhere small. They weren't as big as the original game, but were big enough to count as a whole game on their own, usually ranging from 1/5 to 1/3 of the original map.
    Along with it: game mechanics, UI and even the game engine were updated and improved. There are solid reasons on why WoW became such a powerhouse, and it lasted so way longer than most other games.

    My only contempt with WoW and its expansions is on how the lore was treated. It became secondary and they butchered the masterpiece they started on Wcrafts 1/2 and graciously climaxed on the third installment (and its expansion).

    In fact, whenever I think of good expansions few games come to mind as much as old Blizzard ones.



    And that's my favorite thing about UWE, the devs are clearly gamers that make games they would like to play, instead of following current market practices.
    Rezca
  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 344 Advanced user
    Sure it would be great to free-roam a huge combined world.

    However, this would force the new game to play by all rules of the last game - using same game mechanics and relying on the same game engine etc. Naturally, this would severely limit the opportunities to make the new game a better one than the old game. Maybe they want to address some of the lingering performce issues from the ground up.

    Personally, as much as I've enjoyed the base game, I REALLY hope the Arctic game will provide a more complete underwater experience using better, less cartoony, depth mechanics.
    I've got my objections to the World, certainly. But I'll be very sorry to see it ruined.
    Maalteromm
  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    edited July 10
    BlueBottle wrote: »
    Sure it would be great to free-roam a huge combined world.

    However, this would force the new game to play by all rules of the last game - using same game mechanics and relying on the same game engine etc. Naturally, this would severely limit the opportunities to make the new game a better one than the old game. Maybe they want to address some of the lingering performce issues from the ground up.

    Personally, as much as I've enjoyed the base game, I REALLY hope the Arctic game will provide a more complete underwater experience using better, less cartoony, depth mechanics.

    I looked around and didn't find anything to suggest they're making a whole new game with a whole new engine for the DLC, but if I'm missing something then anyone can feel free to point me in the right direction. But the last I'm aware, they're not making a new game with the Arctic, they're just making a new map that will be in the current game as a new Game Mode and will still be using the same engine. Basically you're launching Subnautica 1.0 and you'd pick Crater / Arctic then the difficulty (or Creative) and then it'll load up that map.

    A Great Jaggi under the sea~

  • BlueBottleBlueBottle Australia Join Date: 2018-02-03 Member: 236674Members Posts: 344 Advanced user
    edited July 10
    Hey @Rezca, I got this from the Wiki entry:
    The expansion pack is an upcoming paid DLC for Subnautica. The full release date is currently planned for mid 2019. Currently all that is known is that the Arctic will be a large part of the game.
    The Arctic expansion will be a separate game mode with a different protagonist rather than Ryley Robinson, and takes place in a separate map. It will also be set in a time period after Ryley Robinson has escaped Planet 4546B.

    Yeah, but you're quite right about the engine. Last thing I read from Charlie was they're updating everything to Unity 2018.
    I've got my objections to the World, certainly. But I'll be very sorry to see it ruined.
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members Posts: 669 Advanced user
    I know this is going to sound harsh, but "Because story" is a pretty lazy excuse. (Not getting at you, Rezca; merely the stated excuse.) Rezca already outlined two perfectly reasonable ways to mesh the game worlds together, and there are more. A deliberate choice to segregate the worlds is difficult to excuse. Value for dollar, this better either be one of the most incredible or most reasonably-priced DLCs ever produced to justify breaking the world up like that.

    Hopefully UWE will change course on this one.

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  • RezcaRezca United States Join Date: 2016-04-28 Member: 216078Members Posts: 1,022 Advanced user
    edited July 12
    BlueBottle wrote: »
    Hey @Rezca, I got this from the Wiki entry:
    The expansion pack is an upcoming paid DLC for Subnautica. The full release date is currently planned for mid 2019. Currently all that is known is that the Arctic will be a large part of the game.
    The Arctic expansion will be a separate game mode with a different protagonist rather than Ryley Robinson, and takes place in a separate map. It will also be set in a time period after Ryley Robinson has escaped Planet 4546B.

    Yeah, but you're quite right about the engine. Last thing I read from Charlie was they're updating everything to Unity 2018.

    That's pretty much still the same game though. They're not making a Subnautica 2, but an Arctic DLC for the Subnautica we already have. You launch Subnautica, then pick Mode A or Mode B and then start in that given worldspace. Unlike say, Minecraft and the Overworld/Nether/End, you can't travel between these two worldspaces. Which is my current gripe with the plan they have for this expansion. How would you get between the two spaces? Having a warp gate or something. Enter the gate, it unloads the current space and then loads up the one you're traveling to would be one idea.

    A Great Jaggi under the sea~

    Skope
  • SilkSpiderSilkSpider Join Date: 2016-10-22 Member: 223305Members Posts: 22 Advanced user
    Yeah, I'm super bummed that all of this otherwise amazing sounding DLC stuff is going to be totally disconnected from the main story and world. I wanted the option to play as a woman in the core game, because I got sick of male being the default sex for game protagonists a long time ago. I also wanted to see more explorable areas and biomes in the main world, especially the lilypad islands. Very disappointing.
  • MaalterommMaalteromm Brasil Join Date: 2017-09-22 Member: 233183Members Posts: 474 Advanced user
    I don't mind. In fact, I prefer it this way.
    Being disconnected from the original game means it must have everything on its own, map, biomes, etc...
    I'm old school and, in my experience, DLC's that mingle with the main game usually add very few, almost negligible, content.

    As for the protagonist sex, why not just imagine it as female? There are barely any reflections in the game, shadows are also not enough to affirm the characters sex.
    I can't recall any passage in the game that made me sure of the protagonist sex, so why not just pretend it is whatever you want it to be.
    baronvonsatan
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