Cyclop bottom camera is oriented in random direction
zds
Finland Join Date: 2017-08-08 Member: 232317Members
I'm playing with Vive and Steam controller.
Cyclop cockpit view is oriented properly, ie. sky is up and bottom of the see is below.
However, when moving to bottom camera view, it's often oriented in random direction. Sky might be tilted 135 degrees from the real world up, ie. almost upside down. Of course, I can turn my head to match, but it really invites in motion sickness when there is this big de-sync between vestibular system and ingame up and down. And it's rather uncomfortable, especially as you have to turn the head back to normal orientation when you switch back to cockpit view.
Cyclop cockpit view is oriented properly, ie. sky is up and bottom of the see is below.
However, when moving to bottom camera view, it's often oriented in random direction. Sky might be tilted 135 degrees from the real world up, ie. almost upside down. Of course, I can turn my head to match, but it really invites in motion sickness when there is this big de-sync between vestibular system and ingame up and down. And it's rather uncomfortable, especially as you have to turn the head back to normal orientation when you switch back to cockpit view.
Comments
What's even worse, the ship changes direction when you rotate between the three cameras - when you switch camera, bow is suddenly in completely different direction.
I'm holding my head level in these; the tilt comes from the game.