Are the vehicles now in a balanced state or some adjustments are required
adel_50
Join Date: 2016-09-01 Member: 221973Members
In the first development stages of subnautica we all loved the seamoth and how fast and cool it was then a few months and we got the big cyclops and we were like, this thing is so awsome then more months now and we see the mighty exo suit (prawn suit is what it's called now) and now with the full release on the horizon
I ask this: are they in the place they need to be in?
Please vote and mention what are the changes each vehicle needs if you voted for all of them if not mention what are the changes the vehicle you voted for needs
I ask this: are they in the place they need to be in?
Please vote and mention what are the changes each vehicle needs if you voted for all of them if not mention what are the changes the vehicle you voted for needs
Comments
I don't think the seamoth will ever see the the lava zone as this makes you only use the the prawn for drilling kyanite so might not happen
But surprisingly you use the cyclops more than the seamoth some people are the opposite and some don't bother with the cyclops at all
Oh, and @adel_50 , that's me with the seamoth and no cyclops. For me, the seamoth is used for mass transport of surface materials: 2 storage, 1 shock and 1 depth module 3.
@Hulkie2345 , let me systematically refute most of the stuff you said. No hostility intended, I just love the seamoth.
If you want bases in the ILZ, use the teleporter, or take your cyclops. Why you'd want to, I have no Idea as everything tries to kill you and there's only diamonds, kyanite and sulfur.
No, you can still fire it outside the mouth of a reaper. Also, 10% hp? That's nothing. You can easily outrun a reaper, just stay near the ground.
Don't get me started on the lack of violence in this game. Please don't.
If you react fast enough, the shock mechanism is basically a shield.
Ion cells? There's the caches mid - game.
Ok, I'm ignoring this one. Just so you know, I hate exploiting games.
This is called SUBnautica for a reason. You could just beat the game and go into space in an hour if the seamoth flew. (Ask @nesrak1)
Why not exit? Only the sea dragon can instakill you, and the seamoth can't go there.
... And the fact that it can hold another 64 spots of inventory space. Not as much as the cyclops, but much more efficient in the long run for single - resource runs.
And that's what I don't like all the vehicles should be equally important I don't say make the cyclops a must have but make it something useful to have
This is because it's very fucking difficult, frustrating, and time-consuming to move in the damn thing. I'm always either walking at like 5 mph on the ocean floor or floating around in the water trying not to bump into stuff.
The grappling hook arm isn't helpful at all, as the low range, slow firing speed, and ridiculous recharge time for it makes it basically worthless.
The jet boost upgrade is helpful, but it still only lets you ascend quickly and float around longer.
TLDR; The prawn suit is very clunky and should receive several updates to make it a smoother, more fun experience.
Also the world doesn't always load around it fast enough and, unlike the seamoth or cyclops, you're almost ALWAYS going to lose your suit unless you just so happen to have enough jet fuel left to propel yourself back to a loaded chunk, or happen to land in a cave that isn't deeper than your suit's crush depth.
That depends on your computer. I've never had that problem. And language, please.
I have those problems, had to spawn in at least 4 new PRAWNS because of it, Im about to give up and just take the cyclops and seaglide if I need to get out, they better fix this ASAP
The Prawn kind of sucks to move around, but its manageable. I'd like to be able to have speed/agility upgrades and short forward bursts of speed that last for a few seconds.
The cyclops is pretty boss, I love using it as a permanent base for all my loot. Wish there was more interior customization with the lighting and such since I spend a lot of time with it.
You can love the Seamoth. I'm not saying it's useless for everyone. but for me, it is. It has no real benefit the way I play the game. Beyond charging batteries.
Seamoth:
Great all purpose vehicle, unfortunately it's completely useless in the end game because of its depth limit. The main change I would like to see is a depth upgrade to allow it to at least visit the ILZ. It could require materials like Kyanite so that you have to go there first anyways with the Prawn to mine it, but afterwards would be able to bring the Seamoth down there.
PRAWN:
Has a lot of coolness factor and the hands being able to pick up resources without having to jump in and out is great. Unfortunately, its main use is drilling for resources, which is an extremely annoying task with the current implementation. For changes, I would like to see drilled resources automatically added to the inventory instead of being dropped into the world where they just roll away and are lost. Also, a maneuverability upgrade would be great since the suit has a nasty tendency to get stuck on the terrain. Maybe improve the thruster/grapple or something.
Cyclops:
It's a lot better than it used to be and fills the role of a mobile base nicely. Unfortunately, the interior layout is fairly illogical and leaves a lot to be desired. I'm not really expecting the interior to be reworked at this point, but one major feature I would like to see added is an easy way to access the inventory of a docked vehicle. Right now the only way to do so is to undock the vehicle and manually access the inventory. The cockpit is also annoying to use since you have to look at each of the buttons on the hud and click on them instead of just being able to use a key. Also, some kind of base docking (I know, they'll look into it after 1.0).
My best counter would to be to transport it in your cyclops.
How much more storage do you want in the White Transit Van than the 48 slots of storage from adding 3 each of the 16 slot storage compartments to a Seamoth? (Assuming you use 1 slot for depth)
Do you want something like 256? But then they would have to make the vehicle slower than the Cyclops, wouldn't they? Then, who would use it?
It looks like they've given some thought to giving us vehicle inventory access from inside the Cyclops. But it is probably much more involved than we think and/or they needed to work on other stuff for the 1.0 release:
/main/Added vehicle inventory access from inside Cyclops 53575 Scott Thunelius iteration 2017-09-14 08:40:41
/main/Added vehicle inventory access from inside Cyclops 52944 Scott Thunelius iteration 2017-09-01 10:56:25
100 would suffice.
No.
I still see no need for another sub atm. The devs should fix the bugs now, instead of adding more subs, which I'm pretty sure they said they weren't going to do.
That's their plan no subs until maybe after 1.0
Of course they won't, and shouldn't, not now. They should have, however, in early development.
can't change the past though.
Looks like it's gonna be in the next build. Can't wait to test it out.
@jarin Is that from the Twitter?
Scott Thunelius has been working on this for a while. It's pretty exciting to think we'll see it today or tomorrow when it gets pushed out to Steam experimental!
55563 /main 2017-10-25 17:59:52 Scott Thunelius - Added: Cyclops Docked Vehicle Storage and Module Access Terminal
This is really cool and all, but, will this just look at Vehicles storage, or will it have all the capabilities of the Vehicle Modification Station? Because if it does, what use do you have to build both a Cyclops and a Moonpool? People would clearly just build the Cyclops to get all the benefits the Moonpool has, and much more. So that makes Base Building essentially useless.
I just hope that this module just allows access to storage.
I've been following the code check-ins and most only ever mentioned storage access. It is only the more recent ones that have also mentioned module access.
Rather than asking if it *only* allows storage access, now that it seems it might give access to modules, I'm curious if we'll be able to change Seamoth / Prawn battery/ power cell from this console. That would be pretty awesome.
All I have to say... Man! this is gonna be HUGE!!
Wow! This is just too awesome!