Cyclops 5.0
Muovipullo
Join Date: 2017-03-24 Member: 229158Members
Join Date: 2017-03-24 Member: 229158Members
Comments
What kind of camera upgrade modules did you have in mind?
- Nightvision modules,
- Movement detection modules (could highlight/outline moving targets)
- Wide-angle lenses, such as fisheye, that would provide much wider fields of view, despite deforming the image (don't know how it would impact performance though, maybe a mod?)
- Picture-in-picture (PiP) view, watching feed from other cameras in small screens on the edge of the current one
and so on...
You just need to release your pet Precursor crab and it cleans them right off
not a bad idea
XD
Just like that.
Maybe Zoom module to camera, so you can see further or smaller objects better
PiP would be a massive resource hog. That's something they can't do real time. If the camera takes snap shots of the area every like 30 seconds. That's more doable.
Also add side-mounted motors for better gimbaling / faster turns as an upgrade.
That's basically second render pass for one camera. Super expensive.
Dynamic shadows normally doesn't exist for the same reason.
I remember I've installed mod on Morrowind that did exactly that. After a few minutes I've almost puked. Probably that was some weird reaction of my brain? I don't know how common such effect is...
@Mr_Endar
Well, I believe vehicle mirrors in Arma 3 are actually PiP.
I'm no expert, but maybe a 200x100 PX window with 10-15 fps is feasible.
PIP? Descent ][ (1996) and Hover (1995), included on Windows '95 CDs - both had PIP (rearview cameras) -- it shouldn't be too much of a hog if done properly, I'd think. Bonus: MS re-released Hover as a single + multi-player browser game in 2013: http://hover.ie/
the shield already gets rid of every lava larva on your cyclops why would you need a defence system while you already have one
I still feel a deep yearning for my robo-crab though.
Give him a scrap metal and he'll be your electronic cuddle fish
Directions
Preparation:15min › Cook:5min › Ready in:20min
1.Preheat oil in a deep fryer or saucepan. Oil should be heated to 180 degrees C.
2.In a medium sized mixing bowl mix together flour, salt, oregano and black pepper. Dust squid through flour and spice mixture.
3.Place squid in oil for 2 to 3 minutes or until light brown. Beware of overcooking squid or it will become tough.
4.Dry squid on paper towels. Serve with wedges of lemon.
/spoiler]
I feel they should let us build the Precursor robots from the ATP, and let them scuttle around the outside of the Cyclops. They would be my Lava Larva Destroyer Squad!
Oh god please no no no!!!!!!!!
Who are you? I don't know this world anymore
A winch to reel in the Prawn, since parking the cyclops to fly inside is annoying, or at least a larger grab radius for the dock.
A permanent sonar map, instead of the fade in-fade out map right now.
great field of view for first person driving
more realistic feeling of immersion
[ first person - immersion ]
But in principle of course it is possible to do 2 or even more render passes - for the cost of halving you FPS. So if you make a game from the start with rear view rendering you would optimize everything for such workload to have suitable performance (e.g. less graphic effects, shorter culling distance, and so on)
Arma 3 is relatively new and it uses PiP in vehicle rear mirrors.
As I said, IF the game is filled with content thinking about more than 1 render pass from the start of development, there would be no problem
Go to the thread you want at https://forums.unknownworlds.com/categories/subnautica - choose Ideas and Suggestions, or Bug Reports, or General, or Xbox1 -- once you're in that thread, click "New Discussion" - it's a blue button at the top-left of the list of threads. There's also a drop-down beside it if you want to create a poll.
Later today you should be good to go