Anyone else looking forward to seeing other players' first impressions on everything once v1.0 hits?
0x6A7232
US Join Date: 2016-10-06 Member: 222906Members
From the amazement when diving underwater for the first time, to the terror when a Reaper sneaks up from behind, it's gonna be fun. Here's hoping Subnautica finds some way to scan system specs and set detail levels accordingly (a lot of systems should be able to handle highest settings).
Comments
Unfortunately - or fortunately, milage may vary - they won't have the same experiences as us Early Access adopters. Like the fate of the old Terraforming, early developed locations that were revamped over time, The Rock Puncher.... They'll come in and see things as they are, not as they once were. So our talking about such topics will go right over their heads ^^
Maybe, in some cases, that may be for the best. I still think the Rock Puncher could survive w/o terrain deformation though. Go google a video or two of people fighting a critter called "Brachydios". Imagine something like that but underwater. He doesn't deform the terrain with his devestating punches, the Rock Puncher wouldn't need to either
Man, I kinda wish I could go back to the first time I ever played.
Also, there was a method of going back to older versions. I can't remember where the link was, but there was a thread outlining the procedure - could go back far enough to where entire parts of the map were blank slates and it looked like it still had some leftover procedural in it (Since the biome names would change constantly)
As for things left behind, most of them were before my time. Watching old Markiplier videos recently I've seen some of them. As well as how much Subnautica has changed and improved. The old PDA and icons in it and the placeholder 3D objects, wow.
A few months ago I did spawn the Terraformer into the game for the express purpose of reading a PDA on the Floating Isle that was a bit too deep in the terrain. And I reported it with F8. It's fixed now.
This was essentially what happened.
I just saw the Sunbeam destruction sequence for the first time in Stable...
I Was Very Impressed ... and I've been around for more than a year!
I can very much imagine how new players will react.
It's even better from the top of Lifepod 5:
If the current level of wildlife in Experimental continues, I think new players will be tipped off by the packs of Stalkers in the "Safe" Shallows.