Video of Rick Roll on the Precursor Gun mod ( ͡° ͜ʖ ͡°) (April Fools)
nesrak1
Places Join Date: 2016-12-04 Member: 224536Members
https://drive.google.com/file/d/0B_w_cT4IsnDKaXhWWjVEamFuOE0/view?usp=sharing (Youtube was being stupid so it's on gdrive rn.)
Sorry about the lag, it's all OBS's fault
Sorry about the lag, it's all OBS's fault
Comments
Edit: After watching the video: Lol how did you do that?
That was freaking amazing.
How on 4546B did you do that?
So I never feel like I've been bamboozled.
THAT. WAS. AWESOME!!! bwahahahaha
The patcher is broken so you'd have to patch the dll yourself.
Do you mind if I share this on my channel? I will totally give you credit, I just want to help the world see this lol
Best guess: subnautica uses procedurally generated textures procedurally generated textures https://en.wikipedia.org/wiki/Procedural_texture[/url] so it sets all of the terrain with that texture(precursor engraving) to rick astley. He also added a trigger effect when he opened the gate to trigger the rickroll.
GameObject rpg = UM4SN.Util.SpawnBundle(asset, ply.cam.x, ply.cam.y-100, ply.cam.z);
GameObject pg = GameObject.Find("Precursor_gun(Clone)");
UM4SN.SubMethods.SetMatOfChildren(pg.GetComponent<Renderer>().material, rpg.GetComponent<Renderer>().material);
The lag you see when you put the key is on the first line when the movietexture material starts loading.
Edit: how do I escape things in less and greater than signs?
Edit 2: Tarkannen was talking about the dll patching to allow the UM4SN dll to be called, not making the mod in general
Here's a meme to illustrate.
Don't get me wrong, I'm all in favour of playing around with modding to learn the basics. I taught myself to mod various games in the same way, making stupid armour reskins in Paint for X-Com, for example. So don't think I'm being entirely negative.
But please don't make reskins and keks your focus, you have ability, you could do so much good, don't waste it on frivolity. Go and make a mod which edits predator behaviour so they are extremely aggressive when provoked, and don't stop chasing you so easily. That would be a great mod to start with.
I got some and help and fixed the patcher (yay) but tbh I don't have any good ideas.
I was thinking of doing some easter egg hunt for easter or something (holidays are easy I don't have to have ideas)
If you look at the artwork I had originally posted, it was not me making mods that were useless, rather mods that added a new type of item. The banana was the first mod that could be loaded dynamically and removed without restarting the game. Then I managed to get item handling (portal gun), base building (pumpkins), custom items (candy), ui, so on and so forth... Do you want to see my boring advancements in all the code I've written? Every once and a while I make a fun mod to show off what I've done.
Also @EnglishInfidel, the game doesn't need to be Subnautica: Hyper-Realistic Aquatic Simulator. If Subnautica were more true-to-life it would take 5 minutes to enter/leave bases via hatches, or 30 minutes to ascend from deep underwater due to decompression sickness. Believe me, I think the game could use customization (the day/night cycle is far too short IMO) but there's always room for 'pointless' stuff.
That. And fun mods are great ways to improve gameplay for many people. If you, for some reason, doesn't like the way vanilla game item behaves, use a mod to change it. One day I was searching for mods for Unreal (the original one). I found one that I remember to this day. It was a soundbox that, when deployed, started to play someone singing. The result was that, the music was supposed to be so bad that the PC started to convulse while vomiting blood - and losing health!
If your game experience is improved on some way, then there is a valid reason to use that mod. Be this reason to laugh during gameplay, or to make things more serious.
A mod of Elder Scrolls: Skyrim, letting you play as Pinkie Pie while slaughtering innocent creatures... I'm both intrigued and disturbed at the same time.
...Okay, okay, I'm actually intrigued and delighted that such a thing exists. I adore Pinkie Pie!
But seriously, Skyrim is a great example: You can have helpful mods that make the game easier (stronger attacks, unlimited stamina/magic) or challenging mods to make it harder (critical damaging hits, no item drops)... and then there are the "silly" mods (You play as Batman, you can fight prehistoric creatures, you can get female NPCs pregnant... no really, it exists... ) The game can be anything your imagination wants it to be!
P.S. Also I lied just now, Pinkie Pie isn't my favorite... It's Applejack.
1. Private variables (using delegates on reflection?)
2. Unity
3. Detecting and referencing when a gameobject is created
4. Unity
5. Oh and did I mention Unity?
#codingstruggles
if I'm having trouble I'm not sure about other modders